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Choose Champion Build:
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Malzahar vs. AD
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Malzahar vs. AP
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction to the guide

If you wish to know what items to pick, what masteries and runes to choose, this is the guide for you; if you wish to know more about

Also; While many readers will fall into commenting about how under-detailed this guide is, I will read and answer to your opinions and then direct you back to the first part of this introduction. As I pointed out, this is a quick guide for those who already know basics about




Possibly the strongest start for AP






- Sustains your mana
- Grants another set of flat AP quints
- You will benefit from the flat health bonus
- You will have to sell this item later on
- Grants no other defenses but health




The second best start for






- Helps you dodge skillshots
- Safer start
- Will be built to an item later on
- Offers no damage
- Grants no defenses






This is the standard start for those going against an AD mid laner, most common examples possibly




- Grants defenses (armor)
- Will be built to an item later on
- Offers no damage
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![]() Pick it for the health bonus, this alongside with your other core items will keep you at high enough health to survive potential focus in teamfights. |
![]() Great item, especially since you're going to pick ![]() |
![]() To counter heavy CC teams aswell as burst reliant champions, examples: ![]() ![]() ![]() |
![]() Great item against an assassin team or if you can't seem to do enough in teamfights. It revives you back to the fight for more output. |
![]() Great item against tanky champions, take this and use it right before your ![]() |
![]() Another great item against burst reliant champions. However do remember, casting its active will make you unable to take action, interrupting ![]() |
![]() This is a great item if you need to protect yourself against another AP caster, while the ![]() |
![]() Great item for piercing enemy defenses, doesn't offer you any whatsoever, pick ![]() |
![]() Rather great item for sustaining your mana pool. Get this if your team has little or no poke and you feel like you need to spam more spells in order to succeed. |
![]() Super strong item if you're able to snowball, it will constantly raise your AP when you get kills and assists. However, this item can lose its efficiency if you go on a death streak, so pick it carefully. |
Runes




This is the most basic rune page of all, it allows you to have high early game defenses and damage, and it also offers a small amount of magic penetration to cover it all up.
Greater Mark of Magic Penetration: These offer some early game magic penetration. They're a great pick since most players even at lower elo games pick magic resistance glyphs against AP mid laners. These also help your late game magic penetration items such as
Void Staff and
Haunting Guise.
Greater Seal of Armor: Possibly the most used seals in the game, they offer you defenses in very early game against lane minions aswell as champion basic attacks as the game goes on. Even thought you might not need these on your lane, pick them because you will most likely not have armor items yet when the teamfights start.
Greater Glyph of Magic Resist: Flat MR allows you to stay in lane longer as you will block more damage from your opponent's spells. Can be replaced with scaling mr glyphs if you're against an AD laner.
Greater Quintessence of Ability Power: Also, very common caster quints as they offer you a second
Doran's Ring on start. Pick these to boost up your early game damage aswell as your passive on
Rabadon's Deathcap.

As these masteries are pretty self-explanatory just by looking at their description, we're not gonna go into more detailing. If you wish to look at more detailed mastery choices you might want to pick one of the other very great guides found on Mobafire.
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