Skarner Build Guide by SnakeTastic
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Runes: Safe Scaling
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order E>W>Q
Threats & Synergies
Does alot of damage and is hard to beat because of her OP scaling
Can heal and poke Hard and do quite a bit of damage
Also has a lot of poke and burst damage but can be defeated with a good adc
cant do much against you and Watch out for his Passive if you or your adc kill him
Is Hard to fight because she can give the enemie team vision on you and your Adc and does alot of damage but with the right Adc she should be killable or just pull her into a tower to make her low HP and your adc finishes her
can cc you while you pull with your ult and deny alot of your abilites
has good poke and can be hard to kill but in late game she falls of
he cant do much against you but you cant do much against him either
Hes Annoying af and has so much damage hes one of my ban choices when playing skarner
has alot of cc can escape fast enough from tower with his slingshot when you pull him into a tower but cant do much damage against you
can become a huge problem because of his ult so play safe at lvl 6
can poke alot but his w and e isnt too hard to dodge so play a bit safe and try to not give him stacks otherwise he will kinda destroy you in late game
What a witch her shield blocks your R and E both your most important abilites and so annyoying with Q one of my bans too
She has high damage her e and ult slow enemies so you can pull with your ult or do lots of damage
You can stun them for him and then he can place his turrets and use his rockets or you can even pull them into his ult turret
Champion Build Guide
- can be a devastating Support if played right
- gets underestimated too much
- is a Unique supporter
- doesnt get played much so people dont know how to deal with him
- can protect the Adc Well because of his W and E
- you can help your whole team with your Passive / your crystals that are in the jungle
- cant do much Pre 6
- enemies can use your crystals that are in the map
- teammates could flame you for your pick
- if you fall behind its hard to make a comeback
- kind of dependent on the adc
and He has his ult your adc has probably become way stronger too so you can play more aggresively,and use your R to pull people under tower :)and let the adc finish the rest
These noble creatures were quite unlike any other. While individually they may have seemed primitive and aggressive, their arachnoid bodies held a wondrous secret—they existed as custodians of a truly ancient gestalt consciousness, perhaps one of the very oldest in Runeterra. Each brackern was host to a single magical crystal, which retained their memories, their hopes and dreams, and everything that made them who they were.
After the body’s death, the core of the crystal was buried with great reverence in the deepest valleys. There they waited for new, younger brackern to inherit them, and take up the mantle of all those who had come before.
So it was, through the eternal harmony of their crystals’ song, the brackern had all but achieved immortality.
The one who would become known as Skarner heard his crystal calling to him from somewhere beneath the earth. Day and night, he burrowed in a methodical pattern that covered the entire valley with intricate spirals, until his claws finally closed around a crystal larger than any he had seen before. Its surface was cracked and dull, yet the dim glow within it pulsed in response to his presence, and its song enveloped him.
When Skarner emerged once more, the crystal was fused with his body, and he was one with all his kin in a wordless meeting of countless minds. He could feel the magic of the material realm all around him—a deep connection to the world, like a low constant hum that resonated through every facet of his being.
Mortals, such as they were, knew and respected the brackern… but also feared them. They would sometimes leave offerings at the entrances to the valleys, which they named things like “the Crystal Scar” in their imperfect, fleshy languages. Over time, though, their focus began to turn toward conflict and conquest, and the brackern resolved to hibernate until this danger was passed. Even if the mortal races wiped each other from existence, it would amount to little more than a single, somber note in the crystals’ unending song.
And so, the brackern slept.
Then, without warning, the song became a scream. Skarner was jolted awake as explosions tore through the brackern’s hiding place. The land had become parched and barren, but mortals persisted—they came armed with fire and metal, delving down beneath the surface to hack the living crystals from his sleeping kin.
Skarner erupted from the sand in a frenzy. He killed many of the murderous thieves, and the rest fled in terror, leaving him to revive his dormant companions. But those brackern whose crystalline forms had been damaged died moments after they woke, and most of the others could not be roused at all, so deep was the trauma to their collective psyche.
He stumbled through the valleys in mourning, He was certain that, even if the magic of the crystals still endured, it would quickly fade in the hands of mortals.
Yet, as the sun broke over the horizon many weeks later, Skarner heard the faintest of echoes calling out in his mind. These were not the soaring harmonies he had known before, but a terrified, urgent keening, imploring him to act. He hesitated for just a moment, knowing that if he went in search of his stolen kin, then those who still lay beneath the sands would be defenseless…
But as the cries died away, he knew he had no other choice, and strode out eastward into the desert.
Though Skarner’s search is lonely, he sometimes hears the cold, disembodied song of a lost crystal drawing nearer, only to fade once more. It is a feeling that brings hope and anguish in equal measure, and he focuses his sorrow into unshakable determination, knowing that the survival of the brackern race is all that matters.