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Recommended Items
Runes: Main runes
1
2
Inspiration
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Main sums.
Flash
Ignite
Items
Ability Order Ability order
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Pyke
Sivir
Synergies
Ideal
Strong
Ok
Low
None
Sivir
Champion Build Guide
Introduction
Hello, and welcome to my guide! I'm sure many of you looked at this and were confused, thinking "does this really work?", and "why would you want to do this?", both of which are very valid questions. In this section I'll talk a little bit more about Rek'sai support, and try to explain how it can work.
Disclaimer: I don't think there is any one 'correct' way to play a champion, all of this is based off my personal experience playing Rek'sai and what I found to work best for me. There are so many possibilities considering runes, item choice, and play style, so what works for me might not work for others, and that's okay! My goal is simply to share what I've found to work for me when playing Rek'sai as a support, and hopefully this guide will find its' way to someone else who likes it! Criticism and feedback is also always welcome, as I am open to trying new things in terms of runes and builds. Anyway, I hope you enjoy this guide and find it useful in some way :)
Disclaimer: I don't think there is any one 'correct' way to play a champion, all of this is based off my personal experience playing Rek'sai and what I found to work best for me. There are so many possibilities considering runes, item choice, and play style, so what works for me might not work for others, and that's okay! My goal is simply to share what I've found to work for me when playing Rek'sai as a support, and hopefully this guide will find its' way to someone else who likes it! Criticism and feedback is also always welcome, as I am open to trying new things in terms of runes and builds. Anyway, I hope you enjoy this guide and find it useful in some way :)
Why Rek'sai support?
While Rek'sai is not the ideal support, mainly because she was designed to be a jungler, she can actually work really well in the support position. Her CC and mobility makes her good at engaging for your adc to follow up with attacking the enemy while they're knocked-up. Her main use as a support is her knock-up, which can be comapred to Rakan's knock-up in terms of engage and CC. She can also set up tunnels coming from the river, and going from bush to bush, in order to sneak up on unsuspecting enemies to catch them off gaurd.
Strengths
-amazing CC with her knock-up + glacial
-has some decent poke with burrowed Q
-can execute low health enemies who are fleeing if your adc is unable to kill them
-tanky build makes you harder to kill, you can fend of enemies and tank hits for your adc
-great ganking potential with tunnels
-also great at warding enemy jungle thanks to tunnels as well
-has some decent poke with burrowed Q
-can execute low health enemies who are fleeing if your adc is unable to kill them
-tanky build makes you harder to kill, you can fend of enemies and tank hits for your adc
-great ganking potential with tunnels
-also great at warding enemy jungle thanks to tunnels as well
Weaknesses
-is useless until she gets her knock-up
-is super easy to kite out
-won't be tanky till later in the game
-doesn't have as much utility as other support champs
-if you build tank you will do very little damage
-if you get hooked or pulled early game, you are almost certainly dead
-is super easy to kite out
-won't be tanky till later in the game
-doesn't have as much utility as other support champs
-if you build tank you will do very little damage
-if you get hooked or pulled early game, you are almost certainly dead
Tips and Tricks
-use burrowed Q to poke
-you can sit in a bush, then tunnel in to knock-up an enemy and catch them off guard
-is good for roaming and ganking other lanes with tunnels
-can tunnel into enemy jungle, place wards, and then tunnel out safely
-use R to execute low health enemies who are running, even if they're under tower you can ignite (if you need to) and flash out
-you can sit in a bush, then tunnel in to knock-up an enemy and catch them off guard
-is good for roaming and ganking other lanes with tunnels
-can tunnel into enemy jungle, place wards, and then tunnel out safely
-use R to execute low health enemies who are running, even if they're under tower you can ignite (if you need to) and flash out
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