This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Team fight monster
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Chilling Smite
Flash
Items
Ability Order
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Threats & Synergies
Kindred
Rek'Sai will struggle vs a good Kindred as she can kite very easily. Her ultimate can also deny kills and leave you stranded when you int R in for a kill.
Champion Build Guide



I like her kit alot, especially




In this guide I will introduce you to her abilities, her pros and cons, her pathing, how to gank/combo with her and some small tips to perfect your gameplay. So make sure to read on :).
I have a twitch account that I try to stream on, if you prefer watching people play the champ instead of reading guides, come watch me play her! https://www.twitch.tv/kalam_
This is my one of my first ever guides so if it is abit noob please be nice. I plan on keeping this guide updated and making more guides on Sejuani, Graves, Gragas, Ekko, Kindred and many more. I have summer holiday soon so I shall make it my goal to complete them all by then.

Description:While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself.

Description: Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.
While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.
Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 20/25/30/35/40 (+50% bonus Attack Damage) bonus Physical Damage to nearby enemies.
Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing 60/90/120/150/180 (+70% Ability Power) (+50% bonus Attack Damage) Physical Damage and revealing non-stealthed enemies for 2.5 seconds. If it hits a Champion, it also generates 25 Fury.

Description: Rek'Sai burrows into the ground, gaining new abilities and increased Movement Speed. Her vision range is reduced and she cannot use basic attacks.
While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies.
Un-Burrowed: Burrow into the ground.
Burrowed: Un-burrow, dealing 55/70/85/100/115 (+80% bonus Attack Damage) Physical Damage and knocking up the closest enemy for 1 second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for 10 seconds.
Burrowed Effects: New abilities, +0 Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.

Description: Rek'Sai bites her target, dealing double and True Damage if she has max Fury.
While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
Un-Burrowed: Rek'Sai bites a target dealing 50/60/70/80/90 (+85% bonus Attack Damage) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.
Maximum Damage: 0Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.Tunnel Entrances last for 10 minutes and can be destroyed by enemies. Rek'Sai may have 8 tunnels at one time. Tunnels have a 10/8/6/4/2 second cooldown on use.

Description:Passive: Dealing damage to enemy Champions marks them for the next {{ preymarkduration }} seconds.
Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing {{ rbasedamagecalc }} physical damage plus {{ percentmissinghealthdamage }}% of their missing Health.
+Ranged and Melee
+Easy escapes
+Strong at all points in the game
+Can delete people
+Tremor vision can benefit massively
+Outplay potential with

+Strong ganks
+Easy to learn but Hard to master
CONS
-Tremor can put you in some awkward situations.
-Hard to master
-Not the strongest late game if you aren't ahead.
-


Red buff at botside








Blue buff at botside






I would recommend that when you are heading to scuttle I would slightly invade the enemy Jungle to put down a ward so you can see what camps have been taken and what haven't. This will give you a good insight on where the Jungler probably is. It will also allow you to see the enemy jungler and prepare for them to contest the





Once you have knocked him/her up you want to AA and then Q as soon as the AA is done and then get another AA off. You will then










You can use your ult to follow up on the kill if they get away.
This combo will depend on how fast you can do your auto attack resets, so make sure to practice as you will be rewarded.

I appreciate every single one of you who clicks on this guide, even if it was accidental, thanks for your view :)). I hope you have learned something from this guide and If you did then I will consider my job to be a job well done. If you have any questions, make sure to leave them in the discussions tab and I will make sure to answer them.
If you wanna add me on league then I play on EUW and my name is : kâlam
A follow on my twitch would be much appreciated also : https://www.twitch.tv/kalam_
Thanks so much for reading and good luck in your games friends :)
You must be logged in to comment. Please login or register.