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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Lulu
Near impossible to engage effectively on her, since if you engage she can just polymorph your ADC, E you or your ADC and they get free harass or even a kill on the reengage. Would recommend to play this lane more passively and limit hard engages unless they make a huge mistake or are way out of position or you see an opportunity for free harass.
Introduction
- One of the highest amounts of utility/CC in the game
- High pick potential with long-range hook
- Great at peeling for carries
- Decent lane harass
- Good at engaging/making plays
- High outplay potential and extremely fun
- Can save people with your lantern
Cons
- No innate sustain
- Can be hard to proc relic shield while first learning as Thresh is a ranged champion
- Not the best at hard disengage in a teamfight situation
- Mechanically intensive as Q and E are skillshot abilities and E can be hard to land if the enemy is not stunned/rooted
- Requires teamwork and coordination to use Thresh to his fullest, particularly with respect to his lantern.


You're going to want to max out [SKILL ABILITY HERE] before/after/equally [SKILL ABILITY HERE] and before/after/equally [SKILL ABILITY HERE].
- // state a tip/trick of the ability here
- // state a tip/trick of the ability here
- // state a tip/trick of the ability here
Exhaust: Exhaust is really useful to have on Thresh, not only for peeling and saving carries from burst, but also for engaging. Its almost like an extra CC ability, and its up faster than you think particularly with the -15% cooldown reduction from the Insight mastery. Taking exhaust vs ignite really depends on the enemy comp. For example, exhaust is really effective against all-in, close combat melee burst champions such as zed, yasuo, xin zhao, master yi, shyvana, graves, etc. It is also pretty effective against ranged autoattack champions. But, vs a team like leblanc or ahri mid, malphite top, nidalee jungle, sona/cait bot it might be better to take ignite to try and get some early kills.
Ignite: Ignite can be very effective early game, but its usefulness falls off considerably late game.
Lvl 2 all-in strategy: If you and your ADC are able to kill the minion wave faster than the enemy bot lane while taking minimal if any harass, you can both reach lvl 2 before they do. If you achieve this it gives you a big advantage and you have the chance to land a hook and a flay on either their ADC or support and either push them out of lane/force them to back or potentially get a kill while they are still lvl 1.
Trading: During laning phase you can try and land hooks on their ADC (or support, depending). I find that generally during early levels if you land a hook its better to not leap to them but instead during your hook walk up to them and then once the hook ends flay them backwards. This ensures maximum CC and leaves you in a safer position. Only leap to them if you are going to follow up with more CC, for example your ult or another hook if its on a low enough cooldown. Also be sure to throw your lantern on your ADC to shield him and to try and make your trades more efficient.
Harassing: You can try and harass the enemy ADC just before they attempt to last hit a minion by auto'ing them and then immediately backing off a bit. Done repeatedly and without taking much harass yourself, this can whittle down their HP bar significantly and leave you at a significant advantage.
Warding: In general you want to ward the tri bush, the river bush and the middle of the river. Use a vision ward on either the tri bush or the river bush depending on what side your on, so that you have one more regular ward to spare and can place it in one of the bot lane bushes so their support cant camp it and your top laner can TP bot if a fight breaks out. You can also opt to place a deep ward in the enemy jungle to get vision on their jungler if the enemy bot lane is not camping the lane bushes.
Ganking: If your ADC backs and you don't have to, or if you feel that your ADC will be safe if you leave the lane, you can try to look for a good time to gank mid and get your mid laner rolling.
Fighting under tower: Often times you might be pushed near to your tower and their ADC or support comes close to harass you. You can hook them and then flay them backwards so that they come under tower for about 2-3 seconds.
Chaining your CC: You want to chain your CC as much as possible. If you hook someone, don't immediately flay them afterwards. You want to wait until your hook is just about finished and then flay them, as this maximizes the amount of time that they are unable to use their abilities.
Using flay to interrupt: A lot of the time it might be worth saving your flay to interrupt a crucial enemy ability. For example, if you hook a tristana in lane and get some good damage off, instead of using your flay immediately after your hook ends, wait until she uses her rocket jump and then flay. This interrupts her rocket jump and prevents her from escaping.
Two awesome videos explaining really useful tricks:
From Foreflay: https://www.youtube.com/watch?v=PVmJy1k9SFU
From Rayskat: https://www.youtube.com/watch?v=GiTDPPf5ua0
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