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Spells:
Ghost
Ignite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Pros / Cons
spaaaaaaaaaaaaaace |
Pros
![]() + Spammable ![]() + Very quick movement around the map with ![]() + Has a lot of lane sustain with ![]() + Good knockback, again using ![]() + Great damage + fear in teamfights using ![]()
Cons
![]() - Not very tanky untill ![]() - Can get beat easily by people with true damage ( ![]() ![]() - If CC'd, ( ![]() |
greater mark of desolationx9
Armor Pen is very good for ANY solo top, and comes in handy in the early game, where some people might start with Cloth + 5 pots, and is also useful just to pierce through the default armor they have.
x9
Along with your armor pen, armor will make just a bit harder to kill. This with your Glyphs, and
Spirit of Dread, you will have incredible lane sustain.
x9
Again, you will have more lane sustain against ap tops (
Vladimir, for instance.)
x3
Also for lane sustain and a bit more tankiness overall...
Armor Pen is very good for ANY solo top, and comes in handy in the early game, where some people might start with Cloth + 5 pots, and is also useful just to pierce through the default armor they have.

Along with your armor pen, armor will make just a bit harder to kill. This with your Glyphs, and


Again, you will have more lane sustain against ap tops (


Also for lane sustain and a bit more tankiness overall...
EARLY GAME
Good for extra health, damage, and a bit of extra lifesteal. This is an optional item, if you wish, you could get
Boots with
Health Potionx3
For some extra lane sustain, this is an OPTIONAL item, you dont HAVE to get it if you don't want too.
This is a very useful item to lower CC amount, or against AP casters. If you are up against somebody with hardly any CC (I mean stuns and slows.) then grab
Ninja Tabi.
Gets this against an AD solo top, the slow on it is very useful as well, if you want to get it just for that part. (which I do not recommend), if you are going against an AP, grab
Hexdrinker
MID GAME
This is your main damage item, you get AP (for W and R) and AD (for auto, and Q), along with movement + attack speed. It's a GREAT item for
Hecarim. (If you started with
Hexdrinker, you will have
Maw of Malmortius instead.)
A tanky item with mana, which is a very good grab for
Hecarim.
A good item for survivabilty in teamfights (or sustain if you're still laning...), and it will eventually be built into a
Bloodthirster.
A mix of mana, and lots of armor. A perfect mix for
Hecarim. This will boost your survivability by about 50%, at least! And with the mana, you will be able to spam Q more! hurray!
LATE GAME
A bit of magic resist and attack damage. grab this for their AP casters.
A bit more mr and ad than
Hexdrinker, plus the passive for +1 AD for every 1.5% hp missing. It's a must grab.
More lifesteal and AD, with a combination of the passive, is a great (also optional) damage item for
Hecarim.
The final item for your build! Armor and Crit-chance, this item is to finish all of your tankiness and damage off!

Good for extra health, damage, and a bit of extra lifesteal. This is an optional item, if you wish, you could get



For some extra lane sustain, this is an OPTIONAL item, you dont HAVE to get it if you don't want too.

This is a very useful item to lower CC amount, or against AP casters. If you are up against somebody with hardly any CC (I mean stuns and slows.) then grab


Gets this against an AD solo top, the slow on it is very useful as well, if you want to get it just for that part. (which I do not recommend), if you are going against an AP, grab

MID GAME

This is your main damage item, you get AP (for W and R) and AD (for auto, and Q), along with movement + attack speed. It's a GREAT item for




A tanky item with mana, which is a very good grab for


A good item for survivabilty in teamfights (or sustain if you're still laning...), and it will eventually be built into a


A mix of mana, and lots of armor. A perfect mix for

LATE GAME

A bit of magic resist and attack damage. grab this for their AP casters.

A bit more mr and ad than


More lifesteal and AD, with a combination of the passive, is a great (also optional) damage item for


The final item for your build! Armor and Crit-chance, this item is to finish all of your tankiness and damage off!
Skill Explanation
|
Easy
Medium
Hard
gg
Akali-Akali can easily be beaten by a good
Hecarim. The thing about
Hecarim. is that, he can kill anybody that gets close. If
Akali pops her
Twilight Shroud, you can simply run into her shroud and Q+W.
Fiora-At lower levels,
Fiora's
Lunge can harass
Hecarim very bad early game. She also has as much survivability with her passive
Duelist. Also with her
Riposte, she can reflect your power auto attacks. She can also win exchanges with
Burst of Speed, or
Blade Waltz. Although, if she's bad, you can win. That's all.
Jarvan IV-This guy can be kinda difficult later on. He wont do much untill he levels his q/e a lot with his
Dragon Strike+
Demacian Standard combo. He can also
Cataclysm you for a good amount of damage, although, you can beat him early game and late game if you build armor/lifesteal. You can also ult out of his ult if you really need to.
Lee Sin
Lee Sin will absolutely DESTROY YOU! He can get in and out with his
Sonic Wave and Safegaurd He can also get lifesteal with
Iron Will. He also has a slow with
Cripple, and slows are the direct counter to
Hecarim. Avoid getting even CLOSE to
Lee Sin, and have your jungler baby sit top. If you can get a lot of kills off him, you might just win.
[Please note, these are based off of personal experiences. As I encounter more solo tops, I will list them here.]
Medium
Hard
gg
























[Please note, these are based off of personal experiences. As I encounter more solo tops, I will list them here.]
Thanks for reading! This guide is a work in progress!
I'll be adding more content to Runes, Masteries, Items, and I'll add a segment for Summoner Spells. I'll probably add an area about Farming as
Hecarim, and, to finish it off, and a list of solo top ranks against
Hecarim.
Sorry for it being so unfinished, but, before I finish this, I wanted to know what people think of it before I finish it.
(This build may not work for you, but it works for my playstyle. Please try it before rating it.)
I'll be adding more content to Runes, Masteries, Items, and I'll add a segment for Summoner Spells. I'll probably add an area about Farming as


Sorry for it being so unfinished, but, before I finish this, I wanted to know what people think of it before I finish it.
(This build may not work for you, but it works for my playstyle. Please try it before rating it.)
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