Fiddlesticks Build Guide by Doubtfull
[S11] Doubtfull's Challenger Fiddlesticks Guide
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Amumu can't punish you early game, and so he isn't too much of a threat for you. He does scale well though, and if he jumps into you, you are probably going to lose. Make sure that you are positioning in a way that he can't do so and this should be a free match up.
This match up is pretty free for Fiddlesticks (especially if you're playing in lower MMR). In the early game, make sure to buy a pink and try to get a leash to protect yourself from invades. In the mid to late game you lock Nidalee down with your fear and can one shot her.
Gragas can't really early invade you, which is always great for any match up. In the mid to late game he will 1 shot you if he gets on you, but you can do the same to him, though much more reliably.
Play around an early invade and you are in the clear for this match up. You have the CC to disrupt his team fighting shenanigans and out scale this match up hard.
This champion won't invade you early game, making it an easy match up. If you time your CC right you can one shot him before he can use his W shield. Beware his ability to cancel your W with his ult or his R.
As someone who plays a LOT of Lillia, whenever the enemy team takes me from her, I play Fiddlesticks as a counter pick. Her primary weakness is being lock'd down and bursted, and thats exactly what fiddlesticks does best. Beware her early game shenanigans, though. A good Lillia will invade you early and make your life miserable.
Graves can be annoying with early invades, but post that you win the match up. Play around this by getting a leash and using pinks to guard your entrances. In the late game lock him down and take him out.
Eve gives you a free early game to scale and you win the late game. Anytime she tries to jump into your team in the mid to late game just press Q and she dies. If she builds a banshee's Veil, press smite, then press Q and she dies.
Fiddlesticks is one of Rek'Sai's most difficult match ups. Fiddles Silence prevents her from unburrowing and dealing any damage. Your W also still deals damage even when she is Ulting. You outscale this match up.
If the Jarvan builds tanky he could be annoying in the mid to late game, but generally speaking this match up is favorable. After he E-Q's he has no way to disrupt your W. Play cautiously in your first clear and try to use your early wards to prevent lvl 2 ganks.
Sylas isn't too strong of a jungler right now, and he can't threaten you early game making this a fairly decent match up. Beware though, he can steal your ult which is very useful.
A fantastic match up for Fiddle. Lock her down with CC and crush her. Your drain works even when she is in rappel which is very useful. Beware early invades, and try to warn your team mates about ganks and you should coast to victory in the late game.
I've never played this match up before, but I doubt it's too difficult. Be aware that he can cancel your Drain/R with his pillar.
I've never played this match up before either, but if you rush a Zhonya's it shouldnt be too difficult. Just be careful walking around alone when he hits 6.
Kayn will probably leave you alone in the early game and this gives you time to hit 6 and take over the game. No matter which form he goes you're definitely going to want to have zhonya's for this match up. Your W drain will finish even if he ults you.
This is a great match up for Fiddle. You can lock him down with your fear and burst him, you can cancel his W multiple ways, and your drain works on him even in alpha strike. Though if it goes to late game and he builds a QSS it could be problematic.
I'm not a huge fan of this match up. Ekko has a lot of tools to take you down and work around your drain. Unless you can 100-0 burst him before he can ult, its a rough match up. If he's smart he will build mercury treads which makes the match up really rough. Try to track him early game to prevent him from snowballing off of your lanes.
I've played against rammus a few times and found this match up very easy. He can't roll onto you because of your Q, and he doesn't invade early giving you a free chance to scale. Build liandry's and try to track him early game so he can't snowball an advantage.
This match up is really hard for Fiddle. He can ignore your CC and facetank your damage, AND invade you early game. Try to ward out his invades and get your lanes ahead. when his ult is down you can kill him very easily, as he rarely actually builds merc treads.
Nunu & Willump
A good Nunu will invade you early and make your life miserable. I'd suggest getting a leash in this match up and warding for the invade. Post 6 the match up isn't too bad, but you have to beware him snowballing onto you. Also consider saving your E to cancel his Ult.
I've never personally played this match up but WW has a great winrate against Fiddle and I could see the match up being very difficult. Avoid him early game and try not to find yourself in a skirmish situation. You can cancel his ult with your Q/E.
Vi has multiple ways to interrupt you and LOTS of damage. The upside is she likely won't invade you early game. I've not played this match up but the winrate suggests its a difficult one.
Voli can cancel you with his Q and facetank your damage. He's a huge pain at just about any stage of the game for fiddlesticks. Just try to ignore him and focus on killing other champions. Probably should build a Liandry's in this match up.
