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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Introduction

Hello! My name is IPodPulse or XlThunderzlX, I go by both names. And welcome to my Lucian guide! Lucian is an amazing ADC, bully and overall a great champ. His abilities allow you to dominate lane, escape from most hard CC and more! In this guide I will explain what makes Lucian so good, the best items for him, his synergies and counters and more! I hope you enjoy the guide and feedback is more than welcome.
~IPodPulse

Lucian is a great adc, this is because of his amazing poke which turns you into a lane bully giving you the upper hand. His kit gives him plenty of movement speed, allows him so counters slows and dodge other CC while being able to deal full amounts of damage at the same time. His passive is great for farming creeps and when finishing of enemy champions, this passive is what makes Lucian a great farmer, damage dealer and bully.
Pros + - Great lane bully - Great farmer - Ultimate that helps with running enemies - Extreme poking - Very fun champions - Cool Matrix skin |
But like every champion he has his flaws. He is very mana hungry and he has long cooldowns early game. His ultimate only faces one direction so you need to use it at the right time and right place. His only real escaping ability (aside from


Cons - - Mana hungry - Ultimate is hard to land - only gets to avoid hard CC once, slows count - Need good set ups and plays |


This is the first summoner spell you should always take. Even though ![]() |

This is one of the second summoner spells you can choose for ![]() ![]() |

This is the other second summoner spell for ![]() |


This is my Lucian offensive mastery tree. We put 21 points in the mastery tree so we can maximize our damage output. The
Executioner
and
Warlord
points are extremely helpful. The bonus AD is perfect for your
Piercing Light and the executioner buff is great with dealing with low health champions. Also the butcher and feast points are great for last hitting and gaining health.

This is my defense mastery tree. We put 9 points into this so we can maximize our survivability. The extra health is very good for Lucian since he is a squishy champion. The health regen and the basic attack damage reduction is also great for Lucian. Even though the reduction is only 2 points of damage you won't believe how helpful this is. Especially for an ADC.

These are the runes we use for





After using an ability, Lucian's next auto attack within 6 seconds will strike twice. The second shot deals 50% of Lucian's AD, but fully applies on-hit effects. Minions and monsters take full damage from the second shot. The second shot can critically strike. If the target is killed before the second shot can go off, the second shot will automatically shoot at something else.![]() |


After a 0.35 second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a 1100-unit line. Minions take 75% damage![]() |


Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage and marking enemies hit for 6 seconds. If Lucian damages a marked target with his basic attacks or abilities, he gains 40 movement speed for 2 seconds. This does not consume the mark. ![]() |


Lucian dashes a short distance and removes all slowing effects. Relentless Pursuit's cooldown resets if Lucian scores a kill during The Culling.![]() |


Lucian starts firing shots in the target direction for 3 seconds, each shot dealing physical damage to the first enemy it hits. The number of shots fired scales with his attack speed. The Culling deals quadruple damage to minions but not monsters. While using The Culling, Lucian's basic attacks are disabled and he cannot activate Piercing Light or Ardent Blaze. He can, however, move freely and activate Relentless Pursuit. The Culling can be reactivated to end the effect early and it is interrupted by crowd control effects that inhibit basic attacks. ![]() |











Your second item for





Alright looks like you need some tank killing power! This item will do the trick, with 35% armor penetration and 40 attack damage you will forget that tanked were even tanks. This item is a great item for



Alright so they don't have much armor but stacking health? Well this is the item for you with 25 attack damage, 40 attack speed, 15% lifesteal and a passive that makes you go through enemies like warm butter. Like i said earlier this item is great against enemies with large amounts of health but low armor because of the 5% current health it deals as bonus physical damage.


Personally not my favourite item but still pretty good on





Your final damage item, it gives 70 attack damage, 25 critical strike chance and a passive that makes you hit even harder. We start to end off our build with this item, the damage it gives is not required so much early game and is quite expensive to get early so we get this near the end of our build. But it is well worth it, the stats it gives are perfect and is honestly the best way to start ending your build.


Your final item and probably the best defensive item for



These a some tips and tricks that can make your

1. Turn on smartcast range indicators. This will make landing you Q so much easier. You can predict player movements with it making you land your abilities much more.
2. A great combo is





3.

4. A great escape strategy is using




5.




6. You can use


Now

His synergies are anyone with CC. So champions like





His counters are the same. Champions like






Early game Lucian can go one of two ways. You either have a support that cannot make plays or cannot poke. Or you have a support that can make plays and harass the enemy.
If you have a support that cannot do much your best choice is to try and farm and harass when you have a good opportunity. Now when you harass don't spam your

If you have a support that can do something, then you are able to have fun with

Some great way to damage your opponent is with your passive



Also with the introduction of S4 you are given a trinket. USE IT. even if it is for little things like checking if an enemy is in a bush.

Mid game is where



At this point in game you should start to live out your name AD Carry. Your team should start getting objectives like towers and dragon. Start engaging in team fights, skirmishes, ETC.
Now when you do have team fights and skirmishes don't ever be in front. That is basically asking to be killed. When you do get in team fights attack the enemy closest to you. I don't care if you their extremely squishy ADC is in the back protected by his allies. If you even attempt to get him you will die.
Also remember to still farm minions. They are still your best source of income. Even if you have all your teams kills you still need to farm.
Late game



Things you should know late game:
1. Stay with your team. You never know what can happen, the enemies can pop out of no where and attack your team while you are at bot farming a couple minions.
2. Position yourself. Team fights are going to be huge at this point in game, so play smart. Position yourself in an area where the enemy will have to go through your team to get to you.
3. Use


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