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Hiya~! Welcome to my Jinx Guide!
Jinx is a very mobile long range ADC and I have been playing her lots in PBE and I wanted to share my knowledge of her with you!
Here we go!
Boots
This is my favorite boots by far on adc's, it gives them what they need, attack speed.
This is very useful if they have lots of CC [Crowd Control] and you need the extra tenacity, this may also be useful if they have lots of magic damage.
Items
This is your core item, your butter to the bread, you need this for lifesteal and extra physical damage for your W, Zap!.
This is very useful if they have close to no armor. It gives a armor penetration debuff that stacks up to 5 times and reduces their armor each stack. This can be very useful in our build.
Muramana is a great item on Jinx if you have trouble controlling your mana/have mana problems. It will also apply a very useful on hit effect dealing damage based on your current mana.
Runes
Greater Mark Of Attack Damage
This is very important on ADC's like Jinx. It will help you last hit while farm is very important on ADC's to get to their items.
Get Excited!
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
Tips And Tricks:
Use this to back away from an enemy turret when destroyed.
Switcheroo!
Toggle off—Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Toggle on—Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
Additionally, her attacks will splash, dealing full damage to all enemies in a ~150-radius area. The bonus damage to her target and the splash damage both scale additively with critical strikes
Tips And Tricks:
Use Pow-Pow the minigun for dueling and destroying turrets and Fishbones the Rocket Launcher for poking and farming.
Flame Chompers!
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to enemies within ~50-unit area. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
Tips And Tricks:
Super Mega Death Rocket!
Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health.
Tips And Tricks:
Use this for sniping enemies on the map as shown here:
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
Tips And Tricks:
Use this to back away from an enemy turret when destroyed.
Switcheroo!
Toggle off—Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Toggle on—Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
Additionally, her attacks will splash, dealing full damage to all enemies in a ~150-radius area. The bonus damage to her target and the splash damage both scale additively with critical strikes
Tips And Tricks:
Use Pow-Pow the minigun for dueling and destroying turrets and Fishbones the Rocket Launcher for poking and farming.
Flame Chompers!
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to enemies within ~50-unit area. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
Tips And Tricks:
Super Mega Death Rocket!
Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health.
Tips And Tricks:
Use this for sniping enemies on the map as shown here:
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