Zac has 3 different ways to interrupt you post 6, builds MR VERY efficiently, and is all around a rough match up. He more than likely won't invade you early game though, which gives you a chance to scale up and get your lanes ahead.
This match up is pretty brutal for Fiddle. A good Hecarim will trample all over you at just about all points in the game. He can cancel your drain with his E and R. You can't fear him away like most of your match ups, as his E will still go through. If you're planning on one tricking fiddle I'd honestly just ban Hecarim every game, I consider this Fiddle's most difficult match up.
Champion Build Guide
Hey everyone! I'm Doubtfull, a Challenger NA Jungler since Season 6. I have been playing Fiddlesticks since his rework and have hundreds of games played with him.
I never played Fiddlesticks before his rework, but LOVE the new version. He has extremely high carry potential Post 6, and is a great addition to anyone's champion pool. He has a unique playstyle, but with the help of this guide you can master him!
Watch me play Fiddlesticks LIVE at https://twitch.tv/imdoubtfull
The two most popular rune choices that you're going to see on Fiddlesticks are Electrocute and Dark Harvest. Having played with both runes extensively, I personally prefer and recommend electrocute, especially if you're playing in higher elo. The consistency and early game damage of Electrocute is preferable to the possible late game scaling of Dark Harvest.
If you're playing in Gold or below, you might prefer to take Dark Harvest due to the more chaotic gameplay and better chance of the game going late.
|Fiddlesticks if you plan on building Zhonya's Hourglass in the game (you normally do.).||Fiddlesticks.|
Protobelt was always a decent item on Fiddlesticks last season, but there were so many good options that you rarely would build it. In the preseason however this is a fantastic mythic choice, and my personal favorite right now. It gives you movement speed towards targets, extra damage, and the Mythic Passive gives you magic pen which is fantastic. The way I usually decide on mythics now is based on my own team composition. If I am the only AP source on my team, I will go Protobelt so that I can make better use of the magic penetration that the item gives to your legendary items.
This is probably the Mythic that I build most often these days on Fiddlesticks. It gives you a large chunk of burst damage and move speed when you damage targets, which is perfect for your chasing people down in your ultimate Crowstorm. This item also gives CDR upon completing legendary items, which is great for [Fiddlesticks]]. More CDR = more ultimates and fears.
This is one of those situations where an item sounds good in theory, but ultimately I think you'd be crazy to not opt for one of the first two mythics I listed. If you DO go with the Everfrost route however, you can chain your fears with this item to lock up your unfortunate targets for over 4 seconds of continuous cc.
You will build these boots in every game on Fiddlesticks. More often than not, I will actually rush these before I build anything else. Fiddle loves the move speed to get around, and to gap close and chase targets after ulting.
This has potential to be very strong on Fiddlesticks this patch. Gives you tankyness + Max health burn, a great pick into HP stacking enemies. I'm not sure if you'll want to rush this over something like a Zhonya's Hourglass but I could see this slotting in nicely as a third or fourth item.
The classic 2nd item on Fiddle (into full AD teams I will go as far as to build this item before my Mthic). You're going to be building this just about every game. You can't use your W Bountiful Harvest in stasis, but your ultimate will still go off. The stasis can be used to make crazy engages and get you out of sticky situations, not to mention buying time for your cool downs.
Rylai's Crystal Scepter
You don't see this item being built too often on Fiddlesticks but it can be extremely strong. it allows you to perma slow your R Crowstorm targets, and just gives you that much more utility. There are so many good items on Fiddlesticks that I find it hard to ever actually build this, but I suspect it's always a solid buy, especially after building Liandry's Anguish.
You scale incredibly well with AP (especially your ult), and so this item is always a powerful pick up as a fourth item after Zhonya's Hourglass and Liandry's Anguish or Morellonomicon. With this you delete anyone standing in your Crowstorm. The downside is the item is very expensive, and does leave you a little bit squishy.
If the enemy team is heavy stacking MR than Void Staff is a must. It doesn't feel too great to buy, but it is incredibly powerful for how much it costs.
If you are against at least 2 AP targets, building this 2nd is too bad of an option. You still get some damage, but you also become pretty tanky. The CDR is nice as well, and the shield can help you get off some R casts that you otherwise wouldn't have.
