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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
About the Author

Hello, my summoner's name is Smellslikeamumu. At the end of Season 4 I had solo-queued it up to Gold V.
This is my interpretation of how to play Annie mid.
If you want to investigate a little:
Ranked Match History

Annie, The Dark Child, is an ability power spell caster with both single target and AOE attacks. Her CC capabilities make her viable in both bot lane (as a support) or mid (as an AP Carry). This guide is intended to expand knowledge on how to play Annie as a mid champion with an active role both in early and late game. To be honest, Annie is a beast in Bronze - Gold ELO. She is rarely banned and super versatile in lane. She doesn't fall of at any point during the match. And, if played properly, has the potential not only to burst down opponents but also help CC them and set up teamfights to your advantage.
The last thing I wanted was for this to be yet ANOTHER MobaFire Guide about which Runes and Masteries to use with each champion (let's be honest, you can take all the right equipment and still not know how to play the game effectively). This guide takes every counter and every disadvantage you will encounter into careful consideration, presenting you with solutions that will keep you ahead throughout the game.
Feel free to comment and upvote. If you have any ideas of how to improve the guide, I'm always open to suggestions. Enjoy!
**Not intended for Summoners who are new to mid lane tactics and team cooperation**


This is the section that explains WHY you should choose to play Annie. It is meant to create a realistic approach to what you have to work with. In other words, you want to know right out of the gate if you're playing a champion with little potential. Annie, the terrible little troublemaker, has been around since Season 1, making her one of Riot's first champions on Summoner's Rift. Although sometimes this is considered a fault (*cough cough Urgot cough*), Annie uses this to her full advantage. She is rarely messed with, in terms of nerfing and buffing. Actually, she remained pretty much untouched through Seasons 3 and 4, only to be BUFFED in Season 5. So does Annie have potential? Let's find out.

PROS +:
-
Farming is simple
Doesn't require overly expensive items
Not too squishy
Can be built versatile
Not very mana dependent
Can engage during team fights with AOE stun
CONS - :
-
No escape
Her stun requires 3 abilities to be casted
Can be taken out of the game early
Out-scaled by a few newer AP Carries

When playing Annie mid, don't expect to take the opponent down to half health w/one (Q) (Ain't gonna happen). It is more effective to poke the opponent down using her passive stun, continued by farming and finally repeating her combo once all abilities are off cooldown.
Due to her lack of scaling attack damage, Annie relies highly on her teammates to help push down towers. However, she is highly effective in teamfight engages and chasing down enemies (thanks to the new Patch updates that allows Molten Shield (E) to circle around Tibbers, granting him additional movement speed when the ability is cast).
While playing Annie, there is always that possibility that you will lose lane when facing an opponent that you are not accustomed to. Unfortunately, if Annie is shut down early game (by jungle ganks, lack of farm or repeated deaths) she will have little impact until late game. Due to this fact, there are many times when freezing lanes and farming becomes of dire importance to Annie's role as an AP Carry.
Annie is not meant to be "the most powerful AP champion". More so, she is meant to assist her team in securing objectives and isolating / shutting down AD Carries at an early stage in the game.
Her team fighting capabilities are what separate her from most mid champions who are only able to target one unit at a time. Annie can either be the front-runner to engage on the enemy team or stay behind the tank and guard the AD Carry. She is extremely versatile if you understand her mechanics and is very difficult to shut down late game, if built correctly.


General Overview: Just to give you an idea of what her abilities are, in case you aren't too familiar with them. The more you've memorized this, the better you're going to be able to strategize in lane.
Passive:

• (Q):

• (W):

• (E):

• (R):

Actual Spell Combinations: I've mentioned them so much throughout this guide that it's super redundant at this point but here goes everything I've ever had ever.
• Passive Poking (in lane): Pretty simple. Use your




• Crushing your opponent at lvl 6 (in lane): You don't have to play aggressive in lane but once you've hit 6 and want to engage, this is how you do it: you literally have to delete them off the map (and it's surprisingly easy). Engage w/




• Clearing Skuttle Bug (river wards): Why is this important? Because the new Summoners Rift is still new enough that junglers fail to realize the importance of clearing it and getting vision on future Dragon / Baron. If your jungler can't tell left from right, clear it yourself (if you have time). The additional gold doesn't hurt and since you're primarily located in the center of the map it gives you additional vision on your surroundings. (Ps, don't run out of lane at level 4 to clear it. That's not what I'm implying here. I'm referring to later in the game, toward the end of laning phase)
You pretty much just hit the thing as much as possible, zoning him toward whatever area you want him to be in (instead of chasing him across the entire river, just stand in from of him and "guide" him where you want him to go. He's programmed to just avoid you so work with it).
• Effectively Escaping Ganks: Every ability you cast on an enemy will slow them, that's the beauty of Rylai's. So you're being chased across the map. Begin by casting



*Only effective w/Rylais Crystal Sceptor

Counter Picks (MID)
The only champions that truly counter Annie as a mid lane champion are ones that either have a ridiculously long counter stun or high sustain rate in lane. Although it is possible to build against these counters, it will come down to choosing the right time to go in and side-stepping your opponent's abilities.
*These are not the only counter picks that exist, I'm just listing a select few.

