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Spells:
Heal
Teleport
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction

AND NEVER FORGET TO WARD THE RIVER IT CAN SAVE YOUR LIFE !!






Level of Threat: Medium



Level of Threat: Medium



Level of Threat:Low






Level of Threat: High


Level of Threat: Medium






Level of Threat: Medium




Level of Threat: Medium
Mumu Mumu also in many cases is played as a support. Thanks to his



Level of Threat: High




Level of Threat: High
Early Game: Always Try To stay behind your ADC, and try to move with him just like in a Dance. Keep the river warded, you can put the ward in the bush or between the dragon and the bush for a little more heads up. Also if needed ward the bush below if you notice that their support is poking a lot from there, Just a for a heads up of what he is about to do. And heal efficiently, not just after one hit by few minions but a legit full heal that you are able to do. Try to stun the enemy or give ADC a boost in mama if needed with
Infuse.
Mid Game: If you pushed the lane and killed the tower and have a free roam, still don't forget to ward and if you notice that the enemy team wards too buy
Oracle's Elixir to limit their view of the map. Again Always stay behind your team so you could heal them and not really take the damage your self. Also keep an eye on all of your team mates especially if some of them are low hp. Use
Wish to heal them if needed but first make sure if if they REALLY need it, because you might need your
Wish later own.
End Game: Do everything as you did, and just try to save your team from dying and keep them alive as long as possible. You can stop warding around the map if you are losing or winning, just have 1 or 2 wards around Dragon and Baron, just to still see if the enemy team wants to take ether one of them, or tell your team to take it as soon as they re-spawn. If everything is going well you can stop with the wards and just push to the win! If you are losing badly stop the warding too and just try to have fun at the end as much as possible!!!!!

Mid Game: If you pushed the lane and killed the tower and have a free roam, still don't forget to ward and if you notice that the enemy team wards too buy



End Game: Do everything as you did, and just try to save your team from dying and keep them alive as long as possible. You can stop warding around the map if you are losing or winning, just have 1 or 2 wards around Dragon and Baron, just to still see if the enemy team wants to take ether one of them, or tell your team to take it as soon as they re-spawn. If everything is going well you can stop with the wards and just push to the win! If you are losing badly stop the warding too and just try to have fun at the end as much as possible!!!!!


The most effective ADC partner I found was




+ Good Heal
+ best heal in the game
+ global healing can save allies even if you're not near
+ very annoying to the opposite team
+ silence
+ can grant mana to allies
+ great debuff on Starcall
+ Starcall has spammable damage
+ stacking CDR will be more valid than ever
- low damage early game
- you will not be allowed to farm
- long cooldowns on all skills except the only one that's not very useful at early levels...
- painfully long cd on heal
- all AP ratios are semi-low
- squishy early till mid game
- often focused
- can't use Infuse on herself anymore
+ best heal in the game
+ global healing can save allies even if you're not near
+ very annoying to the opposite team
+ silence
+ can grant mana to allies
+ great debuff on Starcall
+ Starcall has spammable damage
+ stacking CDR will be more valid than ever
- low damage early game
- you will not be allowed to farm
- long cooldowns on all skills except the only one that's not very useful at early levels...
- painfully long cd on heal
- all AP ratios are semi-low
- squishy early till mid game
- often focused
- can't use Infuse on herself anymore
Just a quick look over the Masteries. I went 0/9/21
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=0-2-2-0-4-0-0-1-0-0-0-0-0-0-0-0&tree3=1-3-3-1-0-3-0-4-0-0-2-0-0-0-3-1&v=2
Going with The Magic defense and Physical Defense with cool down reduction and additional gold in the begging and over 10 seconds. Because your ADC would take all the minions but yu need to buy items too and that's how you do it.
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=0-2-2-0-4-0-0-1-0-0-0-0-0-0-0-0&tree3=1-3-3-1-0-3-0-4-0-0-2-0-0-0-3-1&v=2
Going with The Magic defense and Physical Defense with cool down reduction and additional gold in the begging and over 10 seconds. Because your ADC would take all the minions but yu need to buy items too and that's how you do it.
What I usually go With
With Heal you can help your Adc survive while your other heals are on the cool down. I would suggest you use it in the most critical times, after all of your other heals. As with teleport it just helps you go around the map and help your team in ganks or save someone or just for the push.
Can Also Take This
Flash could be useful in running away or it can save you that few units to get to the place faster, or just jump around to evade the attacks.
Exhaust is useful for not letting the enemy run away and help your ADC pick up the kill and not chase the enemy for too long.
But i would suggest in taking the first two just because more probably for your team to stay alive.


With Heal you can help your Adc survive while your other heals are on the cool down. I would suggest you use it in the most critical times, after all of your other heals. As with teleport it just helps you go around the map and help your team in ganks or save someone or just for the push.
Can Also Take This




But i would suggest in taking the first two just because more probably for your team to stay alive.
http://img405.imageshack.us/img405/7272/lolmapv.png
The places you should ward but don't really have to because it would be just the waist of money. The most important is your river bush and the bush right on top of your tower. Also put wards near Dragon and Baron, just to see if the enemy team tries to take it, so you can steal or stop them from taking in it.
If your jungler gets Wringgle's Lantern they should ward some of the places too.
The places you should ward but don't really have to because it would be just the waist of money. The most important is your river bush and the bush right on top of your tower. Also put wards near Dragon and Baron, just to see if the enemy team tries to take it, so you can steal or stop them from taking in it.
If your jungler gets Wringgle's Lantern they should ward some of the places too.
Again this is my first guide ever so hope it actually helps if not plz tell me how i can improve on this and make it look better. This is the way i play
Soraka and many people play her differently but i like it this way. Thank You For Reading This Guide !

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