Quinn Build Guide by demegerok1
QUINN JUNGLE KING OF PATCH 11.13 [UPDATED]
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Runes: MY USUALLY RUNES
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order ABILITIES BUILD
Threats & Synergies
HE CAN 1-shot u
Champion Build Guide
[P] (PASSIVE) - HARRIER
Valor periodically marks a nearby enemy with Vulnerability for 4 seconds. If Quinn attacks a vulnerable enemy, she deals bonus physical damage equal to 10-95 (+1.16-1.5 per attack damage) depending on her level. This also activates on enemies hit directly by Blinding Assault and Vault.
Harrier is disabled while Behind Enemy Lines is active and for 8 seconds after a target's mark ends, though this cooldown is reduced by 1% per 1% critical strike chance, multiplicatively (ex. at 50% Critical Strike Chance, Harrier's cooldown is ~5 seconds, at 100% Critical Strike Chance, the cooldown is ~3 seconds)
[Q] - BLINDING ASSAULT
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 Cost: 50 / 55 / 60 / 65 / 70
Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy and marking it as Vulnerable. In addition, Valor deals 20 / 45 / 70 / 95 / 120 (+0.8 / 0.9 / 1.0 / 1.1 / 1.2 per attack damage) (+50% of ability power) physical damage and applies Nearsight to the target for 1.75 seconds, removing allied vision and reducing its vision radius to 300 for the duration.
[W] - HEIGHTENED SENSES
Cooldown: 50 / 45 / 40 / 35 / 30
Passive: Attacking a Vulnerable target will increase Quinn's movement speed and attack speed by 20 / 35 / 50 / 65 / 80% for 2 seconds.
Active: Valor reveals the surrounding area for 2 seconds.
[E] - VAULT
Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 50
Quinn dashes to an enemy, dealing 40 / 70 / 100 / 130 / 160 (+0.2 per bonus attack damage) physical damage and slowing the target's movement speed by 50%. This slow decays over 1.5 seconds. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum attack Range away from the target.
[R] - BEHIND ENEMY LINES
Cost: 100 / 50 / 0
After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two gain bonus movement speed equal to 70 / 100 / 130% of their total movement speed and can cast Skystrike by taking an offensive action or reactivating Behind Enemy Lines.
Basic attacking or dealing direct damage causes Quinn to swap in. Taking damage from non-minions while flying removes Behind Enemy Lines' bonus movement speed for 3 seconds.
Behind Enemy Lines is automatically cast when returning to the Summoning Platform.