Ashe Build Guide by SweatMeALake
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Lethal Tempo
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Jhin has a lot of harass and range against you in lane. He won't be bothering you in team fights, though you must watch for his Q bounce and Fourth shot in lane.
Caitlyn has a range advatange, and punishes immobile ADCs. Her traps and Q outdamage every ability you have. Her headshots do a lot of damage. Watch for her Caliber Net + Piltover Peacekeeper combo which is alsmost an automatic health chunk.
Ezreal has massive poke and outdamages you. Ezreal does not have much damage early game, you just need to dodge Q's. You have a higher auto attack range so punish him when his abilities are on cooldown. He is very slippery with his Arcane Shift, so poke and force him into an uncomfortable situation. Make sure Ezreal ramps up slowly with his tear.
Draven has a really strong early game, and is often paired with an aggressive support. You are immobile so if he were to ever hit you with Stand Aside, you are either forced to burn flash or ultimate. Draven has more damage than you. Only time you can match or challenge his damage is when you have 5 stacks of Q, or when you have R.
Sivir has more raw damage than you, and has more pushing potential. Her Spell Shield and Ultimate make it rather hard for her to kill. Always keep her spell shield on a mental note as it can easily counter your ultimate. If she uses her ultimate aggressively, and you are forced into a 1v1 situation, you have to be able to land ultimate, or have 5 stacks of Q already charged, other than that avoid any exchanges.
Lucian is high in burst damage, and is very mobile. Avoid exchanges with him in lane as he wins almost every trade. Punish his positioning if his E is on cooldown and make sure you don't get caught out of position as well. He can also dodge your ultimate with his E ability.
Twitch is a high damage late game hyper carry. As Ashe your job here is to make sure he ramps slowly and does not snowball. In lane Twitch does not do as well as you do, watch for his passive stacks, E is bursty early game. Watch for his Q which makes in invisible, Twitch almost acts like an Assassin.
Kog almost has no lane presence, though is a late game hyper carry similar to Twitch, he is a team wipe champion, so it is your job to slow down his ramping. Your ultimate is a big shut down to Kog. When his W is activated he has more range than you. He is immobile so you can catch him out and get a pick on him.
Similar to you, Varus has high range, and a CC ultimate. He has a higher damage output than you. Only trade if you have stacks on Q, and watch out for his blight stacks and Q combo. He has high burst, and is often a better engage and damage option.
Jinx is a late game team wipe champion though she is lacking in early game. She cannot spam Q rockets early game, that is the only way she can have a higher range than you. In lane you do much damage with W and Q stacks. Your ultimate can often get a pick and shut down the Jinx.
Xayah has a strong early game trading combo. She is often paired with an aggressive support or Rakan. In this lane you have to play a bit more safe, if you are ever hit with a CC, Xayah will use her Q AA E combo to root you and do damage. Also later in the game she has the choice to use Ultimate to either dodge yours or be aggressive.
Kaisa has a weaker lane phase. She is a duelist later in the game, and your job is to not get caught up and do more damage in team fights. Your ultimate can shut her down, but if you are caught up with damage, Kaisa can ult to you and your only choice is to burn flash or hit her with an ultimate. There is almost no situation where you can 1v1 her past level 6.
Right now Kalista's only chance in beating you is if she can stack on you, which is a hard job against you since you outrange her. Keep your distance and poke her. Kalista here is rather squishy and is really support reliant to get damage onto you. You need to be able to dish out damage and be safe at the same time, and punish her when she is out of position with your ultimate.
Vayne here is a hard matchup and is dependent on skill. Later on in duels past level 6 you must be patient and wait until she is not invisible to land your ultimate. Both supports need to play well because your damage is almost even early game. Pray for bad positioning on Vayne playing too aggressive and you have a good chance of beating her. Never ever face her 1v1 as she is a good duelist ADC.
Miss Fortune is known for her early game presence. Her Q bounces do a lot of damage. Avoid standing behind minions with low HP as her Q will do more damage if it kills the target she Q's. If her positioning is bad with her ultimate, paired with your good reaction time you can often ultimate back to stun her and turn the tides.
Tristana has less range early game so you must punish that before she ramps up. She will have more range than you at level 18. Tristana often engages with W. This is good for you since her movement is fixed in this animation so it is an easy ultimate for you to land onto her. She has an attack speed steroid and has raw damage than you.
She has no chance against you because you read this guide.
Samira is a short range full dive type champ with high mobility. Samira struggles in the early game and needs items to succeed. Caitlyn can shut out Samira and ensure she stays behind longer.
