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Illaoi Build Guide by Followpro
[S7] Guide on how to carry with Illaoi
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Passive - Prophet of an Elder God: spawns tentacles on walls they do heal you for the same amount as your Q does, its a nice added bonus to win trades.
Q - Tentacle Smash: Your main source of damage/poke and sustain. Tentacles deal 10 - 180 (based on level) (+ 120% AD) physical damage when commanded to attack by her abilities
W - Harsh Lesson: This is so so important in a fight it will slam all your wall tentacles within the radius down onto the target area, It is SO strong and will win you most of your fights if you position beside a tentacle.
TARGET RANGE: 850 COST: 40 / 45 / 50 / 55 / 60 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6
10% / 15% / 20% / 25% / 30%
E - Test of Spirit: This is your skill shot, this ability is so vital to why Illaoi is so good in a lane. It is a massive mini game to harass the enemy laner off farming, max this first to have an edge if someone trys to all in you.
COST: 30 MANA COOLDOWN: 4
BONUS PHYSICAL DAMAGE:
3 / 3.5 / 4 / 4.5 / 5% (+ 2% per 100 AD) of target's maximum health
R - Leap of Faith: Your ult allows you to almost 1v1 anyone that unsuspecting of Illao is damage punish them for trying to fight you and remember the more enemy's that are around you the more tentacles that it will spawn.
EFFECT RADIUS: 450 COST: 100 MANA COOLDOWN: 120 / 105 / 90
For the duration, Harsh Lesson Harsh Lesson's cooldown is reduced to 2 - 1.1 (based on Cooldown reduction icon cooldown reduction) seconds, all Prophet of an Elder God Tentacles awaken by Illaoi are Playful untargetable and cannot go dormant. Their first attack is 50% faster, and if they attack in a row, their second attack won't gain this bonus.
Use E > R > W > Q in killing big fight
Use E > W > Q near tentacles
Use E more to push enemy
Use Q in full scale of minons
If farm, use E > W > Q final blow or W
Easy to learn
Decent Lane Phase
Strong Mid game
Great Vs Tanks
Great Wave Clear
(best best lane is mid)
Pros / Cons
Its very bad in rank and all game, illoai do not have any magic protection, it health is easily drain out very fast no how much you build up by magic users
You should have many magic resists and Armour to play in rank game.
When she’s well-placed for a fight, she definitely knows how to inflict pain. Illaoi can whale rival melee enemies down with Harsh Lesson and Tentacle Smash, and only adds to the hurt when she positions her enemy within reach of her tentacles. Ranged enemies can be more of a challenge, harassing Illaoi from a distance while staying far enough away to avoid her melee retaliation. But try as they might, they can’t avoid Illaoi’s punishment if she manages to steal her lane opponent’s spirit. Test of Spirit levels the playing field, giving Illaoi free access to her target’s health bar even when their physical form is well away from danger. So, while junglers traditionally look for enemy kills or flashes during ganks, killing an enemy’s spirit will often impact the lane just as meaningfully. Their spirits crushed, Illaoi’s counterpart becomes a vessel for Nagakabouros, who starts sending tentacles to further test their newest victim.
Against Melee Champions (AD) : Stand near a tentacle if you're looking to trade. Just back off if you miss illaoie.png. Use your opponent's cast animations/times to guarantee you landing illaoie.png Other than that, laning against melee matchups should be pretty easy. Don't play too agressive before lvl 6. Don't hesitate to get items like 1031.png when both their jungler and top are AD to really abuse of the stats and be really hard to deal with.
Against Ranged Champions (AP) : Farm safely early game. Try landing illaoie.png for good sustain and poke damage. Don't jump on them unless your jungler is here or if they're 1 illaoiw.png from death. If you can't land illaoie.png in lane, just farm and you will win eventually. Same as melee matchups, if you notice that both their toplaner and jungler are AP, get 1057.png or 3211.png first to ensure your safety in cases of ganks. Rushing splitpush items such as 3512.png or 3060.png can help you farm and even allow you to get the first turret gold.
Against Poke Champions : These matchups aren't that hard if you play them correctly. Just run Health Regen Quints or SpellVamp, and consider getting 3010.png before 3812.png for infinite sustain. Start with 1054.png and take perseverance in the Resolve Tree and you should sustain through most of their damage. So basically, if you don't feel confortable laning against certain champions, you should take flat runes and Health Regen Quints (especially with Doran's Shield). But to be honest, I really prefer running scaling runes because as long as you hit your skillshots, doesn't matter if you have scaling or flat runes, you will be fine. But then again it's just a matter of preference, if you feel like you can completely stomp a lane, you should of course take flat runes to dominate the early game and potentially snowball.