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Spells:
Ghost
Ignite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Description
Make sure to leave a comment if this build works out for you, I like it because its not the same old shaco builds I always see in games. Ive tried the other ones and they just never worked out for me. Maybe its my style of play but regardless this is a great build.
Main Spells I choose
Other Possible Spells
What not to get
I would just recommend staying away from everything else. I don't see a point to any of the other spells, like flash because you are already excellent at escaping, and promote doesn't do much good cause you are not a frontal attacker. And revive really isn't that useful in my opinion, especially if you play like I do your not going to die too often. So just stick with the ones up top
Im currently trying new things, so If I find something I like better than any of these I'll keep it updated. This is just what I use right now.
I usually
Deceive in and right after I hit I throw down a
Jack In The Box and then
Two-Shiv Poison I throw down a JB second because if by chance this is an enemy you quickly realize you cant take then that delayed fear will come just at the right moment for an escape. Or even to keep them from escaping. Use the bushes to your advantage. I've won many fights because I've retreated in to the bushes. Make like a George Washington and run if you need to. Remember, You don't have to win, just don't lose. Also keep in mind that your a spineless deceiving clown who would kill his own mother for a ice cream cone. Not a honorable spartan that charges into battle head on.
Usually if its a fight im scared I might lose I
Deceive in and then
Hallucinate and continue with the regular rotation.
Keep in mind that your very squishy so your going to need to good with your alt key to confuse the enemy as to which joker is real or fake.
Also since I am usually first place I like to get middle buff, even though you look really goofy with it, and it makes telling you from your ult very easy, the extra damage and the shield you get is too good to pass up. I nearly insta kill squishy characters with my decieve and two shiv combo. Throw your clone into the equation and you make for a very scary Shaco. If the team hasn't learned yet to not mess with you. They will.
One thing you need to watch out for are people like Tryndamere however. Never fight someone like him 1v1 you'll definitely have a story about how you got those scars after that battle. It will go "Well he hit me twice and, ya..."
Usually if its a fight im scared I might lose I
Keep in mind that your very squishy so your going to need to good with your alt key to confuse the enemy as to which joker is real or fake.
Also since I am usually first place I like to get middle buff, even though you look really goofy with it, and it makes telling you from your ult very easy, the extra damage and the shield you get is too good to pass up. I nearly insta kill squishy characters with my decieve and two shiv combo. Throw your clone into the equation and you make for a very scary Shaco. If the team hasn't learned yet to not mess with you. They will.
One thing you need to watch out for are people like Tryndamere however. Never fight someone like him 1v1 you'll definitely have a story about how you got those scars after that battle. It will go "Well he hit me twice and, ya..."
Early game
Your going to want to go top every time with shaco. I recommend running up and deceiving to your middle turret. Capture that, either alone or with someone else and then begin running to the speed boost. Right before you hit the speed boost I would pop my ghost. This ensures that you get up top just in time to help out your team, and since you have not boots at this time you've got the speed you need. If played right you should get 1-3 kills up top right at the starting. I like to look for the squishy or the weak player and jump on them. Throw down a Jack in the Box by the turret to ensure no one caps it and wreak havoc up there. Phage and Mana pot come in handy because of the extra Attack damage, and the mana to ensure you can stay in the game. Before I got the mana pot I would run out of mana too quickly to effectively kill up there.
Mid Game
Your going to be getting kills, harassing turrets and having a ton of fun. Usually if I see the majority of their team trying to take my bottom turret I wont help that turret. Ill go straight for their middle turret. By doing this you make a few retreat from bottom and it gives your team some breathing room. I usually don't secure the turret, but I do neutralize it. So when someone comes I deceive to a bush and wait for them to start capping. I put a Jack in the box in the bush and run out and two shiv poison. I keep up this rotation until either they get another team mate or get sick of you and try and attack you. At this point they've fallen into your trap. Once feared in your bush, deceive hit them, ult and watch them complain about shaco being over powered.Late Game
Basically there's not much more to say as far as game play in the late stage. Just continue on how you have been with shaco and you will be a major pain for the other team. And your team is going to love you!
I haven't taken the time to think of a good rune build yet. Basically all I have right now is crit damage and ability power runes. I figure that the crit damage is great for decieve, and since my build is less ability power than Ad why not give it a slight Ability Power boost to make him a more hybrid. Why fix what isnt broken? Its always worked for me; however I'm still experimenting with a few things to see if I can make him better.
What Im working towards getting right now is.
I want to get 9
Greater Mark of Critical Damage For its Critical Damage
I want to get 5
Greater Seal of Critical Damage For its Critical Damage
I want to get 4
Greater Seal of Scaling Ability Power For its Ability Power
I want to get 9
Greater Glyph of Scaling Ability Power For Its Ability Power
I want to get 2
Greater Quintessence of Critical Damage For Its Critical Damage
I want to get 1
Greater Quintessence of Scaling Ability Power For Its Ability Power
I also Chose the runes that give you more ability power, and Critical Damage at level 18 because lets face it. Compared to normal games, your at 18 very quick so that extra Critical And ability power come in handy.
What Im working towards getting right now is.
I want to get 9
I want to get 5
I want to get 4
I want to get 9
I want to get 2
I want to get 1
I also Chose the runes that give you more ability power, and Critical Damage at level 18 because lets face it. Compared to normal games, your at 18 very quick so that extra Critical And ability power come in handy.
Pros
[*] Great at escaping with the
[*] Great at assaulting towers
[*] Way more fun than going straight ad or straight ap
[*] Never failed to be first with this build
[*] All around damage output
[*] Targets have hard time running away
Cons
[*] Squishy, like any shaco
[*] Expensive
Shaco is best when you wait for a fight to initiate and then jump in. Try your hardest not to get caught initiating the fight. unless of course its a lone squishy or the people have near to no health. Shaco is great for deceiving in, hitting them with a few things and retreating into the forest to pick up a health pack and coming back to harass after the cooldowns are up. Always make sure you have a Jack in the box as a getaway plan.





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