+ High Range
+ Enchanted Crystal Arrow Allows For High Range Engage
+ Frost Shot Allows For Easy Kiting
+ Volley Allows For Good Poke And Wave Clear
Ashe is able to abuse most with auto attacks, with her being one of the highest range ADC's. She has a high amount of poke using . Ashe also has a really high range engage with her global ultimate Enchanted Crystal Arrow. Ashe is good choice for those who like an easy and not mechanically challenging ADC.
- Not very high damage output
- Low movement speed
Ashe is often punished when she is out of position. She is often beaten in a 1v1 if she misses her ultimate Enchanted Crystal Arrow. She relies on her Volley and Ranger's Focus. She is also really bad once she is behind, you become a living ultimate, where you are only useful when landing your ultimate.
Passive Frost Shot is one of the reasons why is such a great utility champ. All damaging abilities or auto attacks apply a on-hit slow. This ability ramps up as she levels up and critical strikes, don't do extra damage, instead they apply a stronger % slow. This ability allows you to effectively chase down enemies in team fights. Or even be some what effective when you are behind spamming W, applying a slow to the enemy champion.
Q Ranger's Focus This ability grants Ashe stacks of focus whenever she auto attacks. When she has 4 stacks of focus, she can activate this ability, and for 4 seconds you get an attack speed boost and you deal additional damage. Her arrows become a flurry applying on-hit effects. You want to max this ability second. This ability is your main auto attack damage. You always want this ability active, whenever you are constantly auto attacking you want to activate this ability immediately. This is also the ability that works well with the blade cleaver build. You apply a lot of on-hit damage with Blade Of The Ruined King and Black Cleaver.
THIS ABILITY SCALES IN PHYSICAL DAMAGE
W Volley This ability is an AoE ability that deals physical damage and applies your passive. This abilities damage ramps up with physical damage and leveling. Each arrow can be blocked by a minion or another enemy champion. This is your bread and butter poking ability in lane. You use this ability to spam at your enemy champions later in the game. This ability works well with your Essence Reaver build. You have the CDR and mana to spam. This ability and passive gives you the ability to chase down enemies. Your passive allows you to use this ability defensively or aggressively.
THIS ABILITY SCALES IN PHYSICAL DAMAGE
E Hawkshot will reveal parts of the map. It should be maxed last, since this ability is a high cooldown and the upgrade will not do much, or as much compared to your other abilities. The main use for this ability is for revealing the enemy junglers location early game. Late game you use this to spot groups of people in the fog.
R Enchanted Crystal Arrow Is the main part of your kit, the reason you play Ashe. This ability has infinite range and is a skill-shot stun. This ability is your engage, and will allow you to make your picks late, or early game.
THIS ABILITY SCALES IN ABILITY POWER
Should be used on every ADC, it provides the gap closer needed on most ADC's and will save you from a lot of situations. This summoner also allows you to open up for offensive opportunities.
Should be used on every ADC, it provides a an area heal needed on most ADC's. This can also save you or your support when you are in a pinch. This also allows you to gain a burst of movement speed to make plays or leave when flash is down.
This is arguably one of the best keystones for ADC's to choose. When at 100 stacks you gain HP, and a burst of movement speed. Moving and auto attacking minions or champions charge stacks. This is important on Ashe because often times you need the movement speed given from fleet to either be aggressive or get away from situations. It also provides decent sustain in lane when you are down on potions.
This keystone is also viable on Ashe. This allows you to break the attack speed cap, and gain a burst of attack speed for 3 seconds. This keystone has a 6 second cooldown, and is a great option if you are confident in laning phase. You keystone is overall more DPS as you are attacking a lot.
is the initiator. If the you ever spot an out of position enemy champion with or with your vision, you fire your Enchanted Crystal Arrow.
1) Think about the situation. Are you in a safe position? If yes you are able to attack the closest enemy champion and dish out damage. If you are not, you must be able to spam W from a distance and slow the enemy champions until you find space.
2) Priority focus. The golden rule for an ADC is to attack the closest person to you. Though if there is a big tank not in your face and you have the room to attack someone important, do that. The point of a tank is to be obnoxious to you and other carries. If the tank is not doing their job you have the room to do damage to carries.
3) Keep your distance, be aware of threats. If they have a Zed with his abilities, then he is likely going to save them for you. you need to either fully grouped within your team, then they will effectively peel for you. Don't get caught out by these assassins because you are your team's main damage source and engage if you choose Ashe.