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* Main Combo: Poking opponents down w/her (Q) ![]() ![]() ![]() ![]() * Counter-Building: N/A (Build Full AP Damage) * When to Engage: After her stun has been used / when flash is down * Primarily Avoid: Her stun (E) Link to LOL Champion Database |

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* Main Combo: Uses his (E) ![]() ![]() ![]() * Counter-Building: Rush Quick Silver Sash (QSS) to remove his ult, followed by a strong AP item * When to Engage: Prior to lvl 6 or when QSS has been purchased * Primarily Avoid: His silence (Q) Link to LOL Champion Database |

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* Main Combo: Poke down opponents using (Q) ![]() ![]() ![]() ![]() * Counter-Building: Rush Zhonya's Hourglass to trade in damage output and avoid his ult * When to Engage: When stun has been used * Primarily Avoid: His stun (E), moving in a predictable manner while his ult is being cast Link to LOL Champion Database |

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* Main Combo: Veigar farms with his (Q) ![]() ![]() ![]() ![]() * Counter-Building: Option #1: Build Abyssal Scepter as first item to avoid being destroyed by his ult (scales w/80% of opponents AP) Option #2: Build Banshees Veil first to skip his stun entirely * When to Engage: When flash is up (to avoid stun), when stun has been used * Primarily Avoid: His stun (E) Link to LOL Champion Database |

Compatibility [ALL LANES]
Now that we have somewhat discussed Ban preferences and mid lane counters, it's time to venture into the world of team comp. Annie's burst and versatility allows her to be a forward mid champion, one who can chose to engage on the enemy team if the opportunity arises (not saying you should run in there yelling LEROOOYYYYY. Don't be that guy). Her main engage, which we will go over soon, is her stun/ult that does massive AOE damage to opponents while stunning them temporarily. The next few champions I mention will help prep Annie to release Tibbers and secure objectives throughout the game.
*These are not the only LoL champions compatible with Annie. I'm only listing a select few.

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* Spell Combinations: Ganking Mid Lane: Amumu ganks through river (either side), engaging with (Q) ![]() ![]() ![]() ![]() ![]() Team Fighting: Amumu engages on the enemy team w/his (Q) ![]() ![]() ![]() ![]() Link to LOL Champion Database |

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![]() * Spell Combinations: It's pretty simple. After Annie has ulted (R) ![]() Link to LOL Champion Database |

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* Spell Combinations: Leona a notorious tank and also great at engaging during late-game teamfights. Not only does her (E) ![]() ![]() ![]() ![]() Link to LOL Champion Database |

Junglers that Shut Annie Down FAST
As a Mid Lane champion, surrounded by rivers, bushes and jungle on both sides, your opposing mid laner is not your only threat. Mid is one of the most impactive lanes in regards to securing objectives and also the easiest lane to gank. There are a few junglers out there that are absolutely terrifying. This short explanation should show you what to look out for when these are your enemy junglers and how to avoid situations that are a huge pain in the butt.
*These are not the only junglers that can shut Annie down. I'm only listing a select few.

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• Her (Q) ![]() • Her (W) ![]() ![]() • Between her (Q) ![]() ![]() • She's also undeniably tanky * Avoiding Ganks (pre-initiate): Ward unpredictably, in places that Vi would be likely to gank (behind walls, bushes, etc.) * Avoiding Ganks (post-initiate): When things start smelling ![]() Link to LOL Champion Database |

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• He is one tanky ![]() • His Passive ![]() • His (W) ![]() ![]() ![]() * Avoiding Ganks (pre-initiate): Keep an eye on where Maokai is on the map. Where was the last place he was seen? Ward the area you think he would engage through. * Avoiding Ganks (post-initiate): HAHA! You're funny... Oh. You're serious? I don't know - ![]() Link to LOL Champion Database |

Warding! It's a big deal, believe it or not. These aren't the only places you should be warding but since you will be limited to 3 wards, this is a good start. Feel free to be creative if you believe warding elsewhere will help you avoid unnecessary ganks and roaming lanes throughout the game.

