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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Crystal Spires (PASSIVE)
Skarner Passive Ability
Introduction
Skarner is in my opinion one of the best Jungler in the League.
His Ultimate Abilitie is a great Way to open teamfights, and his W is great to tank towers and to do much damage.
I hope the Guide can help you to master Skarner the Scorpion in the Jungle :D
PROS:
Great Ultimate to open Teamfights
Very Nice W to tank Towers, Dragon and Baron
Your E is very nice for Teamfights, too, then all signed enemy Champions get more Damage when they get attacked.
CONS
Not that fast Champion without his W
Very squishy at the beginning of the game
His sting causes an ugly death
Great Ultimate to open Teamfights
Very Nice W to tank Towers, Dragon and Baron
Your E is very nice for Teamfights, too, then all signed enemy Champions get more Damage when they get attacked.
CONS
Not that fast Champion without his W
Very squishy at the beginning of the game
His sting causes an ugly death
Passive
Energize
Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy Champions. Attacking turrets will not trigger Energize.
Q
Crystal Slash
Active: Skarner damages all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.
W
Crystalline Exoskeleton
Active: Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.
E
Fracture
Active: Skarner damages all enemies in a line and marks them for 6 seconds.
If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.
R
Impale
Active: Skarner suppresses target enemy champion for 1.75 seconds, damaging the target. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the duration, the target takes the same damage again.
Energize
Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy Champions. Attacking turrets will not trigger Energize.
Q
Crystal Slash
Active: Skarner damages all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.
W
Crystalline Exoskeleton
Active: Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.
E
Fracture
Active: Skarner damages all enemies in a line and marks them for 6 seconds.
If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.
R
Impale
Active: Skarner suppresses target enemy champion for 1.75 seconds, damaging the target. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the duration, the target takes the same damage again.
BloodyAssassin
Skarner Guide
Skarner, the Scorpion
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