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Spells:
Flash
Clairvoyance
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
This guide will turn one of the most underrated champions into a beast. Just so you know: I've been playing Soraka for a while now (for around 300 games) so I know what I'm talking about.
This guide will also change as much as possible.
NOTE: READ THE GUIDE IF YOU DO NOT AGREE WITH SOMETHING IT MIGHT BE IN IT.
Also feel free to give CONTRUCTIVE critisism. It will require comments to vote so please make your comment useful.
* To know when to heal and when to stop healing (overheal is NOT good)
* When to use your
* A supporting sense, you do not want to attack the enemy without help (or in rare occasions...)
* To be a nice person
* Patience, Learning to MASTER Soraka might look easy, but a good Soraka is hard to find, but people will love you when you are.
You DO NOT want:
* Bloodlust: be greedy and you will probably fail
* extremely aggresive teammates, they will blame you for not keeping up with the healing trust me
Soraka has here
The point I'm trying to make is: Why would you screw up her already amazing abilities with items like
PROS:
* You have strong healing
* You can be annoying like hell if you use
* You can rip apart magic resistance with Stacall
* When your good you will be loved by your team
* The enemy team won't like you
CONS:
* Besides
* Early game can be bad if your laning partner is to aggresive
* Despite not wanting to last hit, you love good farm
You might have been wondering why I take NOTE: It's a good thing to let your party-members know you took
I take this one second, because you might have already been taking damage. Heal up as much as you can.NOTE: Use
This little toy absolutely destroys the enemies magic resistance and deals quite a lot of damage. Also think about my combo: KEEP IN MIND THAT PICKING YOUR SKILLS DEPENDS ON THE SITUATION, LOT'S OF DAMAGE = FASTER MEANS A FASTER
Why i take these (secundary) marks is because the primary's aren't really useful to Soraka, the only primary marks are for physical damage or magic penetration, you want more AP for your heals as magic penetration wont affect
These are for more mana regeneration, although you have
These are for pretty much the same reason as the marks. The only difference is that these ARE primary runes.
These reduce you cooldown by a rough 7,17% which means you can use your abilities more (1.5 seconds less cooldown on
It increases your
Gives you increased mana.tip: or +10 energy if you are a ninja like
You are a pretty slow champion so this will help you run away or towards enemy champs
This masterie will give you more mana regeneration
Because I have to waste a point, so I choose to get more gold instead of 1 silly percent of Spellvamp.
As support you won't get to farm as much as carries already so you' should level faster.
The more mana you have the more health regeneration is basicly what this does.
reduces your cooldowns with 6%
reduces the cooldown on your SUMMONER spells
I want more AP and more Cooldown reduction so here we have it
More cooldown reduction!NOTE: only with your runes and masteries you now have 17.17% cooldown reduction, which means your cooldown on
It gives you early game health, mana regeneration and even ability power.NOTE: Try to stay in lane untill you get 1050 gold for the next item
They make you run faster and reduce your cooldowns by 15%
As mentioned before the combo with
If the enemy team hasn't surrendered by now, this toy will probably make them. Your Ability power will go through the roof which increases your heals and damage.
Here we have it: even more Ability power and more another 20% Cooldown reduction.
NOTE: the last item is almost always different.This increases your heals on yourself and reduces your cooldowns by another 10%
NOTE: Have you noticed your cooldowns are now reduced by 62,17%?
early game there are a few ways to use it:
1) When you are under attack: use it to disrupt their damage
2) When your allies mana is low: use it to refill his
NOTE: Try to always cast it on your ally, your mana regains as much whether you cast it on an ally or on yourself, so why not help your team.
In teamfights however I think
Always use this to heal up your ally look who is most likely to die. For example: a
Here is where much
A global heal, you will have to get used to keep an eye on all health bars, use it when you see your allies will kill someone it will give you a support (and thus money)
NOTE: This can screw up
1) Your a support you DO NOT last hit minions, let your carry do that
2) use
3) In early-game use
4) In teamfights, use
5) use






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