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Sona Build Guide by UncleOffmeta
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Threats & Synergies
Zed snowballs earlier than Sona, and doesnt give you space to farm or escape.
LeBlanc is a little bitch. She doesn't give you space to farm and can kill you very fast.
Heimerdinger is very dangerous because of his turrets. It's very unlikely you'll win against him, as you cannot focus him AND his turrets.
Sybdra is very dangerous because she has a big range to use her abilities. And she is able to stun before Sona.
Be very wary of Veigar. He builds up AP farming and killing champions. Plus, he can stun you from afar (and them blowing you up).
Stay behind your minions and you'll just have to worry about her Q (which can be devastating on the long run). Other than that, keep your cool. She can be dangerous, but avoid Charm and you'll be fine.
Close range and your ultimate counters hers. No worries here, the only worry is that her ultimate CD during early game is shorter than yours. Other than that, she's not a threat.
Beware him, but not too much. If you use Basic attacks to trigger his shield, he'll be open to your skills. Unless he uses tha wind barrier. In this case, just wait for it to end. Don't get too close, or he'll kill you.
I tend to keep cool against her. She's only a threat after she gets her ultimate. And by that time, I'm always around the tower. But she can kill you easily out in the open.
I'ts becoming rare to face Fizz, but beware. He gets ivulnerable too often and can close in too fast. With the ultimate ready, you're a sitting duck.
Annie stuns too often for you to do anything. Plus, she has a bear that follows you (if you're still breathing).
Well, I never see old Kassadin as a threat. Most of the times I faced him, he ran away more often than not.just stay behind your minions and be cool.
Malzahar is very dangerous because of his ultimate. Once it hits you, bye-bye. Aside from that and his silence, he's not that dangerous.
Avoid his Q and you'll win 100% of the times.
Teemo is kinda easy to face. Even when he blinds you, Power Chord still hits. Just be sure to heal often.
Another easy target against Sona. Avoid all you can and you'll win for sure.
Most of the times I faced him, I just lost because of ganks. Aurelion is very predictable and, for instance, avoidable.
Azir just poses a threat because of his soldiers. Aside from that, avoid them and you will win.
Anivia's passive can be very annoying, but her skills are not a threat. Avoid the stun and her ultimate and she cannot harm you.
Not so difficult once you get the hang of the signs he'll attack. And even then, your heal should be able to overcome the damage in the early game.
I'ts too easy to avoid her spear and, thus, too easu to avoid her damage.
Against Orianna, you just have to worry about Her Q and her ultimate.
Ziggs is more annoying than difficult. But moving diagonally should help you evade most of his abilities.
Everytime I faced him, It wasn't so hard. Focus on avoiding his laser beam and you've got yourself a win.
Start with Doran's Ring. I really don't like Doran's items, but the ring is special, as it gives you Mana Regen passively and when you kill a minion. Buy the ring and two potions. Be sure to get your totem. Junglers tend to storm mid too often when you're playing as Sona. Now, start saving money for the Catalyst of Aeons (or the Blasting Wand), but be sure to finish Rod of Ages first. It will give you health, mana, AP and it scales overtime. It will also give you a steady regen of mana and health.
Once Rod of Ages is finished, go for the Tear of the Goddess. Now you can spam abilities at will. As we won't be using boots, Song of Celerity will be your main passive accumulator. And you will need mana for that, so the Tear is a natural choice. Now you save everything you can to finish Lich Bane. Mana and the ability to rise the damage of your passive is just too good to let it pass. At this pont, you're probably very strong and enemies are runnig from you.
But we haven't quite finished yet. Next on the list is Nashor's Tooth. CD Reduction, Attack Speed and a nice little damage on your basic attacks. It's very good to clear big waves of minions, now that you're probably starting to face them. And then, Morellonomicon. More mana and CD Reduction. You're probably thinking I'm a crazy guy, burning up 10% CD Reduction. The thing is, there aren't many items that give mana, CD Reduction of 10% and a good ammount of AP. And that mana is going to be very importanta in a minute, when we finish Archangel's Staff. It will give you even more AP.
Now we're finishing, so you should probably think about finishing Archangel's Staff. Tear of the Goddess should be almost filling up (if it's not full already). Now, Archangel's Staff gives you AP based on the ammount of mana you have, and we've been building up mana for quite a long time now. This shold give you an already whooping ammount of AP as soon as you finish it, and we still have room for Rabadon's Deathcap, which will take everything you've been building up om AP so far and give you 30% more, with the advantage of adding more 120 (+30%) AP.
Now, you should be wasting enemies like no one, and we can still buy the Elixir of Sorcery, so you can rack up even more AP. with that, your AP count must be over 1000, which will make you a preety and silent glass cannon, exploding everything in front of you, but easily being broken in the process.
1- Max up Hymn of Valor as soon as possible.
2- Crescendo should be top priority once it's available.
3- Song of Celerity should be the second maxed up.
4- Aria of Perseverance should be the last maxed up. Unless you're having problems with health, then you should take one or two levels on that before maxing Song of Celerity.