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Spells:
Ignite
Flash
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
Soraka, The Starchild
Hello everyone, and welcome, to my first ever champion build/guide on Soraka. This guide encompasses the recent changes to Soraka's moveset. Keep in mind that this is my first guide ever, so don't criticize too much, although constructive comments are very appreciated.
This guide is made as a mage-dps build for Soraka, it's not the conventional support build so don't think that's what I'm trying to do here. It's a different way to play her which I have more fun with.
On with the guide!
Pros
- Shreds though people's Magic Resist with
Starcall.
Starcall is now spammable, does more damage and has a much larger range.
- Has a silence with
Infuse (which also does decent damage now)
- Has a global heal
Wish which can be used to save people in a tight spot.
- Can survive extremely well in a fight, especially if played right.
- Can farm extremely well.
- Dominates lanes.
- Not a hard Champion to learn at all.
- Extremely fun to play.
Cons
- Very squishy.
- If the team is smart and focuses you, you have to be very careful.
- The AP ratios on
Astral Blessing and
Wish have been dramatically reduced, making her healing sub-par.
- Very hard to last-hit minions without using abilities.
- Needs at least a decent team to be able to win.
Runes




Greater Mark of Magic Penetration: Magic Penetration is obviously a very good choice when building offensive Soraka, as all her abilities are based off AP.
Greater Seal of Scaling Mana Regeneration: These can be changed out for something else if you want, I just like the bonus Mana, especially since her
Infuse doesn't grant her as much mana now.
Greater Glyph of Cooldown Reduction: Because her
Starcall is spammable, and the mana cost is so low, I like to be able to spam it more. These can be substituted for
Greater Glyph of Scaling Ability Power or
Greater Glyph of Ability Power if you want.
Greater Quintessence of Ability Power: More Ability Power = more damage.
- Consecration (Passive): This passive is very helpful for early levels especially. If you get into a level 1 team fight, you'll be happy this is your passive, and so will your team.
Starcall (Q): This is your main damaging ability. This ability is so good for farming too. It shreds enemy MR making it do more damage every time and helping out in team fights a lot. The cooldown just got reduced, the base damage increased, the AP ratio increased, mana cost reduced and range increased. Very spammable. Very damaging. Very awesome.
Astral Blessing (W): This ability just got nerfed. AP ratio sliced in half, cooldown doubled. Basically you get the heal 1/4 as much as before. The heal is not good anymore but it's still better than not having a heal at all. Very underwhelming.
Infuse (E): This ability is awesome. The ability ratio just got increased, the cooldown reduced. Both awesome for this damage build. It did get a nerf though too. The silence last 0.5 seconds less at max level and you no longer get double mana when casting it on yourself. Still a great ability though.
Wish (R): Ahh
Wish, the Anti-
Requiem. The mana cost has been reduced by 100 at all levels, which is hardly noticeable. Oh yeah! The ability ratio got cut in half. Still works to save teammates and is still one of the higher scaling heals in the game. Still useful.




We want to max out



My Item Build:
-
: We want these for the Magic Penetration so our spells can do even more damage.
-
: This is what we want to get ASAP because it grants more as the game progresses. It also helps laning a lot. This item gives us health, mana, and Ability Power. All around great item on Soraka.
-
: One of the best items for the new
Soraka. This items gives us survivability and damage, the two things we need most. On top of that, all our spells slow the enemy! You haven't played
Soraka until you've chased someone down with Starfall with one of these in your inventory.
-
: Once you've gotten this item, you will be doing some ridiculous damage. I've usually won the game at this point but if you manage to build one of these, it's on.
-
: Another heavy AP item that also gives armor, and a sweet activate. I'll build this before
Rabadon's Deathcap if I'm being focused or dying too much.
-
: One of the best items you can build on pretty much any Champion. With all the AP you're gonna have from all the other items, you need some survivability.
Banshee's Veil is, in my opinion, the best choice.
Early Game: Laning
We usually start with






Mid Game: Farming/Team Fights
Around level 11 we'll usually still not have gone b. If we haven't we definitely want to now. Usually have the first tower in our lane gone and am approaching their second one. With







Late Game: Winning the Game/Team Fights
Most games we don't even get into the late game. Usually it's early surrenders for the other team. In the case that it does go to late game, we just keep farming up the minions and playing the same role in team fights as we did before. Be sure to keep the vital areas of the map warded because map control is probably the biggest part of winning this game.
In Closing...

Upvote if you liked the guide, and please only downvote if you really think it's deserved. If you do downvote, please let me know what concerns you have with the guide so I can fix them. This is my first guide so I do appreciate any constructive criticism.
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