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Spells:
Ghost
Exhaust
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction

Recently, Riot Games released a gameplay style in the form of another field of justice to play on known as The Crystal Scar. This format is a lot like territories format from the Halo franchise. There are 5 set points; The Drill, The Boneyard, The Quarry, The Refinery, and The Windmill. These five points are spread out in a start like formation with surrounding terrain in the center of the map and a border connecting all five points.
The Object of Dominion
There is also a point system which helps to determine which players contributed more to winning the game rather than just stealing all of the kills from everyone. You obtain more points from capturing points rather than killing champions. Helpful hint. Focus on winning the game.
The Point System
40 Neutralize point
40 Capture point
40 Martyr (dying at turret)
20 Assisting in capture/neutralize (being close by without channeling)
5 Channel interrupt
5 Defending a turret (in every 10 sec)
3 Picking the Storm Shield (in the center)
2 Minion kill
2 Picking health pack
1 Assisting an ally (speed buff, heal, etc)
Capturing Points
Capturing a point is pretty easy as far as the process of capture. Walk up to a point and right click on the center of the point. This will initiate a channel much like a spell would and begin the neutralization, and capture of a point.
Quests
Throughout the match, you will receive quests in the form of listed objectives to accomplish. These quests provide you with gold upon completion and it varies somewhat but it can be in amounts like 100 gold. These quests are helpful in keeping the teams focus on winning the game rather than just pummeling the enemy champions.
The Nature of Turrets
Turrets in Dominion work differently than the turrets on any other map. The turret belonging to an enemy will only fire shots at you or a friendly champion if an enemy champion is in the immediate vicinity. Factor this concept into capturing points and whether your attempt will avail anything or just get you killed. If you tend to turret dive into these turrets while enemies are indeed present, then picking
Garrison as one of your summoner spells may be a nifty idea. The main focus of this section is to get one point across: Turrets are not dangerous until the enemy shows up.
Buffs, Shrines and Relics
Speed Shrines: These are small areas located within the center enclosure and provide a 30% speed increase on your champion over a few seconds. These can provide the edge needed to capture a fleeing enemy, especially if paired with
Ghost or
Exhaust.
Mark of the Conqueror: This buff can be acquired by completing a quest during game play. This buff will grant all who possess it 10% increased attack damage.
Health Shrines: Sometimes called health packs, provide your champion with some extra healing to stay present in the lane for longer. Lane presence can be intimidating and makes a difference in the decisions of the enemy team.
Greater Relics(Storm Shield): This item increases the size of your champion and grants a health shield that can absorb physical damage. This is located at the center of the map and is acquired just as a turret would be captured: right click and channel until shield is acquired.
Helpful Hints
The Object of Dominion
- Capture points to aid in depletion of enemy nexus
- Defend points captured to solidify a lead
- Participate in team fights and win as many as possible
There is also a point system which helps to determine which players contributed more to winning the game rather than just stealing all of the kills from everyone. You obtain more points from capturing points rather than killing champions. Helpful hint. Focus on winning the game.
The Point System
40 Neutralize point
40 Capture point
40 Martyr (dying at turret)
20 Assisting in capture/neutralize (being close by without channeling)
5 Channel interrupt
5 Defending a turret (in every 10 sec)
3 Picking the Storm Shield (in the center)
2 Minion kill
2 Picking health pack
1 Assisting an ally (speed buff, heal, etc)
Capturing Points
Capturing a point is pretty easy as far as the process of capture. Walk up to a point and right click on the center of the point. This will initiate a channel much like a spell would and begin the neutralization, and capture of a point.
Quests
Throughout the match, you will receive quests in the form of listed objectives to accomplish. These quests provide you with gold upon completion and it varies somewhat but it can be in amounts like 100 gold. These quests are helpful in keeping the teams focus on winning the game rather than just pummeling the enemy champions.
The Nature of Turrets
Turrets in Dominion work differently than the turrets on any other map. The turret belonging to an enemy will only fire shots at you or a friendly champion if an enemy champion is in the immediate vicinity. Factor this concept into capturing points and whether your attempt will avail anything or just get you killed. If you tend to turret dive into these turrets while enemies are indeed present, then picking

Buffs, Shrines and Relics
Speed Shrines: These are small areas located within the center enclosure and provide a 30% speed increase on your champion over a few seconds. These can provide the edge needed to capture a fleeing enemy, especially if paired with


