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SHACO JUNGLE MONSTER-CLOWN SEASON v11.13
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Champion Build Guide
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind. Basic attacks deal an additional 20-35 (+0.15 per bonus attack damage) bonus physical damage (depending on level). This damage can critically strike.
Two-Shiv Poison deals an additional 15−50 (+10% of ability power) bonus magic damage (depending on level).
[Q] DECEIVE SHACO
After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals 25 / 35 / 45 / 55 / 65 (+0.25 per bonus attack damage) bonus physical damage. When striking from behind, Deceive is guaranteed to critically strike for 130% damage.
Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it.
[W] JACK IN THE BOX SHACO
Shaco creates a Jack in the Box at the target location, which becomes stealthed after 2 seconds. When an enemy comes near (300 range), the box will trigger, fearing nearby enemy champions for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and reducing their movement speed to 100, while fearing all other enemies for 2 seconds and reducing their movement speed to 60.
The box will also start firing at nearby enemies, dealing 10 / 15 / 20 / 25 / 30 (+10% of ability power) magic damage to them with each attack (increased by 10 / 20 / 30 / 40 / 50 against monsters, reduced by 50% against structures). If the box attacks only one unit, this damage is increased to 25 / 40 / 55 / 70 / 85 (+20% of ability power) per attack.
A Jack in the Box lasts for up to 40 (+5% of ability power) seconds while stealthed, or up to 5 seconds once triggered.
[E] TWO-SHIV POISON SHACO
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30% for 2 seconds.
Active: Shaco throws a dagger at the target enemy, slowing them by 20 / 22.5 / 25 / 27.5 / 30% for 3 seconds and dealing 70 / 95 / 120 / 145 / 170 (+0.7 per bonus attack damage) (+55% of ability power) magic damage. This damage is increased by 50% against targets below 30% of their maximum health.
[R] HALLUCINATE SHACO
Shaco stealths for half a second and creates a clone of himself nearby, which deals 60% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds.
On death, the clone deals 150 / 225 / 300 (+70% of ability power) magic damage to nearby enemies, while also leaving behind a nest of three Jack in the Boxes which activate instantly, fearing nearby enemies for 1 second.
The nest lasts for up to 6 seconds, during which the boxes attack nearby enemies, dealing 10 / 20 / 30 (+10% of ability power) magic damage per attack. This damage is increased to 25 / 50 / 75 (+15% of ability power) magic damage per attack if the boxes attack a single unit.