Build Guide by OhMyBox
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Well, I made this build just for fun, I hope you'll like it. It's my first build, if it sucks, don't kill my family.
-I'll start making a list with Pros and Cons of this build. (Actually I use it)
- Obviously a great tank
- Good capicity to start a Team Fight
- Great defensive autobuff (Defensive Ball Curl)
- Easy to push enemy turrets
- Nice farmer
- Awesome AoE damage
- He's got low mana in early
- Hard to play correctly, many people don't know how to use his taunt
~ In Fight ~ 1vs1 Fight
Usally I open with Powerball and Tremors, after hitting enemies I use Defensive Ball Curl, during Defensive Ball Curl especially in early game your enemies attacks will be useless.
When he's trying to run out you have to use Puncturing Taunt.
Skill Order ~ Powerball -> Tremors -> Defensive Ball Curl -> Puncturing Taunt
Use Tremors and Defensive Ball Curl at the same time.
~ In Fight ~ Team Fight
In team fight is better open your combo with Defensive Ball Curl and use Tremors, force a mage to attack you so for three seconds (if you're level 18) he'll be pretty useless; try to kill him in this part of time, if someone is escaping slow him with Powerball.
Skill Order ~ Defensive Ball Curl -> Tremors -> Puncturing Taunt -> Powerball (if they try to run out.)
I usually play Rammus on 3vs3, so this is a 3vs3 fight guide.
Now start with Doran's Shield and 1 Healt Potion. Take Powerball if you want to try the first blood battle, if not go faster as you can in solo lane.
Now LET THE FIGHT BEGIN!!!
Follow my instuctions in battle and your opponent will not survive longer.
[See 1vs1 battle tips.]
~Mid Game~ (LvL 8-13)
Now you should have Giant's Belt and Chain Vest for Sunfire Cape.
You have followed my tips? Good, you should have some kill/assist.
Start every 1vs1 fight with Powerball and Defensive Ball Curl + Tremors combo. It's better if you don't start Team Fights before LvL 11. In Team Fight try to start with Defensive Ball Curl and Tremor. [See team fight tips]
Now try to kill/force to recall your opponent, in this time use your ultimate (if you have it ready) and destroy their turret.
~Late Game~ (LvL 14+)
Now every fight will be a Team Fight.
Now in your inventory you should have a Sunfire Cape, Guardian Angel and you should have started to craft Thornmail/Force Of Nature*. If want, now, you can sell your Doran's Shield.
As i said before now every fight will be a team fight, be a Leader, your team needs you, be always in first line and follow my tips that i writed before for team fighting.
*Craft a Force Of Nature before Thornmail if you're fighting againist an AP-based Team.
Ghost ~ I usually take this one beacause is great spell if you use it with Powerball for make useless any gank againist you. It's also a great spell to beat an escaping enemy.
Ignite ~ This spell is pretty good in 1vs1 fight when your enemy (after taunted and slowed) has low HP and is trying to run out, especially in early game.
Flash ~ I don't use this one but some people that use this spell are good opponents. Use it when you want to hit an enemy champion with your Powerball and he's too far. This spell has also many defensive uses; if used correctly you'll find this spell nice. If you've taked Ghost too don't take this one.
Cleanse ~ This spell is usefull especially in early game and in late game's Team Fight, if you have Mercury's Treads use it when you're starting a fight, so with this spell and that boots passive you'll be disables-immune.
Clarity ~ Many people use it but i think this is useless in Late Game, with this you have 1 more possibility to get a kill in Early Game. Obviously use it when your mana pool is very low and you can't cast anything.
Guys, you can't beat an AP-Based Team with the same equip/strategies of a Full-Physical Team. Here I'll show you how to fight against different kinds of characters.
~ Physical Characters ~
If you're fighting against a Physical opponent (You're in solo lane) you have to use an aggressive strategy: When he's trying to kill your minions hit him, use Defensive Ball Curl if he starts to hit you, don't attack your opponent before LvL 3.
~ Exception ~ Kassadin, Olaf and Garen.
-Kassadin is a melee character, yes, but is still a mage, so be careful when you're fighting against him; he is squishy but he can deal a high amount of damage if you haven't magic resistance.
-Olaf is a normal melee character but his skills "Reckless Swing" deals true damage, in Early Game Rammus has low HP and his shell can't protect him from true damage, so is better if you don't try to kill him in Early Game.
-Garen, Rammus can fight against Garen without big problems but i've to say to you only one thing; if you start to fight against him don't use your Powerball, start the fight in Defensive Ball Curl stance, because his "E", deals high damage, if you use Defensive Ball Curl this damage is pretty low.
~ Magical Characters/Ranged Characters ~
When in your lane there is a mage/ranged character is better if you don't try to hit him, if you need some kills ask to your mates for a gank.
There is not a particular kind of strategy, so that's all folks.
There aren't exceptions.
~Different kind of build.~
Obviously you can't follow that item sequence everytime, isn't a good choise to purchase a Thornmail if your opponents are Ezreal, Ryze and Fiddlesticks.
If there aren't Physical characters in enemy team don't buy a high amount of items with an armor bonus and try to replace Ninja Tabi with Mercury's Treads.
At the same way if in opponent team there are a lot of DPS or any type of physical character don't buy Force Of Nature and focus your item build on armor items.
WE'RE WORKING ON IT, PLEASE RATE AND POST SOME TIPS FOR US. AND REMEMBER, DON'T KILL OUR FAMILY.
We hope you'll like it. Good Game! ^_^
P.S. sorry for our bad english isn't our first language.