Mark of the Conqueror: This buff can be acquired by completing a quest during game play. This buff will grant all who possess it 10% increased attack damage.
Health Shrines: Sometimes called health packs, provide your champion with some extra healing to stay present in the lane for longer. Lane presence can be intimidating and makes a difference in the decisions of the enemy team.
Greater Relics(Storm Shield): This item increases the size of your champion and grants a health shield that can absorb physical damage. This is located at the center of the map and is acquired just as a turret would be captured: right click and channel until shield is acquired.
Helpful Hints
- Focus on capturing points
- Never go into an enemy territory alone, ganks will ensue
- Do not get discouraged, dying is not losing, just another part of winning
- Pay attention to who is in first place on the enemy team, be looking for them on the map
- Avoid solo ninja missions to take a turret unless it is close to your base
Offense
As imaged above, choosing your masteries in a 9-21-0 format is going to be for the best over the course of dominion games for
Renekton. The way that I run my Renekton is heavy armor penetration chance and damage through armor penetration. So, the most important aspects of your offense Mastery Tree are as follows:
: This increases the probability of the items, quintessences, and other mastery points that provide armor penetration damage. It is very unsuspected and helps
Renekton power through late game champions, where normally he tuckers out.
Defense
As far as the defensive mastery points go, this is what you do. Moving down the tree, your points should be headed to areas that increase your overall health, making you more tanky and durable for the rough game ahead of you. These points are as follows:
: Increases your health per level and provides you with a bit of an edge over the squishy champions you will be trying to focus down.
: A very important mastery point because the extra 30 health makes a world of difference all things considered. Whether you take bottom alone and try to defend your turret, or if you are sent top to duke it out with enemy champions, you will have an advantage by having more health.
: Reduces overall damage dealt to you by 1.5% if full three points are in it, it is amazing.
: Upon reaching 3k health this provides you with an additional 90 health. Like in many other cases, every little bit helps.
Not gonna bore you with a huge wall of text because not even I like reading all that much. So, the shorthand of the mastery trees for
Renekton can be summed up just like the rest of the sections pertaining to him, armor penetration and tanky survivability for incredible early, mid, and late game damage.
As imaged above, choosing your masteries in a 9-21-0 format is going to be for the best over the course of dominion games for



Defense
As far as the defensive mastery points go, this is what you do. Moving down the tree, your points should be headed to areas that increase your overall health, making you more tanky and durable for the rough game ahead of you. These points are as follows:




Not gonna bore you with a huge wall of text because not even I like reading all that much. So, the shorthand of the mastery trees for

Due to playing













Greater Mark of Desolation: Continuing in the theme of Armor Penetration, these marks allow even more damage to go through with your armor penetration. This gives a great advantage both early and late game over most champions.
A common misconception and often the downfall of your average player in dominion games is trying your hardest to build outrageously expensive items A.S.A.P because they are incredibly over-powered. I believe in a different approach. The way this item sequence is very simple. Allow me to explain.
Starting the game with a grand total of 1375 gold, you purchase



I WON!!!
Great job! time to capture the windmill point for your team and pop on back to base and continue your building of awesome items.
I lost. :(
Its all good, winning the first team fight in dominion doesn't hold as much weight as in summoner's rift. carry on soldier and try to manage the gold you produced from existing in that fight to build into better items.

You should now have




OK. You are pretty annoying to the enemy by this point and they are going to be looking for you to show up anywhere. The best thing you can do for your team is be out in the open. You are so scary and have no reason to hide. Your goal is to push a lane to a turret and try to take the point. Try to advance with power, but cautiously assuming the other team is planning to gank you. Map awareness is vital to your survival as




The Answer to the above icons is as easy as answering one question. Who are you up against? The enemy team has a person who is in first on their team, figure out who is dominating your team and figure out how you can shut him down the fastest. I have set some suggestions below.
Is their DPS(damage per second) kicking your butt?=

Is their Mage kicking your butt?=

Is their Bruiser tank thing kicking your butt?=

These items are very different but all of them provide you with something you need, attack damage. The other functions of the items are to keep you in the lane longer so you can be more of an asset. The games do not last the same length as a game on summoner's rift, so smaller items that provide you with some great effects are more helpful than 2 big items that cost a lot only for you to get your tail kicked.
WARNING! INCOMING RUDE CHAMPION!
What am I supposed to do about a champ such as


Is the rude champ a champ that can go stealth?=

Is the rude champ a champ that hoses you with DPS?=

You cannot curl up and be sad when there are games to be won. Pay attention in early game and check out who is who and who has the most potential to topple your defenses and adjust. This build will not go the same every time. Based on my play style and the champs I tend to face in game, this was the best I came up with.



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