Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page


Urgot Build Guide by lDeadZonel

Top [REWORK] Urgod the Dreadnought [7.15] WIP

By lDeadZonel | Updated on July 27, 2017

Vote Now!

3 Votes
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
Top Lane
Ranked #8 in
Top Lane
Win 53%
Get More Stats


"When Urgot hits an enemy in the direction of one of his legs with a basic attack, that leg will blast flames outward, dealing [40% of total AD] plus [4.5/5.25/6/7/8% at 1/6/9/13/15] of the target's max health as physical damage to all enemies in a cone. Each consecutive hits within 5 seconds deal 10% reduced damage, down to a minimum of 70%.
After firing, that leg goes on cooldown for [30/25/20/15/10 at 1/6/9/11/13, affected by CDR] seconds (minimum 2.5s).
Maximum x to monsters."
Monster max damage: 25/45/65/85/105/125/145/165/185/205/225/245/265/285/305/325/345/365

Mana cost: 55 Mana
Cooldown: 12/11/10/9/8 seconds
Urgot fires an explosive charge at the target location, dealing 25/70/115/160/205 (+70% AD) physical damage and slowing enemies hit by 45/50/55/60/65% for 1 second.
Enemy champions hit by the blast are also locked onto.

Mana cost: 45/50/60/65/70 Mana
Cooldown: 13/12/11/10/9 seconds
For the next 4 seconds, Urgot shields himself for 60/90/120/150/180 (+30% bonus Health) and rapidly shoots the nearest enemy, prioritizing champions that are locked onto, triggering Echoing Flames whenever possible. While firing, Urgot is slowed by 125 movement speed but has 40% slow resistance.
While Purge is active, Urgot can walk over minions and non-epic monsters but cannot basic attack normally. He shoots up to 3 times a second, dealing 12 (+20/24/28/32/36% AD) per shot.
Damage is based on Urgot's attack damage, applies on-hit effects at 33% damage, and cannot critically strike.
Deals a minimum of 50 damage to minions.

Mana cost: 50 Mana
Cooldown: 16/15/14/13/12 seconds
Urgot charges in a direction. If he collides with an enemy champion, he will stop, stunning them for 1.25 second(s), and throwing them to the other side of him, dealing 60/100/140/180/220 (+50% AD) physical damage. Enemy champions hit are locked onto.
Non-champions take the same damage but are knocked aside.
Cannot cross terrain.

Mana cost: 100 Mana
Cooldown: 120/95/70 seconds
Urgot fires a chem-drill beacon that impales the first enemy champion hit, locking onto them, dealing 50/175/300 (+50% AD) physical damage, and slowing them by up to 75% movement speed for 3 seconds.
If the target falls below 25% health while impaled, Urgot may recast the ability, lashing out with chains that suppress the target and drag them in for execution. This will happen automatically if the target is below the health threshold at the end of the effect.
If Urgot successfully executes an enemy, he fears all nearby enemies for 1.5 seconds.
The target's movement speed decreases based on their missing health.
Urgot cannot take other action while executing a target, and his death will end the event.
Back to Top


Flash these days is a default summoner for any champion. The benefit of taking flash isn't just for its escape, it can also be used to force an engage on the enemy team

Teleport is amazing on any top laner. It allows you to have a global presence on the map, and apply pressure in all lanes. If you can walk to lane don't blow your Teleport back top. If you do this your pressure and presence on all lanes is lost.
Back to Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Back to Top


League of Legends Build Guide Author lDeadZonel
lDeadZonel Urgot Guide

Vote Now!

[REWORK] Urgod the Dreadnought [7.15] WIP