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Spells:
Garrison
Ignite
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction

I like to use
Garrison because in combination with puncturing taunt it can be devastating for the enemy champion who is trying to capture your turret, or if your enemy is trying to escape by stepping in the range of his/her turret you can simply use
Garrison and step right in.
I use
Ignite because it can give that extra damage needed to score a kill.
Possible alternatives
Ghost Its a good spell if your the initiating type, combine it with
Powerball and some
Mobility Boots to be the first to get to the windmill.
Exhaust You can use this spell to catch up with a fleeing enemy or to escape, but i don't use it because
Powerball does the same, leaving space for
Ignite.


I use

Possible alternatives






Like most people i don't like to level
Powerball, because you will only use it for moving around or escaping when your at very low health. So I start with one point in each ability, then alternating between
Defensive Ball Curl and Puncturing Taunt, and level
Soaring Slam when its possible, leaving
Powerball for the last four levels.





This is an awesome starting item because it reduces the damage you take from basic attacks by 10% and gives you 25 armor. Dont forget to buy a



This item is great, it gives you a good amount of armor and health, and by activating it, your enemy's attack speed and movement speed get reduced for 1 second plus 0.5 for each 100 combined armor and MR.

This is a must have item when using


You will buy this item late game, this gives a good amount of armor and health, plus good AoE damage.

This item is for the end of the game, just some extra health so you can last longer without having to

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