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Spells:
Flash
Smite
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Threats & Synergies
Elise
She has no trouble sustaining through the jungle so her invading the jungle early spells death for you. Just be wary of her and do your best not to be caught in small skirmishes with her. Sustain your allies as much as you can.
Introduction
PROS:
-A secondary support for your team
-Even if you fall behind, your heals are still valuable to your team.
-It's fun
-If you pull it off, you have something to brag about
-Does really good damage alone.
-Good at counter ganking and keeping allies alive especially from across the map where she can just press R.
-Not many think you are going to do this.
CONS:
-Requires a certain team comp in order to be successful
-You may get raged at for picking Soraka jungle
-Not for serious play (don't play this in ranked)
-Clears are slow and require you to kite very precisely
-If you get a bad leash it can be really bad for you
-Easily countered
-Meh ganks
-Hard engage destroys her
-Will lose duels 1v1 to most junglers out there
-Not easy to play well.
Flash: You have no escapes as Soraka and if you are caught, you are dead.
Heal: This is an option to get in place of flash if you think you will need it in the game but I would not sacrifice your only means of escaping. Your clears are already pretty slow and if you don't kite properly you will get very low or get executed. Getting heal may prevent some of that.
Astral Infusion (W): Your purpose is to heal and assist your allies. It cannot be self-cast so getting this at level 2 or 3 is pretty useless. Skip this ability, and then get it at level 4 and start maxing it second after Q.
Equinox (E): It is hard as hell to root your enemies in it, but you should really just be using this as a zoning tool. I feel like this is the worst part about Soraka's kit. It is useless on jungle monsters but you do need to get a second ability at level 2 so go with this one since it's better than nothing.
Wish (R): The bread and butter of this champ. You use this skill to get some sweet assists from your laners even though you're helping them survive a little. It is the best you can offer; a global heal.
Ranger's Trailblazer: On junglers that struggle in the early game and off meta junglers especially you will definitely need this item if you want to have any hope of surviving. You do not want any of the other jungle items on Soraka because she doesn't 1v1 people, plain and simple, and she doesn't want to be in a position to get engaged on if she's close enough to smite them. You want to play her very defensively and shoot out skillshots in the back with your carries while simultaneously keeping them sustained. You can't do that if you don't sustain yourself too. You know what they say, put the mask on yourself first before your children.
Runeglaive: I think building AP is excellent on Soraka. She can deal a good amount of damage on her own. She can kite pretty well because she can stay very safe too while doing it.
Cinderhulk: Not a bad build considering half your build is going to be tanky anyway, so more health doesn't hurt. Especially into a team comp that can burst and hard engage. You definitely do not want to be glass cannon.
Mobility Boots: You are going to be running a whole lot. Either to lanes to help counter gank and keep your allies alive, or running away from the enemy jungler that is trying to kill you. This is the best item for you early game.
Mercury Treads: I don't think Soraka really needs this item because she won't be in a position to get cc'ed and she's rarely a target in team fights, but this isn't a bad choice to get if you feel like you're not going to be safe.
Ninja Tabi: Same with Mercury Treads, but keep in mind even if teams are full AD, they're not all fully AD. There is some cc that they bring. It's just not optimal to build in most situations.
Sorcerer's Shoes: More damage? Why not? If you and your team are ahead, you can afford to get more damage for yourself.
Rylai's Crystal Scepter: Best kiting item in the game right now. If you don't build it, you can't fight well. This way, you can provide slows for your team when dishing out your Qs. It's more reliable than your E (anything is more reliable than Soraka's E) which is so easy to get out of.
Mejai's Soulstealer: Is someone about to get a kill in another lane? Just press R and watch the stacks roll in. Would not recommend rushing this item, but it is very niche if you and your team are snowballing.
Rabadon's Deathcap: Just more AP, what else would you need?
Luden's Echo: It helps dealing burst damage to units and clears become a whole lot better. It's not best to rush this item unless you are ahead.
Zhonya's Hourglass: You probably are not going to get this item because if you are ever in a situation where you're getting picked off or you're dying easily, this really shouldn't be an item you should rush. It's more of a bait tactic to use rather than a defensive item. Just, say, if the enemy were trying to go for you, just Zhonya's and then ult, and turn the fight against them. Boom. You just baited them.
Defensive Items: As stated above, you will need to integrate defensive items into your build. The more utility you have, the more useful you will be to your team other than just damage. Locket, Frozen Heart, Banshee's, etc are great items. As for Randuin's, I don't believe that you will ever be close enough to a fight where you need to use the active for a slow, unless you are chasing a target down. But, Righteous Glory is a great tool for initiating when you don't need to be in the front line to engage. You are mostly using this item to rush in or run away with your team.
You are not an aggressive jungler. All you're really doing is just keeping your allies alive and kicking. You don't really deal a lot of damage and you don't exactly provide that much threat to the enemy. They might think "wtf soraka jg? I can take this" This may lower their sense of security because you are not there to deal damage to him. You're simply there to lend your assistance and buff and heal your laners. Counter ganking is pretty easy to do though. You don't even need to be in the lane at the exact moment the enemy decides to gank. You can just throw your ult down and that should give your laners the opportunity to run back to safety, if they haven't over extended or blown flash. At least it was worth a shot. When your laners are about to secure a kill 1v1 or 2v2, you should just ult and that would be your assist and "gank" for the day.
For the rest of the game, just play it out how you would as a support. Heal your laners, grab objectives whenever possible. You don't have good siege or hard engage, you are just sustain and damage because you are simply a very defensive champion. You don't even have substantial cc to be able to help in engaging. Disengaging is very hard to do, but that just means you have to find the right fights. Soraka does very well with both hard engage comps (cause she can keep them all sustained and they will be doing most of the work) and poke comps (she just needs to keep them all alive while her team just keeps on poking down the enemy).
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