This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Jhin Build Guide by Cjmomo
STRESSHACKING'S GUIDE TO JHINSANE DAMAGE
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
Ashe is easily beat by jhin if you have a little bit of patience, and can use your auto attacks to poke.
As long as you don't let graves get in your face, you should have a very easy time beating him. You nearly match him in damage, but have much longer range.
Git gud. Just kidding. Most Jhin's go for their lotus trap before upgrading Q twice, and you can use your extra damage as a form of punishment against your lesser counterpart.
Caitlyn is dangerous to you because she outranges you, but if you trade out one auto attack for one auto attack, you will win the trades every. single. time. (j=Just watch out for her traps please!)
His raw damage is unmatched by any in league, which makes him a beast in the early and late game. Try to chill near tower, and farm unless you and your support are confident that you can win an engage.
Lucian has more mobility than you and more poke, but if you play smart and dodge the beam from his Q you should have a decent time in lane.
Miss fortune does crazy damage just like you. Make sure you stay out of the range of her double tap and you will most likely out trade her in lane.
Brand, just like all damage supports, are tough to deal with in lane. But if you can dodge his abilities it makes his entire kit useless.
Stay behind your minions to avoid his Q and you shouldn't run into a huge issue with Ezreal.
Her sustained damage will beat out your burst in the early and mid game but into late, you will with able to wipe jinx off the map. Make sure to avoid her Flame Chompers and her Zap! and you will be alright.
You match Quinn's damage, and have more range. Just avoid her Q by standing behind your minions and you will be dandy.
Just like any adc, when playing Jhin you want to avoid blitcrank's pulls at all costs. When he hits you, it's over. But if you do not let him hit you, you make him completely useless.
Be VERY careful when facing Leona. She has a stun engage, a stun Q and a stun Ult. Stuns are not fun when playing a character that has no blinks, leaps, or dashes, and can be devastating in lane. Do your best to avoid Leona's grapple and try to survive until you get some items. After that point, it's okay to try and duel.
Introduction to "The Virtuoso"
I've always felt at home bringing Fleet Footwork on Jhin because of his lack of mobility. If you bring Fleet Footwork you have a much smoother time in lane because of the sustain it gives you, and it's a lot easier to run away or engage, whichever is needed at the time. Same goes with celerity. You have no dashes or leaps on jhin so you have to rely on your movement speed from runes, and your crits. Celerity makes it easier to move around the map, and gives you a few extra AD. Coup de grace is a must have on jhin because he has his own version of coup de grace in his kit with his passive! "The fourth attack is guaranteed to critically strike, dealing 15 / 20 / 25% of the target's missing health as bonus physical damage." This just increases his burst damage for squishies and his dueling potential.
Finally, Jhin's ultimate: Curtain call is a long range version of his passive! four shots total, with the last one being a crit. What's different is that Curtain call's final shot critically strikes for 200% damage. Unaffected by the damage reduction in Jhin's passive.
Duskblade of Draktharr, Lord Dominik's Regards, and Death's dance, are all for raw damage.
You can replace with if you want more damage, but the movement speed is better in most cases, since you deal crazy damage without
You can also replace with if you prefer the extra range and movement speed, but the attack damage and true damage it adds is very important to your burst potential.
is secret op on jhin