Passive
Fleet of foot gains movement speed whenever damaging an enemy champion with an ability or a basic attack. This is good as if you had
Fleet footwork though you don't really notice it that often. You don't really notice this passive, and it doesn't really do much, it is more of like a niche touch.
Q
Boomerang Blade This ability is the ability you want to max first, as it provides for good poking damage in lane, and can clear waves rather fast along with your W,
Ricochet. This ability is a long range skill shot that does damage on its way to max range and back. Though this ability doesn't really do much damage later on in the game, it is good to use it in between your autos or when you are out of reach to get chip damage off. You can also use this ability to farm from a range in lane, if you are not able to reach the minions.
THIS ABILITY SCALES IN AP AND AD
W
Ricochet is your bread and butter of the kit. This is almost the only reason why you play Sivir other than the fact that your ultimate provides a lot of utility for the team. You can use this ability to basic attack reset after a regular basic attack. You want to max this ability second for maximum damage output. Whenever you auto attack and it crits, all following ricochet hits will also crit.
THIS ABILITY SCALES IN PHYSICAL DAMAGE
E
Spell Shield This ability is what you want to max last because this ability provides no damage. When used you gain a shield that will block a spell and your shield lasts 1.5 seconds. Whenever you upgrade this ability you only gain more mana and lower the cooldown which is what you don't really want. That doesn't mean this ability isn't useful it just means that you would rather have more efficient upgrades. You want to save this ability for when you can absolutely not dodge a cc or important spell. Unless you are desperate for mana or need mana, don't use this ability for random spells like an Ezreal Q.
R
On the hunt is the ability along with
Ricochet that makes Sivir a late game monster. You want to use this ability when you need to chase down enemies or escape. That is the simple use of this ability. This ability could be the edge you need to win a team fight, because movement speed can be the deciding factor between making important catches, or being able to escape and reset for another fight. Movement speed can also give you the ability to dodge skill shots or force a fight that favors your team. There is also a unique passive that gives you % bonus attack speed while
Ricochet is active. Upgrading your ultimate buffs your attack speed bonus, movement speed, and movement speed duration.
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