Ekko Build Guide by PrimeRex226
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Runes: Normal Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Really hard matchup , past lvl 16 he is a late game carry. Early game you cant do much with his passive (15% reduced magic damage) along with his q (magic shield , silence). Recommend banning this champ
This matchup is alright , just play safe and eventually you'll kill her. Dodge her charm , farm with q early so buy dorans ring for that extra mana sustain. When going for all-ins , watchout for her charm and ult combo which can cause you to take a few tower shots and possibly use your ult.
Not the best of matchups , especially early game. Late game or mid game you should have no problem with her. Farm with q so buy dorans ring. Watch out for her Shroud.
Really squishy champion , keep in mind her passive. You can go really aggressive here and buy dark seal second back. Remember how fast wave clear she has.
Not the worst of matchups but not the best. Pretty even, remember her passive 4 stacks , if she has 4 stacks play more carefully , if she has no stacks you can go more aggressive.
This champ really requires scaling to start dealing damage but he might poke you a lot. You should be able to beat him though in lane.
When she has her ultimate , get ready to turn around as soon as you go for an all-in. If she fails her ult go for it. Early game you probably want dorans ring so you can farm with your q as she will try and poke you.
Keep in mind her ult , when she goes for an all-in you can try and just ult out of it and then go for her or you can flash out of her ult.
INSANE POKE, Honestly she legit pokes you then runs away so fast its so annoying. Wouldn't recommend banning her unless your teammates have banned kassadin already. Play really safe and use q to farm. All-in a little later in the game as shes really fast and your gonna need mobility to catchup along with a chance to proc your passive. Hextech protobelt for sure
Champion Build Guide
-Scales very well
-Strong even after preseason changes!
-Flexible into the jungle
-Can kind of be bullied early game
-Weak early game
-Takes some time to master
Ignite is very situational and should rarely be used as it prevents you from backing and getting back to the minion wave to reduce amount of gold loss.
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.