It's called "Q Farming" w/Annie. The reason that entering lane at first w/a Dorans Ring and 2 pots is so effective is because every time Annie uses her (Q) to execute a minion, the mana used for that ability is completely refunded. So instead of using mana to poke down opponnets and replenishing it by basic attacking minions like most champions (IE: Xerath, Veigar), you'll basically be executing minions using your (Q), basic attacking others that are a bit out of reach. This also naturally generates your stun and gives you a time frame of when to engage on enemy champions.
If you are losing lane and cannot come near your opponent w/out getting face wrecked (new term I came up with, just roll with it), you can also use your (E)


• Super Ultra Passive: Farm as much as possible + purchase

• Passive Enough: Farm while charging up stun to poke enemy down w/full combo. Engage w/ganks from jungler (ensuring your jungle also gains experience through assists), push lane and buy.
• Aggressive: Avoid being poked by opponent, engage lvl 6 w/

• So Much Aggression It's Hard to Handle: Begin poking down opponent lvl 3 w/full combo, at 25% health do final engage with combo,



Mid Game / Roaming:
• Ganking Bot Lane: IF you're not getting anywhere with your lane or your opponent keeps roaming down to bot-ville, you can gank bot lane. Ganking during the laning phase is high risk / high reward. You're missing out on XP and Farm by leaving so you better get it right and get at least an assist to make it worth your while. It's usually more effective when

• Securing Dragon: Assuming your team has already prepped for Drag, use basic attacks to lower it's health, keeping your stun up for emergencies. If any opponents try flashing in to steal it, stun them immediately using

• Ganking Top: Also situational. If your enemy mid is stuck to top like white on rice, it may be time to skip yourself up to top as well. If

• Stealing Enemy Blue: Please don't do this w/out your jungler or allies present (don't lose your advantage because you're excited). This is more viable when you're Blue Team for some reason ("Riot's Attempt to Balance the Map") but you basically run up to the other side of blue and ward over the wall in the bush, then you can either



(State of the Art 3D Graphics right here!)

Late Game / Tibbers the Terror:
• Securing Baron: If your Baron buff is actually a battle to the death, then prepare yourself by charging your stun with



• Item Trading: Quite a controversial subject on the Rift. Not many people enjoy selling their items to account for changes that happen within the game but once your game is pushed past 40-50 minutes, you have no choice. Full build you should be replacing your early defensive items with full AP damaging ones such as



As we previously discussed, Annie is a very effective team fight champion. Why? Don't ask questions.
Positioning:
•
• ADC Defense: If you've already built defensive and are getting your rear end handed to you on a plate in lane, chances are you're more of a support than anything else at this point. Staying behind, with your stun up, ready to defend your AD Carry at all costs (assuming they are even impacting the game) will help you secure victory during intense team fights w/opponents who are extremely focused.
• Happy Bear Surprise: Some people call this a bush attack, I call it HAPPY BEAR SURPRISE (to each, his own). This is a tactical strategy used by some Annie players that involves basically staying away from your team (meaning they have to be able to handle themselves without you) and roaming around in their jungle - finding the ideal situation to go either AROUND the enemy team and assault them from behind and catch them out of position - OR go through the jungle and pop out of a bush (or ult over a wall) and surprise them there. I mean, don't get me wrong, this is an extremely dangerous tactic and avoided by many unskilled players. But if you're team is coordinated enough, this is a high risk / high reward system.
• The Majestical Flamingo: Also known as "flash / ult" (but that was just so boring). Welp. That's pretty much it, you flash forward from the middle of the group and ult / stun their entire team. *yawn*
Effective Engages:
• Focusing the AD Carry: (R) [w/stun charged] enemy team, turn immediately on enemy ADC w/(Q), (E), (W), (Q) - stunning her momentarily.
•Shutting down their fed top lane / jungle: (W) [w/stun charged] enemy top / jungle [if fed], quickly recharging stun w/ (Q), (E), (W) combo, repeating stun w/(R). Taking them out of the fight.
• General Team Fight Engage (Passive): Wait until your team has been CC'd be enemy team, thus grouping them momentarily. Engage w/(R) [stun charged], (W), focus enemy champion doing most damage w/(Q).
• General Team Fight Engage (Mega Rape Bear): Run up to the enemy team and (R) [w/stun charged], trying to engage as many targets as possible, followed up with (W), (Q), (E) focused on most fed champion.
Avoid:
• Getting CC'd before casting [Summon: Tibbers]
• Ulting champions that are irrelevant to the team fight (IE: tanks) w/out getting anyone else in your ultimate
•Being an idiot

I don't own the rights to any of images used for this presentation. The unmodified versions can be found on the following links:
Annie Image 1 - UNEDITED
Champion Icons - UNEDITED
Reverse Annie - EDITED FOR TITLE ICONS
Summoners Rift Map - EDITED TO SHOW WARDING LOCATIONS / BLUE STEALING
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