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Introduction
Quinn is ideal to play as a bot lane ADC however I occasionally go top using this build though in a solo lane she is fairly susceptible to ganks early game due to using her mobility offensively. If you enjoy poking and punishing your opponents, this guide is for you.
If you have any suggestions to add to this guide, please feel free to comment. Any suggestions will be appreciated and took into consideration.
+ Awesome mobility
+ Blind can lock down opponent
+ Her poke damage is insane
+ Able to punish opponents easily
+ Ultimate allows for an easy chase or an easy getaway
+ Easy to get last hits with Harrier
+ Able to give team sight
+ Fun playstyle (IMO)
Cons
- Ult needs to be used wisely due to CDs not resetting
- Vault needs to be used wisely as it could cost you your life
- Requires farm to rush items
- Takes a bit of practice
- Most awkward standing position in the game
Runes




I go with a lot of AD runes for the early pokes with a topping of Armor and Magic Resist runes for safety when poking as Quinn is somewhat a close-range champion.





























ACTIVE - TAG TEAM: Valor deals physical damage to all enemies in an area around himself and blinds them for 1.5 seconds. PHYSICAL DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+50% AP).

PASSIVE - TAG TEAM: Valor gains bonus attack speed.
ACTIVE: All area within range is revealed for 2 seconds. ATTACK SPEED: 40 / 50 / 60 / 70 / 80%.

Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable. PHYSICAL DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD).
ACTIVE - TAG TEAM: Valor dashes to an enemy, dealing physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds.PHYSICAL DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD).
Tag Team ACTIVE: For 20 seconds, Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of Quinn's abilities. Valor can move through units and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.
OUT OF COMBAT MOVEMENT SPEED: 80 / 90 / 100%.
IN COMBAT MOVEMENT SPEED: 20 / 30 / 40%.




+


+ Even though a target might be marked with

+ The buff from

+ Red Buff is very useful as it adds extra damage and allows you to slow your enemies allowing for easy chase.
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