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Urgot Build Guide by lDeadZonel
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ECHOING FLAMES (Passive)
"When Urgot hits an enemy in the direction of one of his legs with a basic attack, that leg will blast flames outward, dealing [40% of total AD] plus [4.5/5.25/6/7/8% at 1/6/9/13/15] of the target's max health as physical damage to all enemies in a cone. Each consecutive hits within 5 seconds deal 10% reduced damage, down to a minimum of 70%.
After firing, that leg goes on cooldown for [30/25/20/15/10 at 1/6/9/11/13, affected by CDR] seconds (minimum 2.5s).
Maximum x to monsters."
Monster max damage: 25/45/65/85/105/125/145/165/185/205/225/245/265/285/305/325/345/365
CORROSIVE CHARGE (Q)
Mana cost: 55 Mana
Cooldown: 12/11/10/9/8 seconds
Urgot fires an explosive charge at the target location, dealing 25/70/115/160/205 (+70% AD) physical damage and slowing enemies hit by 45/50/55/60/65% for 1 second.
Enemy champions hit by the blast are also locked onto.
Mana cost: 45/50/60/65/70 Mana
Cooldown: 13/12/11/10/9 seconds
For the next 4 seconds, Urgot shields himself for 60/90/120/150/180 (+30% bonus Health) and rapidly shoots the nearest enemy, prioritizing champions that are locked onto, triggering Echoing Flames whenever possible. While firing, Urgot is slowed by 125 movement speed but has 40% slow resistance.
While Purge is active, Urgot can walk over minions and non-epic monsters but cannot basic attack normally. He shoots up to 3 times a second, dealing 12 (+20/24/28/32/36% AD) per shot.
Damage is based on Urgot's attack damage, applies on-hit effects at 33% damage, and cannot critically strike.
Deals a minimum of 50 damage to minions.
Mana cost: 50 Mana
Cooldown: 16/15/14/13/12 seconds
Urgot charges in a direction. If he collides with an enemy champion, he will stop, stunning them for 1.25 second(s), and throwing them to the other side of him, dealing 60/100/140/180/220 (+50% AD) physical damage. Enemy champions hit are locked onto.
Non-champions take the same damage but are knocked aside.
Cannot cross terrain.
FEAR BEYOND DEATH (R)
Mana cost: 100 Mana
Cooldown: 120/95/70 seconds
Urgot fires a chem-drill beacon that impales the first enemy champion hit, locking onto them, dealing 50/175/300 (+50% AD) physical damage, and slowing them by up to 75% movement speed for 3 seconds.
If the target falls below 25% health while impaled, Urgot may recast the ability, lashing out with chains that suppress the target and drag them in for execution. This will happen automatically if the target is below the health threshold at the end of the effect.
If Urgot successfully executes an enemy, he fears all nearby enemies for 1.5 seconds.
The target's movement speed decreases based on their missing health.
Urgot cannot take other action while executing a target, and his death will end the event.
|Flash these days is a default summoner for any champion. The benefit of taking flash isn't just for its escape, it can also be used to force an engage on the enemy team|
|Teleport is amazing on any top laner. It allows you to have a global presence on the map, and apply pressure in all lanes. If you can walk to lane don't blow your Teleport back top. If you do this your pressure and presence on all lanes is lost.|