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Runes: Shroom Ruins
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Mordekaiser
Mordekaiser is the toughest matchup Teemo will commonly face top lane. He isn't very reliant on auto attacks so your blind isn't that useful. He also has a grab, healing, and does insane damage early game. I recommend usually banning him.
Champion Build Guide
This is a very late game build. That is not to say you will be weak in the laning phase but you may not score as many kills early on as you would with a build based around runes such as Aery or Electrocute. The goal early on is to CS as much as you can and charge your Manaflow Band and Dark Harvest by poking the enemy laner. Once you are able to roam, plant shrooms so that you can get assists to charge up your Ultimate Hunter. You won't really hit your shroom power spike until you've built your Archangel's Staff and most of your Nashor's Tooth. At that point you'll have 40% cooldown reduction and hopefully most, if not all, of your Ultimate Hunter stacks.
This build works great with patient teams, who are more defensive. If your team looks like it is going to lose by 30 minutes this might not be the build to chose and you'll just be beginning to shine at that point.
You'll be shocked at the quantity of shrooms you can plant late game and the damage they will do. You'll be getting assists (or stealing kills) left and right and will have no problem getting your Mejai's to 25 stacks. Expect to hit 1000 AP or higher. You'll have no problem carrying late game as you'll make objectives such as Baron and Elder Dragon impossible for the enemy team to take. Then you can lock them down in their base making them afraid to leave their nexus.
Late game, you'll have some huge power spikes when:
- Your Archangel's upgrades to Seraph's
- You complete your Ultimate Hunter (and Eyeball Collection)
- You build stacks on Dark Harvest (hoepfully at least 20-30!)
- Gathering Storm increases your AP (exponsentially!)
- Your team has one or more cloud drakes (50% of games have 1 cloud drake, 25% have multiple, 25% have none)
Late game you are going to want to secure objectives such as Baron and Drakes by flooding the area with shrooms.
Eyeball Collection gives AP and more damage so its better than the other options |
You'll usually want to build your items in this order:
Liandry's is the best item in lane for Teemo. It gives you AP, health, extra damage and a burn. |
Sorcerer's Shoes gives magic pen and should be a no-brainer for Teemos. |
Nashor's Tooth is great on Teemo for its AP, attack speed, auto attack damage, but most importantly its 20% cooldown reduction. Between Archangel's and Nashor's, you will hit the 40% cooldown cap. |
Mejai's is great late game because it will give tons of AP. You shouldn't be dying much so it is easy to build up even if you are mostly getting assists. |
Finally, Rabadon's is the item to cap it off. Once you are full build, you should have around 1,000 AP. |
Void staff is useful if the enemy team is building magic resist. Sometimes I sell boots for it late game since the AP helps a bit, too. |
I used to use Luden's in place of Archangel as it gives mana and 20% CDR and decent AP. It can give away your position, though, and it does not give as much AP as Archangel does once it transforms. |
If you want to buy a poition late game, Elixir of Sorcery is the way to go. |
You'll notice no defensive items such as Zhonya's. That is because you shouldn't be getting hit too much as you'll be sticking mostly to tossing shrooms from the back line late game.
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