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Lee Sin General Guide by Afro Tits

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League of Legends Build Guide Author Afro Tits

[S4] Support Lee Sin: Troll in any ELO

Afro Tits Last updated on December 7, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Legendary Guardian

Defense: 17


Utility: 13

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Lee sin is known for being one of the best high damage tanky counter junglers. Amazingly, people do not realize that he is actually a very OP and sustainable support. Lee sin has a very high skill cap and is not recommended for first-timers with skill shot's and his combination of moves. This guide is to reveal the hidden strength and sustainability of a Lee Sin support. A Lee sin-support offers a shield(w), no mana requirement, which leaves him open with a lot of starter item choices, and also his amazing damage, early and late game. I've been trying out this Lee Sin Support build that I made in ranked games and have been easily successful. Try it before you can judge it!

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Pros / Cons


High AD damage.
Can make plays with ward jumps and and ulti.
Can be built offensive/defensive and works well with both.
Can protect your AD Carry well with kick and shield.
Very mechanical skill intensive.(Landing skill shots/ward jumping/displacing enemy carries to your team)
Rather weak to magic damage earlier on.

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Passive: Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.


This is the main reason you don't need attack speed runes, since this skill is very strong as it gives a constant attack speed boost in fights with energy replenishment. This passive either makes or breaks Lee Sin, since it allows him to regain energy quickly in fights.

Q: Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage plus 10% of their missing health.

Cost 50/30 energy

Cooldown 11/10/9/8/7 seconds


This skill is one of the highest damaging skills in the entire game. Due to the fact that it's AD ratio are high, therefore you can use it to harass your enemy when supporting, and also give vision for a few seconds of your enemies that are hiding in bushes. The primary negative to this spell is that it's a skillshot and may end up missing or hitting a target, which is why Lee Sin has a very high skill cap. Also, be cautious about jumping in with this skill as if the opponent flashes, you'll be dragged to that location which could mean death unless you can safeguard (W) to escape. You want to max this first because it lets you keep up with your damage, and ability to harass.

W: Safeguard / Iron Will

Safeguard: Lee Sin rushes towards a target ally, shielding them both from 40 / 80 / 120 / 160 / 200 (+80% per Ability Power) damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains5/10/15/20/25 lifesteal, spell vamp, and armor.

Cost 50/30 energy

Cooldown 8 seconds

Range 700


This is one of the most amazing skills on Lee Sin because it can save him and also save your lane partner. It is one of the primary examples of how Lee Sin is a viable support because his shield can save your partner who is low on health very easily. This also makes Lee Sin a very mobile champion, since you can just safeguard onto minions or a ward you place. You'd be amazed of how much damage his shield could take when supporting.

E: Tempest / Cripple

Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+0.6 per bonus Attack Damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Cost 50/30 energy

Cooldown 10 seconds

Range 450


This skill is

The exahust qualities of this spell should not be underestimated. This skill allows you to slow or cripple your opponent's champions, which may guarantee kills for your carry, also it is useful because it reveals surrounding enemy champions.

R: Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+1.5 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Cost 0 energy

Cooldown 90 / 75 / 60 seconds


The flexibility of the skill and the low cooldown is a significant part of Lee Sin's OPness. Depending on how you use this skill this can help you or your carry escape or land a kill. Also, it is very useful in team fights if you use it well enough.

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Skill Sequence

I feel that getting your q first will help harass the enemy, along with giving vision of their support's whereabouts. Maxing it first will help you keep up with your damage and effectiveness late game. Maxing your W second is mandatory because it is what makes Lee Sin viable as a support and a great escape artist:D. Your E, should be 3rd, but maxed last because you really only need the slow to help your carry, since the damage from it is not really needed or effective early game.


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