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Spells:
Flash
Heal
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction







Greater Seal of Vitality x5- These help so called "squishy" champs have a little more hp coming up through the game. AD carries like Vayne generally don't have a lot of hp so a little help from runes never hurts. Increases sustainability throughout early game.


The masteries I run on Vayne are your normal AD carry masteries with the extra 9 points changed a little bit than most people. The first 21 points go straight down the offense tree and take the attack damage path. This helps with the AD that Vayne will put out and also gives a little life steal early game and a little extra damage. The additional 9 points that you will have left over are used in the defense tree. 2 go in each of the defenses (magic resist and armor) then the rest go into the hp per level and the flat hp boost. This extra hp helps a lot early game and make Vayne a little less "squishy" and make getting into fights a bit more encouraged.









I recommend that you get

















Very Important
The last item in your build if you should make it this far into the game is your choice. I usually make my decision based upon the other team. If they have AD carries that are fed and hurt then get a



Vayne has the ability to be an auto-click to win champ but can also be played skillfully to be a monster. Vayne's ability
Condemn stuns the enemy if shot into a wall. This makes Vayne very dangerous if fighting in the jungle. The easiest way to jump someone and kill them before they know what happens is a deadly combo. Use
Final Hour to increase your damage and also make you stealth out after using
Tumble. Use this stealth time to move beside the unsuspecting enemy and shoot them into the wall. Now use maybe one more tumble to secure the kill and then tumble out of the combat zone to safety. Nice easy kill and very skillful.
Many people don't utilize Vayne's stun capabilities to their full potential. Not only will it make killing champs easier but can also be used to escape if need be. Another nice trick is when champs are turret hugging. Your
Condemn shot can knock them into the turret and stun the champ. This makes killing a low hp turret hugger really easy by stunning them in front of the turret to assure that the turret can't attack you for long.
Tumble is also a very effective dodge technique as well as an offensive ability. You can use the tumble to dodge many champs skill shots. Nidalee's spear is a great example of a skill shot you don't want to get hit by. Time the
Tumble right and the spear will barely even graze your shadow. Another useful one to dodge is Blitz grab. Always good to dodge that one and with
Tumble it's simple.



Many people don't utilize Vayne's stun capabilities to their full potential. Not only will it make killing champs easier but can also be used to escape if need be. Another nice trick is when champs are turret hugging. Your




When it comes to team fights Vayne can be very useful or just plain terrible. Vayne is squishy as are all AD carries. You can't just go running up into the enemy team and expect to walk out like nothing happened. You have to stay in the back and do the damage while the enemy team is focused on your tank. You can also come up behind the team fight and pick off their healer or carry before they realize you are there and then pick off the enemy champs one by one. Vayne is a very good chaser with her passive so don't worry about being in the back of the pack because you will catch up fast.
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