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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Gnar
Gnar is a ***** that does so much damage with his W passive and can kite you for years don't try to go in without a gank from your jungler.
Ideal
Strong
Ok
Low
None
Introducton
Quoted:
As I live, all will die.
Renekton is a melee Tank/Bruiser Top Laner that excels against almost all other melee Top Laners. His kit has tools for epic escapes, good deal of sustain, and early lane harassment.
Renekton has certain power spikes early game at Level 3 and 6. Where he can go all in against his lane opponent and earn first blood. But be aware of early ganks and don't forget to ward the river or the tri-bush before going in.
Pros:
-
Decent Built-in Sustain with Cull The Meek/Q.
-
High Mobility with Slice/Dice
-
Good Laning Phase
-
Easy To Land CC with Ruthless Predator
-
Good Tankiness
-
Outscales Opponents
-
Good Wave Clear Speeds
-
His Ult Restores HP and does DPS+AOE Damage
-
Has a Built-in Armour Reduction with Fury Empowered Dice.
Cons:
-
Can be baited into and ambush if not careful.
-
He can't do much if the opponent freezes his lane under the tower.
-
Can loose to a Teemo if played stupidly early game. That's shameful.
Reign of Anger:Passive
When Renekton is below 50% health he generates 50% more fury from all sources.
Cull The Meek:Q
Active: Renekton swings his blade dealing physical damage to nearby enemies and healing for 3/4.5/6/7.5/9(+ .04% bonus AD) against minions. Heal amount is tripled against champions. Each target hit grants 2.5 fury(10 against champions).When Renekton has 50 or more fury he deals 50% additional damage and heals for 9/13.5/18/22.5/27 (+ .08% bonus AD) against minions, tripled against champions. Consumes 50 fury.
Cooldown: 8 seconds
Radius: 450 (estimate)
Physical Damage: 60/90/120/150/180 (+0.8 per bonus attack damage)
Healing Cap: 50/75/100/125/150
Fury Empowered Physical Damage: 90/135/180/225/270 (+1.2 per bonus attack damage)
Fury Empowered Healing Cap: 150/225/300/375/450
Ruthless Predator:W
Active: Renekton's next attack will swing twice dealing physical damage and stunning his target for 0.75 seconds. Each hit applies on-hit effects and grants fury.When Renekton has 50 or more fury his next attack will swing three times, dealing physical damage and stunning his target for 1.5 seconds. Each hit applies on-hit effects, and grants 10 fury upon hitting an enemy champion. Grants 50 bonus range Consumes 50 fury.
Cooldown: 13/12/11/10/9 seconds
Physical Damage: 10/30/50/70/90 (+1.5 per attack damage)
Fury Empowered Physical Damage: 15/45/75/105/135 (+2.25 per attack damage)
Slice & Dice:E
Slice Active: Renekton dashes forward, dealing physical damage to targets along the way, gaining 2.5 fury against non champions, and 10 fury against champions. If he hits a target he gains the ability to use Dice for 4 seconds.
Range: 450
Dice Active: Renekton dashes, dealing physical damage along the way.When Renekton has 50 or more fury Dice deals 50% additional damage and reduces the armor of targets hit for 4 seconds. Consumes 50 fury.
Range: 450
Cooldown: 18/17/16/15/14 seconds
Physical Damage: 30/60/90/120/150 (+0.9 per bonus attack damage)
Fury Empowered Physical Damage: 45/90/135/180/225 (+1.35 per bonus attack damage)
Fury Empowered Armor Reduction: 15/20/25/30/35 %
Dominus:R
Active: Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals magic damage to nearby enemies and generates 5 fury per second.
Cooldown: 120 seconds
Radius of AoE: 350
Health Gain: 200/400/800
Magic Damage per Second: 30/60/120 (+0.1 per ability power)
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