Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Draven
At the moment Draven is realy realy stronk and will be able to 1hit you realy early in the game.
Ideal
Strong
Ok
Low
None
Introduction

Hello summoners, I am OG Titan.
I am a fully main


If you dont agree with stuff or you have tips for me, feel free to put them in the comments:3 I will read them all and I will try to answer them all.
Invisible text!

Invisible text!
Invisible text!
Surging Tides: // When
Nami's abilities hit allied champions they gain Movement Speed for a short duration.
This passive is very good and should not be underestimated. At the start it gives +40 move speed, that is more than
Boots! Almost as much as rank 2 boots! Remember that even your Q can proc this, so be very mindful of how you use your spells as this passive is very impactful.
aqua prison: // Sends a bubble towards a targeted area, dealing 75/130/185/240/295 (+50% Ability Power) magic damage to enemies, and stunning them for 1.5 seconds.
This ability is really strong, its almost like having a mini
Leona ult on a 10-15 second cooldown. While it might be hard to hit at first, it gets easier after you play her a few times, the AoE is a bit larger than the circle shows. Make sure when you use this though your AD carry can follow up. Also, be careful wasting it, when this is on cooldown you are very vulnerable.
Use this ability as
Thresh his
Death Sentence or
Blitzcrank his
Rocket Grab. When thrown behind the enemy they walk into it alot of the time.
Ebb and Flow: // Unleashes a stream of water that bounces back and forth between allies and enemies.
On Ally Hit: Heals 65/95/125/155/185 (+30% Ability Power) Health and will bounce to a nearby enemy champion.
On Enemy Hit: Deals 70/110/150/190/230 (+50% Ability Power) magic damage and bounces to a nearby allied champion.Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by -15% + (7.5% per 100 Ability Power) each bounce.
One important thing about
Ebb and Flow is that it can only bounce between allies and enemies, it can not bounce between allies or between enemies. This means if you cast it on an ally it can then bounce to an enemy and then to a final ally - totally 2 allies 1 enemy. So, your initial target is very important in deciding if you want to bounce it between 2 enemies or between 2 allies. Also remember that this does pop your passive - so in teamfights where the heal/dmg is more influential, it is more important to try to get it on as many allies as possible for the speed boost.
Tidecaller's Blessing: // Empowers an allied champion for 6 seconds or 3 basic attacks. The ally's basic attacks deal 25/40/55/70/85 (+20% Ability Power) bonus magic damage and slow the target by 15/20/25/30/35% (+[5% Ability Power]%) for 1 second.
Depending on your
marksman this ability can be REALLY good. For example: atackspeed for
Vayne, movementspeed for a low mobility champion like
Kog'Maw
tidal wave: // Summons a Tidal Wave from
Nami's position.The Tidal Wave knocks up enemies and slows them by 50/60/70%, dealing 150/250/350 (+60% Ability Power) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.
THE BIG WAVE! This is a very fun skill to use as
Nami. While many people look at this as a "worse
Crescendo" they are not looking at it properly. To truly abuse this you should not just use it when people are in melee range of you, the slow is stronger the farther they are.
Also note that this does not just slow/knock up enemies, but also speeds up all allies that are hit. This can be a great follow-up to initiation, while it is often times too slow to initiate on your own with this ability, using it to follow up on a
Malphite ult or something is amazing, especially in combination with talisman of ascension (if you take it).
Invisible text!
Invisible text!



This passive is very good and should not be underestimated. At the start it gives +40 move speed, that is more than


This ability is really strong, its almost like having a mini

Use this ability as




Tips and Tricks
- // Try predicting the enemy's movement
- // Don't spam yourself out of mana
- // Throw it on yourself if an enemy is going to charge/dash/jump on you

On Ally Hit: Heals 65/95/125/155/185 (+30% Ability Power) Health and will bounce to a nearby enemy champion.
On Enemy Hit: Deals 70/110/150/190/230 (+50% Ability Power) magic damage and bounces to a nearby allied champion.Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by -15% + (7.5% per 100 Ability Power) each bounce.
One important thing about

