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Lee Sin Build Guide by Rabadoo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Rabadoo

Ree Sin, dah Brind Monk

Rabadoo Last updated on October 7, 2011
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Jungle Role
Ranked #33 in
Jungle Role
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Welcome to the Ree Sin guide. Ree Sin dah Brind Monk is a fast paced, active, and mobile champion. He can jump into fights, put out massive amounts of damage on a single target, and jump out. This is what makes him unique to other champions. Spacing out his abilities correctly and utilizing his passive, Ree Sin never stops using abilities and never stops killing. Ever. As Phreak puts it, all of the kills are Ree Sin's to be had. Being one of the strongest Anti-Carries in the game, most people say he's over powered. I might be biased, but here's the truth: he's not. Playing this champ requires finesse and a heightened game sense ( when to push, initiate, dive in, dive out, etc ). And how can he be over powered? He's blind.

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Pros / Cons


    one of the best solo lanes in the game
    highly mobile
    crazy burst damage
    built in life steal/shield
    great initiate and team fighting
    can take a beating
    not a lot of people play him


    usually gets banned in ranked play
    in the middle of fights, gets focused
    reliable on team mates for an escape
    has an expensive build

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For runes, I use Greater Mark of Desolation x9, Greater Seal of Armor x9, Greater Glyph of Cooldown Reduction x9, and Greater Quintessence of Desolation x3. Armor Penetration allows for heavy early game damage (almost always first blood when soloing top) as well as consistent damage throughout the game. Flat Armor seals are used for jungling, but also decrease minion damage in lane (fighting behind minions) as well as damage from the opposing AD Carry. Cool down reduction is crucial on Ree Sin, as well as any other energy based champion. This allows for infinite harass and an upper hand in any given 1v1 situation.

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For Masteries, I spec Ree Sin Heavy offense with minor defense (21/9/0). This provides some tanky qualities as well as some kick in your early game. Pun intended.

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For Items, it really depends. Ree Sin is an Anti-Carry, so, you buy according to their carry. A general build I follow is Doran's Blade followed by Boots of Speed and then another Doran's Blade. This gives me good early game damage as well as the health to support a dive or two. After that, depending on their magic damage, you could build Berserker's Greaves or Mercury's Treads. If you want some over all moderate resistance, go with the Merc Treads. More damage, go Greaves. Following your boots, rush the The Black Cleaver. Along with the attack speed from your passive and greaves, the extra armor penetration will come in handy when facing any foe, especially the tank. After the cleaver, grab your Warmog's Armor and Atma's Impaler for health and damage to follow. At this point, the game should be over because you carried SO hard, but if not, go ahead and get yourself an Infinity Edge for the critical strike chance/damage and insane attack damage. In the end of all things, sell your Doran's Blade for a Trinity Force and you're set.

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Skill Sequence

Sonic Wave / Resonating Strike

This ability is used to close distances and is Lee sins most damaging ability, depending on how low they are. It does more damage the less health an enemy champion has, so try to use it as a finishing ability. Also, it has a relatively low cool down, so don't be afraid to throw it out and harass endlessly.

Safeguard / Iron Will

This is one of Ree Sin's most useful abilities for moving around the map. You can use it to jump through walls in aid of teammates or to jump out of team fights to minions. Also, in combination with Sonic Wave/Resonating Strike, yields an annoying and effective harass. Just Sonic wave to the enemy champion, and after colliding, Safeguard to a minion or friendly champion. Use it whenever you engage, whether its for a way out or the shield/life steal.

Tempest / Cripple

This ability is used to slow the enemy champion and can be followed up by Ree Sin's ultimate to put an enemy champion wherever you want to. Ideally, you would use this ability directly after landing your Q and closing distance. Once their slowed, flail on them for a bit with your passive. Also, in combination with Exhaust, said enemy champion is slowed for days.

Dragon's Rage

Ree Sin's ultimate. This ability can be used as a finishing move, heavy team crowd control, or an initiate. If you use this ability as a finishing move 1v1, that's great. But the best way to use his ultimate is as heavy team crowd control. This ability has to aim or skill shot, so you have to use judgement to line it up. If done correctly, you can pop up other enemy champions, interrupting spell casts, ultimates, and dealing heavy damage to the entire team.

The Breakdown

I'll use "1" and "2" to dictate which part of the ability is being used, seeing as how there are two parts to each of his abilities:

Q1 > Q2 > E1 > E2 > W1 > W2, and R somewhere in there, whether to kill, CC, or initiate.

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Summoner Spells

For Summoner Spells, I grab Flash and Exhaust. Another possibility is Ignite, but when in solo lane, the slow/damage reduction allows for more damage than an Ignite could ever provide.

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In short, Ree Sin is an amazing champ. He's quick. He hurts in all stages of the game. He's blind. You can play him in different fashions. All the kills are his to be had.