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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Introduction
Hello! My name is Coraige (username is Killer Vayne), and you may know me from my Vayne Guide. I'm a Gold ranked player on the EUW servers! I've climbed my way in season 4 from the depths of Bronze 5 to Silver 3 and I am now playing against low gold-high silver MMR in ranked, and in season 5 I went 5Wins-5Losses in my provisionals, got Silver 4 and climbed up to Gold 4!
Pros
|
+ Great roamer. + Easy to gank for/with because of his CC. + Excellent roamer because of meeps. + Heals can be left for your laner to use while you aren't there. |
Cons
|
+ Ultimate does no damage. + Ultimate can lose you the game if you use it incorrectly. + High mana costs. + Difficult to roam with if behind. |




Meeps:


Depending on the number of chimes collected, meeps spawn every 12 / 11 / 10 / 9 / 8 seconds and




Tips and Tricks
- Try engaging where there are minions to almost guarantee the stun of at least 1 target.
- If you are being chased by more than 1 target, try to aim your
Cosmic Binding in a way it would hit at least 2 targets so they can be stunned.
- Don't spam this in lane or you'll get out of mana pretty quickly.
Caretaker’s Shrine Caretaker’s Shrine:Bard conjures a health pack that builds up in power over 10 seconds. Allied champions who walk over the pack will consume it, gaining a minimum of 30 / 60 / 90 / 120 / 150 (+20% of ability power) and a maximum of 70 / 110 / 150 / 190 / 230 (+45% of ability power) health based on the shrine's power as well as 50% bonus movement speed which decays over 1.5 seconds. Enemies can stand on the pack for a moment to destroy it.
Tips and Tricks- Put this at places where enemies can't step on them so you can get the most out of them.
- If you want to roam, lay down a couple of these so if your ADC gets poked he can heal up.
- If you're chasing someone, lay this in front of the damage dealer so he can catch up.
- If you know you're stronger in lane, put this to bait enemies to step on it, then when they do engage on them and kill them.
Magical Journey:
Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it.
While inside the portal, allies travel 10 / 20 / 30 / 40 / 50% faster than enemies.
Tips and Tricks- Remember, this is a one way passage. Do not use this if it means you getting to someone unsafe without your team's backup.
- When you're escaping, try using this ability to cover the most amount of distance possible so you can stay safe from enemies.
- Use this for unpredictable ganking pathways with your jungler so you can possibly get double kills at bottom lane, or help other lanes in general.
Tempered Fate: After a brief delay,
Bard places all units in a targeted area - friend or foe, including champions, minions, monsters and turrets - in stasis for 2.5 seconds, making them untargetable and invulnerable but also unable to perform any action.
Tips and Tricks- Use this to protect a teammate from a really dangerous spell that can result in his death.
- You can use this for chasing by casting it on the enemy team.
- You can use this if the enemy team is doing Baron, use the ult on the tanks and let the carries take Baron damage, or to possibly buy time for your jungler to come in and steal Baron from the enemy team.
Q: Okay so, Coraige, what summoner spells should I take on ![]() |
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