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Shen Build Guide by Kar-zid
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Shen - The Eye of Twilight
Mercury's Treads next, gotta get boots early, obvious choice for survivability.
Now, with Hexdrinker (I very underestimated item, the effects are good for such a low price, and the passive shield can, whilst not being all that useful, save you in some tight situations, you COULD instead swap it with Wit's End, whichever you get first will help, but the passive on Hexdrinker is more useful earlier, as damage becomes too much for it's small shield to block later on.
Up next is the Frozen Mallet, good survivability, health that enhances his passive, and then a Warmog's Armor for more survivability and stronger passive. But, if you find your DPS and auto attacks are what's carrying you, and you don't need any extra survivability, a Madred's Bloodrazor can be used instead.
is used for it's healing, last hit ability, and the bit of damage. When used in a 1v1, you can heal and deal a lot of damage.
is, unfortunately, not very effective at all as an ability. It CAN be the difference between life and death, but not too often, and it can also block some damage when getting red buff, or solo dragon.
Keep in mind, you can dash over walls, so you may never need to burn your ghost or exhaust spells.
[*] Great chasing abilities.
[*] Can completely disable a champ for up to two seconds, enough to take them down with a good ally.
[*] Ability to jump walls
[*] His passive is great with any amount of health
[*] Naturally slower than most champs.
[*] Heal is very minor.
[*] His W can often be almost useless.
[*] To save your carries, occasionally you must sacrifice yourself
Sometimes, farming late game is too dangerous for Shen by himself, especially when enemies are farming there already, and so jungling at this point can give you a bit of gold and experience, as well as buffs.
If you haven't played Shen since the buffs, give him a go now, his bases are higher, and he's a solid champion.