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Ashe Build Guide by Caity

AD Carry Season 7, Ashe Guide

AD Carry Season 7, Ashe Guide

Updated on April 12, 2017
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League of Legends Build Guide Author Caity Build Guide By Caity 14,722 Views 6 Comments
14,722 Views 6 Comments League of Legends Build Guide Author Caity Ashe Build Guide By Caity Updated on April 12, 2017
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction


Hello Ashe players!



Who doesn't love a beautiful woman who knows how to use an ice bow? Ashe is the perfect adc when it comes to engages, slows and annihilating the enemy team! Ashe is a unique marksman that can not only poke and do damage, but have such great kiting abilities that even saves her teammates!

Now, not all summoners love the champion Ashe because of her cons but I think her pros outweigh the cons by a huge lead.
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Biography of Ashe.

Spoiler: Click to view
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Runes

Runes

Precision
Fleet Footwork
Phase Rush
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Masteries

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Items

STARTING ITEMS



OFFENSIVE ITEMS



DEFENSIVE ITEMS



Then you can sell your boots for either:


or
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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Spells

Bot Lane




Top Lane


OR
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Pros / Cons

SPACESPACE Pros.
-Infinite slows
-Critical damage is devasting
-Easy to farm with
-Has a global ult
-Can kite easily (good for beginners)
SPACESPACE Cons.
-No mobility
-Low damage early game
-Pushes wave with her (W)
-Vunerable to ganks
-High mobility adc's have a huge advantage on Ashe.
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Ashe Abilities

Focus(Q)
Cost: 50 mana, 4 focus.
Range: 400
Cooldown: No Cooldown.

Passive:

Basic attack grant focus 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.

Active:

For 4 seconds, Ashe gains 20/25/30/35/40% Attack speed, and her basic attacks fire a flurry of arrows doing (0) physical damage.
Volley(W)
Cost: 50 Mana
Range: 1200
Cooldown: 15/12.5/10/7.5/5 sec cooldown.

Fires arrows in a cone,each dealing 20/35/50/65/80 (+100%) physical damage. Enemies can block multiple arrows, but can only take damage from the first.
Hawkshot (E)
    Cost: No Cost
    Range: 25,000
    Cooldown: 5 second Cooldown (90/80/70/60/50 second Ammo Recharge
Reveals terrain as it flies towards targeted location anywhere on the map. Ashe can store up to 2 charges of Hawkshot. Does not grant true vision.
Enchanted Crystal Arrow (R)
    Cost: 100 Mana
    Range: 25,000
    Cooldown: 100/90/80 sec cooldown.

Launches a crystal arrow of ice that stuns the first enemy champion hit, dealing 200/400/600 (+100%) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.
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