Tips and Tricks
- // The amazing part of this skill is that is gets rid of for example
Morgana's shield
- // You can use it to trigger enemy's to use ability's for example the spelshield of
Sivir to be able to use
Aqua Prison on her
- // This ability has the biggest manacost so again don't spam yourself out of mana with it

Depending on your





THE BIG WAVE! This is a very fun skill to use as


Also note that this does not just slow/knock up enemies, but also speeds up all allies that are hit. This can be a great follow-up to initiation, while it is often times too slow to initiate on your own with this ability, using it to follow up on a

Tips and Tricks
- // Using this skill from jungle works really good they wont see it coming
- // Use it with care you have it only every 120/110/100 seconds (without cooldown reduction)
Invisible text!

Invisible text!
Invisible text!
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Dark Harvest
Invisible text!

Runes






Greater Quintessence of Mana Regeneration:
Nami needs lots of mana which you can also see in her item build this 1 quintessence of manaregen can be the mana thats safes lifes.
- greater mark of hybrid penetration: It may sound weird but
Nami kinda has some AD in her kit, not that you should build AD but some armor pen will be good and becouse she is AP we will make it hybride pen.
Greater Glyph of Magic Resist: 6 of these will be enough couse you need the mana regen for the same reasons as the mana regen quint.
Greater Seal of Health: This one is not realy something to explain is it?

Invisible text!
Invisible text!
Invisible text!
Invisible text!

Items
Item Sequence

Timeworn Frost Queen's Claim
2200

Boots of Mobility - Distortion
1350

Ruby Sightstone
1600

Mikael's Blessing
2300

Ohmwrecker
2650

Locket of the Iron Solari
2200
![]() |
Main support item for AP scaling supports, and with the other items in this build you will end up with the 40% cooldown :D |
![]() |
You want to be able to be with your team to help then as fast as possible which these are very good for |
![]() |
Upgrade to ruby in mid/late game, vision is the key to win games, so this is liek I think the most important item of all |
![]() |
MANA!!! this is an item you want to rush. its the item that should be in EVERY Nami build! |
![]() |
Out of all the items that provides you with armor I think this one is very good to also support your team with |
![]() |
Also a very, very good support item and very good on Nami |

Invisible text!
Invisible text!
Invisible text!
Invisible text!

![]() |
![]() ![]() ![]() ![]() |
/// In this case these 4 champions synergies well with ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
/// In this case these 4 champions synergies well with ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
/// In this case these 4 champions synergies well with ![]() ![]() ![]() |
Invisible text!

Invisible text!
Invisible text
Pros
|
+ Very rewarding kit to use + Kit synergizes well with most AD carries as your E allows you to have great chase potential on almost any champ. + Mastering the champion allows you to be a detriment to enemy ad because of how much damage, healing & crowd control you can output simultaneously. + She is a fish. |
Invisible text!
Invisible text!
Cons
|
- Fairly squishy champ, if you get caught about by an ![]() ![]() ![]() - One of the most difficult champions in the game to play effectively at a high level. - Her bubbles are seriously hard to hit. - Most of her abilities require some sort of skill to use consistently well and you must have great positioning at all times. |
Invisible text!

.
.
-more detail into the ability tab.
-new "synergy" tab.
-new "updates on guide" tab.
-added
Urgot,
Sona and
Braum to the "vs. champions" tab.
12/11/15
-Updated masteries to 5.22. (Season 6 patch)
.
-new "warding" tab.
-laning phase, midgame, lategame strategies.
-new "skill sequence" tab.
-new "champion buff's and nerf's" tab.
.
.

<{[DONE]}>
24/10/15-more detail into the ability tab.
-new "synergy" tab.
-new "updates on guide" tab.
-added



12/11/15
-Updated masteries to 5.22. (Season 6 patch)
.
<{[PLANNING]}>
soon-new "warding" tab.
-laning phase, midgame, lategame strategies.
-new "skill sequence" tab.
-new "champion buff's and nerf's" tab.
.

You must be logged in to comment. Please login or register.