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Recommended Items
Runes: STANDARD
1
2
3
Sorcery
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
Flash
Teleport
Items
Ability Order Go E First. Max Q then E.
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Anivia
I don't ban Anivia, but if someone locks her in i'll probably dodge.. if not... play safe and good luck bro. Keep distance dont get walled.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
GAMEPLAY
HOW TO PLAY RYZE:
EARLY GAME:
You want to play with your jungler. Whichever side your jungler is on lane on that side as well, keep that same bush warded. There may also be a scuttle fight by that time as well, you should be somewhat strong enough to make a difference.
Don't rush spam throwing all your skills, youre more likely to miss and waste cooldowns and mana. If you want to guarantee your skills land take your time and auto weave in between skills. If the fight looks lost just use your EWQ combo and run away. These fights can make a huge impact on the game so generally you always wanna be around for these if you can.
If you can avoid solo fighting your midlaner and cs for free then better. Once you have lost chapter you can manage your waves and push fast enough to roam and help your team with any skirmishes.
MID GAME:
By this time youre probably side laning, farming, and just trying to gain lane prio for objectives. Avoid wasting flash for a random kill during this time unless you get caught and need to be alive for an objective OR secure a kill on a high priority target right before the objective. Take gromp/krugs when youre done clearing waves only of course. Make sure you have good vision and always watch your map and pay attention to signals when side laning.
LATE GAME:
Around this time you should be relatively strong enough to deal decent damage to enemies with just a few skills. Try to keep lane priority on the sides but dont stay for too long unless it's free (complete vision of enemies/theyre all dead/etc.) This is because you want to make sure youre not dead for any fights that occur. I'd rather Play front to back during clashes and once theyre on the run you can ult to flank OR ult to escape a losing fight.
EARLY GAME:
You want to play with your jungler. Whichever side your jungler is on lane on that side as well, keep that same bush warded. There may also be a scuttle fight by that time as well, you should be somewhat strong enough to make a difference.
Don't rush spam throwing all your skills, youre more likely to miss and waste cooldowns and mana. If you want to guarantee your skills land take your time and auto weave in between skills. If the fight looks lost just use your EWQ combo and run away. These fights can make a huge impact on the game so generally you always wanna be around for these if you can.
If you can avoid solo fighting your midlaner and cs for free then better. Once you have lost chapter you can manage your waves and push fast enough to roam and help your team with any skirmishes.
MID GAME:
By this time youre probably side laning, farming, and just trying to gain lane prio for objectives. Avoid wasting flash for a random kill during this time unless you get caught and need to be alive for an objective OR secure a kill on a high priority target right before the objective. Take gromp/krugs when youre done clearing waves only of course. Make sure you have good vision and always watch your map and pay attention to signals when side laning.
LATE GAME:
Around this time you should be relatively strong enough to deal decent damage to enemies with just a few skills. Try to keep lane priority on the sides but dont stay for too long unless it's free (complete vision of enemies/theyre all dead/etc.) This is because you want to make sure youre not dead for any fights that occur. I'd rather Play front to back during clashes and once theyre on the run you can ult to flank OR ult to escape a losing fight.
COMBO
COMBOS: (any time you use W or E your Q gets refreshed.
DAMAGE COMBOS:
E Q - if enemy is hiding behind minions.
E E W - i dont use this often although i should. procs your passive for move speed.
E W - snare/lock down enemy
Q E Q - bread and butter trading combo.
W E Q - more damage (esp with arcane comet) but be careful of wasting W if enemy still has flash or can run you down.
E W Q - AMAZING for trading and keeping distance. This guarantees your damage lands and procs your pasive. one of my most used combos lmao. You can use this if youre getting ganked. Just E W Q any enemy or minion and run away with move speed boost. If youre running Phase rush preferrably use it on enemy for extra move speed ofc.
Q W Q E Q - if youre hiding in a bush and just wanna chunk someone for free this is good.
Q E Q W Q E Q - this is the same but more damage just harder to land everything. Really good if an enemy is already locked down by something.
DAMAGE COMBOS:
E Q - if enemy is hiding behind minions.
E E W - i dont use this often although i should. procs your passive for move speed.
E W - snare/lock down enemy
Q E Q - bread and butter trading combo.
W E Q - more damage (esp with arcane comet) but be careful of wasting W if enemy still has flash or can run you down.
E W Q - AMAZING for trading and keeping distance. This guarantees your damage lands and procs your pasive. one of my most used combos lmao. You can use this if youre getting ganked. Just E W Q any enemy or minion and run away with move speed boost. If youre running Phase rush preferrably use it on enemy for extra move speed ofc.
Q W Q E Q - if youre hiding in a bush and just wanna chunk someone for free this is good.
Q E Q W Q E Q - this is the same but more damage just harder to land everything. Really good if an enemy is already locked down by something.
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