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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Quinn
Quinn has decent mobility and can very easily take down your passive. She has high single target damage and is easily Miss Fortune's biggest counter. The only thing you can do is hope you have a godlike support and farm as best as you can. Do not try to engage with her past level 2. If you see/hear a hawk and a red mark above your head, then back away until the mark is off or she will deal extra damage to you.
Introduction
Why Miss Fortune?
Miss Fortune is one of the highest damage outputs for any ADCs. Her early game can easily be significantly better than even Caitlyn's, her mid game is easily one of the best if not the best of any ADCs, and while late game she falls off, if left unchecked she will blow up the enemy team. She works well with any support of the game, and counters most ADCs and Supports. She has powerful dueling and able to effectively duel two targets at once, while also having some of the best teamfighting of any ADC/Marksmen, including Sivir if used properly. If Miss Fortune isn't fed she still can be useful due to being able to push waves and her high base damage ultimate, but if she's fed it's almost impossible to fully counter her as she does high magic and physical damage on both abilities and auto attacks and can easily one shot many squishy people if she rolls a critical hit. Overall she's a really well balanced, strong pick with not many fall offs. If you like to go 10-0 in the laning phase alone and carry games single handedly once mastered, then Miss Fortune might be ideal for you. Though she has very low mobility and is very difficult to master. Still, anyone can learn her and enjoy the champion. |
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Who Am I?
I have mained Miss Fortune for an incredibly long time now and she still is my favorite champion in the game. When I first played her I had no idea what I was doing and fed every game. Now I find it more difficult to lose a game than to win one with Miss Fortune. My favorite role is Marksman/AD Carry but I also enjoy playing utility mages like Lulu or minion mancers like Zyra.
Is Miss Sarah Fortune Really Viable?
Miss Fortune is considered unviable mainly due to having "bad scaling" and "no mobility". However her scaling isn't bad, she has AD scaling on everything but her Make it Rain (E), and her auto attacks deal both physical and magical damage (the magical damage is extra on auto attacks and can deal around 140 damage late game so building armor shredding items still works.) so you can't fully counterbuild her similar to Vayne. If you build too much armor, you'll only block the primary damage, if you build too much magic resist you'll mainly be blocking her abilities (which still do high damage.). Miss Fortune is viable due to her ability to make tank's lives horrible, scary early and mid game, and her great synergy with and against any team comp. She's pretty reliable and can do more than most ADCs once mastered. By all means, Miss Fortune is viable and maintains around the 30th highest pentakill average with a 51.70% winrate constantly. Meaning statistically she's a slightly above average champion but still well balanced.
Pros
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+ Highest Level 1 Damage of any ADC + Godlike Laning Phase + Powerful Pentakill Teamfighting Capability + Fairly easy To Pick Up + Counters Most ADCs Early Game + Can Carry Games Alone + High Skill Cap + Isn't Common, So No One Knows Counterplay + Works With Any Team Comp + Easy To Roam With + Gets In Lane Before Everyone |
She is a pretty good pick for any team comps and against any team comps. She is known for getting fed early and mid game and like all ADCs, can carry games alone. If you want a really powerful early - mid game champion and a fairly good late game champion then Miss Fortune is probably your best pick. She's incredibley fun to play and since she's uncommon and she is rarely banned, nobody knows how to counterplay her and if you get ADC there's a really high chance you will get to pick her. |
Cons
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- Hard To Master - Very Squishy - Passive Is Easy To Counter - Falls Off Late Game - Not Many Emotes - No Direct Escape/Self Peal |
Miss Fortune doesn't really have many fall offs. Her main ones being she falls off late game in comparison (but still is very powerful) to her early and mid game, and she has no escape. You can escape with your passive and your E but unlike Caitlyn or Ezreal you don't have a dash or blink. A bonus to this is that you have more room for other abilities but you still are most likely dead if you get cc'ed in a 1v5 and aren't close to allies or a turret. |

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-Use to get into lane faster
-Scout the enemy jungle more safely
-Dodge skill shots
-Becomes really fast with boots
-Any damage aside from DoTs will break the passive
-Can be used to chase effectively
-Can be used to engage/assassinate someone more quickly
-Shields can block the passive from falling off

