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Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Indtroduction
Welcome
I'm thegimboid364, and this is my guide to mid-lane


So Whats Diana All About?
At her base level,


So Why Play Diana?




Pros
1. High burst damage
2. Good sustained damage from

3. 0 cooldown ultimate when

4. Easy to farm/push with


5. AoE CC/interrupt from

6. Chasing and sticking from


7. Surprisingly tanky from high base stats and

Cons
1. Weak pre level 6
2. Quite mana heavy
3. Relies on landing her

4.

4.

5. No hard CC
Runes




Marks

The only real options for marks. Increases your damage output considerably all game. I can't imagine ever taking anything else.
Seals


This is down to personal preference, and the lane matchup. Health is better early game or against a magic damage lane opponent. Armor scales better and is good against an AD lane opponent. Also consider a mix of the two.
Glyphs


You're going to want the MR most of the time to give you more durability. Use the AP if you're against an AD opponent and are confident enough to ditch the MR
Quints

Hands down the best Quints for you to pick.
First things First
In order to plan out an effective build for any champion, we first need to look at their strengths, their weakness, and what their role will be in the team. Once we've got a general idea of what

What Diana can do well









In summary,

What Diana can't do well
The biggest weakness in







Basically,





So What Does This Mean?
Now, you might be thinking: "Why would I play Diana instead of











This is where the "fighter" part of the assassin/fighter hybrid comes in.

So What Do I Build?
1. AP
As an AP carry,

2. Armor and Magic Resist
These give


3. Attack Speed
Attack speed is very good on



4. Magic Penetration
A must on any AP carry. Enemies will build magic resist, so magic penetration helps negate some of this.
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