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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
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Hi everyone, I'm CosMech, and this is my ![]() ![]() ![]() However Ladies and Gentlemen i do wish you would view this as my first guide before hitting that downvote button and give this guide a chance. So lets start this guide! |
+Excellent Late Game Tank. +Great Engage and Target Lockdown. +Reliable in Teamfights. +One of the Best Ult Initiates. ![]() +Ult isn't Easily Dodged when Grouped. +Prevents Escapes. ![]() ![]() ![]() ![]() ![]() |
-Mana Hungry -No Heal. -Squishy Early Against AP Supports. -A Missed Ult Is Costly. -Can k/s with ![]() -Bad Duelist if Alone. Being a caster champion, ![]() |
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![]() ![]() ![]() Next we can take a point in ![]() Following this the three points in ![]() For your next points i take ![]() ![]() ![]() The aim here is make ![]() ![]() Now why not more in the Defense tree? This is due to we still need sustainability and gold income. Even with our trinkets it is still better to have some gold income than rely on trinkets alone. |
Now we can focus on our Utility, first off
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Next we have our gold income. ![]() ![]() ![]() ![]() Finally we have ![]() ![]() |
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Runes




Greater Quintessence of Armor. These quints boost are overall early game armor so we can take more hits.
Greater Mark of Health. This boosts are HP overall adding to our late game for those long engages and if we get at least 5k HP we should be safe right?!
Greater Seal of Armor. Adding more armour allows us to take more hits from the enemy ADC and allow for engages at early levels. As well we can add on more magic resistance depending on the enemy team comp.
Greater Glyph of Magic Resist. Due to being squishy vs Ability Power champs, we need to add some early game magic resist.
Greater Quintessence of Health. We can change to these Quints if we want to allow for more health over armor.
Greater Quintessence of Gold. These Quints seem less appropriate now that we have trinkets and better masteries.
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Frost Armor: Bonus armor and reduced movement impairs who doesn't want that!
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Arctic Assault (Q): This is your primary engage for short distances. This also applies a knock up which when combined with Exhaust and even
Yasuo ult it proves so useful. The range is a little short but you will manage.
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Flail of the Northern Winds (W): This ability is your Area of Effect, this often works well just after using your
Arctic Assault or just before so you can engage and start flailing on some damages. At early levels it's a brilliant ability.
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Permafrost (E): This is slow that just adds on some damage, not a lot, the slow is more effective.
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Glacial Prison (R): This is our Ultimate, one of the best stuns in the game. Using this as an engage sometimes just to catch solo players once you have enough Cooldown Reduction can be devastating. The range for this stun is more impressive than you think and can turn the tide of a team fight easily.
Ability Sequence
For our support play we are going to start with the first point in Arctic Assault, this is to help a jungler with early ganks and secure those assists. With an early engage we can dive on the ADC with a little time to react at early levels. Next we can take a point in
Flail of the Northern Winds, this is so we can now engage and AoE the ADC, which makes them panic. Following this start maxing out
Permafrost as this is now our ultimate slow once maxed (2.5 seconds slow +
Exhaust. I normally add another point into
Flail of the Northern Winds at a later time just for added AoE. Always add your points into that ultimate
Glacial Prison, this can be a lane changer when your jungler is present and a good ulti goes off. Lastly we max our Q
Arctic Assault as this really only starts to build more damage into the attack as oppose to knock up effect time.
Items
Item Sequence
Mercury's Treads 1250Locket of the Iron Solari 2200Iceborn Gauntlet 2900Randuin's Omen 2700Warmog's Armor 3100
face of the mountain
Face of the mountain is one our tanky items. Early on asRelic Shield we get the ability to heal our ADC twice and share the gold pool. As a gold income it's a little slow but we can suffice with it's cool down timer and the added health it gives us. When upgraded to face of the mountain we now gain an awesome shield, if people remember to use it. Though we sacrifice health at the means of the shield we should be tanky enough to handle the hits.