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-Use to secure minions/cannon minions
-Poke people with it and the doubled up verison
-Remember, the doubled up verison does 125% more damage
-It has 100 more range than your auto attacks
-If you execute a unit (anything attackable in the game) the Doubled Up verison crits and does 150% damage.
-The Doubled Up version if the initial bullet executes a unit, counts as a critical hit and applies 1 stack of Frenzy for a free 5% attack speed

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-Use before engages/duels
-The maximum damage is increased with your ultimate levels
-This gives your auto attacks a lot of magic damage
-The damage from this also is extra damage put onto your ultimate
-Don't spam this, it has a 12 second cooldown all game long
-Don't be afraid to use it to reactivate your passive

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-Zone the enemy team off
-It reveals bushes/anything you can't see
-Use it to stop minions waves so that your own waves can push farther
-It's decent when you use it to farm
-Do not try to last hit someone with this, unless they literally have 10 HP
-Use this on top of yourself against melees/gap closing champions
-It has 800 range which is massive, you can put it in front of escaping enemies to slow them
-Don't use it randomly in a team fight, save it for disengages or escaping enemies
-It deals magic damage like half your kit
-It's one of the best CC abilities for ADCs early game, use it to follow up hard on ganks

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-Use this to last hit people, it does a LOT (A LOTTTT) of damage early game and can be used to execute people under turret.
-If a Jarvan ults your team, use this. Trust me, their team will hate Jarvan.
-This can be interrupted by CC
-Don't use this randomly in a teamfight if you know you can't deal a lot of damage with it.
-It has a channel of 2 seconds so use it at a safe distance
-Use this during a duel if you're going to die but the enemy is low too
-It does Magic Damage and Physical Damage, so if a tank is too much on Armor or Magic Resist they'll still take plenty of damage
-This can secure Baron and Dragon so easily if the enemy doesn't smite or their smite was off by just a single health point
-Ult'ing an enemy team in Baron and Dragon pit can be gg, especially if they're hit by a Leona, Sejuani, or preferably a Sona ultimate
-If you have a


Runes





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Optional: You can take 9 Glyphs of Scaling Health for 87.48 more health at level 18

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Optional: Taking 9 Greater Mark of Hybrid Penetration will let you more effectively ignore the enemies' magic and armor, especially early game. Miss Fortune does a lot of mixed damage so these work really well on her.

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Optional: If you don't need much armor which almost never happens, you can take 9 Greater Seals of Scaling Health. This will make you have an extra 225 health at level 18.

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Optional: 3 Greater Quintessence of Hybrid Penetration are really nice on Miss Fortune, she does mixed damage so these work very well with her like I previously stated. They will give you 5.37 armor penetration and 12.6 magic penetration which is insane for level 1.
In total you will have; 12 Magic Resist, 9 Armor, and 15 Attack Damage.
If you take the Optional Runes remember that they are not the best, feel free to mix up whichever runes you want though. It can also depend on the people you are going against, if you feel like you will die a lot then using defensive runes are still good due to Miss Fortune's high damage output regardless of what AD build you have on.
Double Up (Q) allows us to spam our auto attack resets more, poke more effectively, and overall increases our damage output.
Why not level up Impure Shots first?
Impure Shots (W) on leveling up only gives you an attack speed bonus, you don't gain any more attack damage from the passive. You can only get this from AD items.
Why not level up Make it Rain first?
Make it Rain (E) takes 2 seconds for the damage to be fully effective and it scales off AP, and also has high mana costs. Don't ever level this up first. Remember that it's also a one-point-wonder. The rank 1 slow is enough and can set up really easy ganks early game.






















Unviable Spells













Runaans Hurriance A really interesting item, it gives you 70% Attack Speed, easily the largest amount in the game and every basic attack you have fires two extra bolts dealing 50% of your base AD. It's really good for wave clearing and it can also hit enemy champions. Another interesting thing is that it gives your auto attacks another 10 AD, but it doesn't go along with your base or bonus AD. This item can be used to replace your boots if you want, but I normally would never buy this.








This is my first guide on Mobafire and I hope you enjoy it's build for Miss Fortune. I will update the guide as Miss Fortune progresses on in the Season. If you like it, giving it an upvote helps the guide a lot so people can see it more on the front page. Thanks. If you have any questions on the templates I used or any questions on Miss Fortune feel free to ask and I will answer them as soon as possible.
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