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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rock Surfing (PASSIVE)
Taliyah Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Karma
Karma is hard match up, she can poke you, run away from your W and she has barrier
Ideal
Strong
Ok
Low
None
Pros / Cons

+ Easy mid
+ She is really fast
+ With ult you can gank lanes, they have to burn flashes
+ Good Kite
+ In mid / late game she almost doesnt have cd's

- In early game she has low dmg, and long cd's
- They can stop your ridding on ult
- You have to have ,, skill '' with her
- Abilities have animation delays.

You gain 20-40% movement speed (Depending on level) while out of combat while against a wall.

Damage: 60/80/100/120/140 (+40% of ability power)
Cooldown: 10/8.5/7/5.5/4
Cost: 50/55/60/65/70
Threaded Volley is a great ability, you fire up to 5 rocks in one direction, if you're in Worked Ground, then you'll use less mana, but you only fire one rock.
Threaded Volley deals 50% extra damage to minions, so that'll help with wave clear quite a bit.

Damage: 60/80/100/120/140 (+40% of ability power)
Cooldown: 16/14/12/10/8
Cost: 70/85/90/100/110
Seismic Shove is a simple, but pretty unique ability, the opponents are pretty much your puppets when it comes to this ability. One thing I see a LOT of Taliyah's do, is use Seismic Shove to poke, you'll only want to use it if you plan on engaging, or if the opponent is trying to back away.

Damage: 80/105/130/155/180 (+40% of ability power)
Cooldown: 16/14/12/10/8
Cost: 90/95/100/105/110
Unraveled Earth is your main damage output, it deals lots of damage when you place it, it deals even more to enemies who dash, get pushed, or pulled while in the area of Unraveled Earth.

Radius: 3000/4500/6000
Cooldown: 160/140/120
Cost: 100 at all ranks






boots. My favorites one's







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