Mercury's Treads. I often choose mercs due to the extra magic resist at an early level. Often mid will try to gank bot and it's best to be safe, plus with
Nidalee and
Annie supports we are going to need some early magic resist.
Locket of the Iron Solari. Now for me this is a must, as it provides
Sejuani with some CDR and the overall shield and added effects on allies proves so useful in team fights. Going in without this is just chaos sometimes. One of my must haves for support.
Iceborn Gauntlet. For me this item fixes the mana issues
Sejuani can have as well as boosting our CDR percentage to a decent level while maintaining an input to our armor value. Sure spell blade isn't that effective but it does a little helping hand damage.
Randuin's Omen. This is one of those items as i like to add more slows and effects in team fights. Slows can be some of the best as it prevents escapes. We already have
Permafrost so we can add on the extra slow from
Randuin's Omen and they you can ace in an instant.
Warmog's Armor. I'm not always a fan of this but lately i have opted to use this in my build to further increase my health to beyond 5k sometimes reaching 6k. When your this high people try not to mess with you as you can out sustain team fights for huge lengths. Plus with the amount of CDR and stuns you are now equipped with you can just cycle through rotations while in the team fight.
Optional Items
The great question?!
Relic Shield or
Ancient Coin. Here i always look at my team comp, if i know my ADC is a little rusty or new then i know he will play passive so i will tend to go for
Ancient Coin as he will play safe and farm a lot. For more aggressive team play i tend to go for
Relic Shield. It comes down to your masteries and runes too. As i could take out my gold income masteries such as
Greed ,
Wealth &
Scavenger so i can rely more on
Ancient Coin to give me that extra gold per minion. You have to weigh up whats in your favour really by talking to your ADC, find out if they are passive or aggressive don't just assume. Then look at the enemy team see how much lane presence they can have and can you adjust your income to match that of theirs.
TeamFights
In teamfights Sejuani is going to be our tank support, she will engage and come out still alive. it's pretty scary being an engage support. communication is key don't all sit mid and then suddenly engage, let the team know you are going to ult in. Timing is key, when you see them group or you can target a small cluster 3 champs preferably start with
Glacial Prison. Getting that early stun you're team can burst down targets, lead in the charge with
Permafrost and
Flail of the Northern Winds going. As soon as your
Glacial Prison ends start hitting that
Randuin's Omen for overall slow following up with
Arctic Assault to close the gap and knock up any stragglers.
So the rotation is?
(R)Glacial Prison > (E)
Permafrost > (W)
Flail of the Northern Winds > (Q)
Arctic Assault for stragglers or gap closing.
For single targets we can use:
(Q)Arctic Assault > (W)
Flail of the Northern Winds > (E)
Permafrost.
Map Warding
Here i have listed where i oftenStealth Ward
- Stealth Ward. Stealth ward all the access ways whenever you can to show movement in all directions.
- Vision Ward. Vision wards can be hidden around the map behind trees and rocks, for instance by dragon, you can hide a ward behind the rock face and people often miss it.
- Free Ward. These wards should be place around these sort of locations and only used when necessary.
- Red Zones. I marked these as sometimes you just get pushed back too far, i drew a rough defensive perimeter i use and the
Stealth Ward markers are where i aim to get my team and myself to ward.
- Keep Baron warded at all times when pushed back. Use the jungler with a
Sweeping Lens trinket.
Summary
Sejuani is a fun and completely new way to engage supporting, even though she has poor attack damage the tank factor makes up for this. Often you might even be focused for fear you can out sustain a fight! If you have any question or comments feel free to ask.
Upvote if you enjoyed and liked this guide, if you're going to downvote let me know as to why and how i can sort this out. Remember this is my first guide. Thank you for reading.
EnjoySejuani supporting.
- CosMech.
If anyone can help me with the Abilities etc keep coming off the page and i'm not sure why in my code.
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