This is a pretty cool tech that I've seen Fiddle players build sometimes, but haven't tried it out myself yet. This gives your CDR and makes pretty much unkillable to AP users. It's like a weird Tank Fiddlesticks thing, and I have to say I like the idea of it. Consider building this when your team doesn't NEED you to be a glass cannon and you're against 2+ AP comp.
Dark Seal was buffed this patch, which makes Mejai's an even better option than it was before. This item has the potential to give you tons of AP for free, movespeed, and now even a little bit of HP. I have a love-hate relationship with Mejai's Soulstealer on Fiddle because your Ultimate will often times put you in pretty awkward situations, but I could see this being a must-buy when ahead on Fiddle this patch.
It seems like there might be a lot of healing this season, so there is a good chance that this will be a necessary pick up. Every class seems to have access to anti-heal now, so maybe communicate with your team and get someone else to buy it. A slightly cheaper and still viable upgraded anti-heal option for Fiddlesticks is Chemtech Putrifier.
This is one of my favorite new items to come out this season. Cosmic Drive gives you HP, AP, and a TON of Ability Haste which is very valuable on Fiddlesticks. Most importantly though, it gives you movement speed when damaging an enemy. This allows you to chase down targets with your Ultimate Crowstorm even easier. This is a solid pick up for a 3rd or 4th item.
Your Q Terrify fears are target for 1-2s (based on level) and deals %HP damage based on their current health. If you have recently feared that target, instead of fearing them again, it just doubles the damage you would do.
Once you have at least one point in Q, you can fear enemies by dealing damage to them when they have no vision of you. This means that if you are standing in a bush that isn't warded, and you hit them with an E Reap or you Ult them, they will be feared.
Okay, now that we have established all of that, here is the "standard" [[Fiddlesticks] combo.
Use your R Crowstorm from out of vision. Immediately use your Q Terrify, then use your E immediately, and follow up with W Bountiful Harvest.
This is the STANDARD max damage combo. Now there are situations where you will want to combo a little bit differently.
In order to CC chain for as long as possible, after you have a few points in Q Terrify, you might want to hold your E Reap for a few seconds, so as not to overlap your silence with your Fear.
Often times, it is also better NOT to cast your W Bountiful Harvest right away in your combo, and instead to keep chasing after your targets. This is usually the case if you know your W won't be enough to kill them. Chase them for as long as you can, and then cast W.
Vision is EVERYTHING - Controlling vision is everything when it comes to successfully playing Fiddlesticks. This means buying Control Ward, asking your team mates to buy them. Using your effigies on cooldown to clear wards. It also means not revealing yourself to the enemy team unless you have to. If they don't know where you are, they SHOULD warp their playstyle to avoid getting hit by a don't big R Crowstorm. If they don't, then that's even better.
No Items Needed - Fiddle might be one of the only junglers where it isn't entirely trolling to not base until he has a 2-3k buy. Due to all of the %hp damage in your kit, Fiddlesticks isn't reliant on having items to deal damage to enemies and camps. Also during ganks, often times you will still have the damage to kill people with the help of your laners, even with no items. Don't be afraid to hold your base for awhile, especially if you have good gank opportunities or camps up near you.
You are immobile - I couldn't think of a catching tagline for this tip, but it is extremely important nonetheless. Your only escape tool is your Ultimate. Though it might not feel like it at times, remember this and play accordingly. If you get caught out, you are in trouble.
Scarecrows are combustible - Beware starting dragon in front of everyone. You are much less of a threat if you are tanking dragon and the enemy team knows exactly where you are. Sometimes its better to stand back, let your team do the dragon, and try to position yourself for a better ultimate. They will need you around to smite the objective though!
Ult early and often - This one is simple. Your ultimate has a really low CD, especially after level 11. Use it often and don't be afraid to go for a hail mary here and there. Just maybe not RIGHT before an objective like Dragon or Baron spawns.
Screw it - Okay these names are getting less creative, but sometimes it's completely okay to just ult on targets in full vision. If I awkwardly run into someone, there's a good chance you'll see me Q Terrify them and then just Press R directly on them. It isn't pretty, but it's still a lot of damage and usually burns a flash or secures a kill.
Control vision with [[control ward]s and try to get your team to bait them into you. Then you Ult in and fear/silence combo the highest priority target on the team that you can reach.
That's pretty much it. Save your Zhonya's Hourglass active for when you are about to get hit with a CC ability, preferably while you are in the middle of your Crowstorm.
Don't be afraid to Ult just one person, a lot of times thats all you need to sway a teamfight or convince the enemy team to back off of an objective.