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LeBlanc Build Guide by Yeodan

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League of Legends Build Guide Author Yeodan

Support LeBlanc

Yeodan Last updated on November 13, 2017
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Cheat Sheet

Support LeBlanc

LeBlanc Build

LoL Path: Domination
LoL Rune: Electrocute
LoL Rune: Sudden Impact
Sudden Impact
LoL Rune: Eyeball Collection
Eyeball Collection
LoL Rune: Relentless Hunter
Relentless Hunter

LoL Path: Sorcery
LoL Rune: Celerity
LoL Rune: Scorch

+12 Attack Damage or +20 Ability Power, Adaptive

LeagueSpy Logo
Middle Lane
Ranked #41 in
Middle Lane
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to LeBlanc with this build

Show all
Threat Champion Notes
Blitzcrank Not that dangerous for you, but you cannot protect your carry.
Leona Not that dangerous for you, but you cannot protect your carry.
Thresh Not that dangerous for you, but you cannot protect your carry.
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I'm still figuring out the best way to play LeBlanc support.
It's not an easy champion to play as a support and it's really easy to totally ruin games if you make mistakes.
If you play well, she's great and will be very useful to your team.

I've been playing LeBlanc support since the end of S7 and am now still enjoying her greatly at the start of (pre) S8.
I feel the new runes have made assassins a bit stronger, so LeBlanc becomes more viable as a support.

I'm currently bouncing around in Gold but I'm sure I can make it at least to Plat playing LeBlanc support.

I will try to keep this guide updated as I play along.

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Why? - Pros and Cons

Why play LeBlanc support?


  • She's fun to play
  • Has a lot of burst damage throughout the game, even as support
  • Can help keep away threats from your carries with double snare
  • Deals a lot of damage to tanks when rushing Void Staff
  • Can pick off squishies if they aren't careful
  • Can jump around to outplay enemies
  • Is very good when the jungler ganks your lane, jump forward and snare for free kills
  • Can roam very well and be useful all over the map

  • People will think you're trolling
  • People will flame and report you, even if you play well
  • You're completely useless if your ADC gets instantly bursted down by the enemy team and you will get blamed for it
  • Can be hard to 1v1 even the squishies on the enemy team since you die really fast if they fight back and you lack the gold to kill them instantly

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Electrocute for burst damage, this does not seem to trigger from your passive, so you have to hit with 3 different abilities or 2 abilities and an auto attack or several auto attacks.

Sudden Impact for more damage after using your Distortion.

Eyeball Collection for more damage.

Relentless Hunter for better roaming.

Celerity for better roaming.

Scorch for more early damage when poking/trading.

Alternatively take Precision as secondary with Triumph and Coup de Grace.

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Skill Sequence

I always start with Ethereal Chains, since it gives you your only form of crowd control and can win a level 1 fight. It's also a great tool to invade with.
You could also start with Shatter Orb for some early poke.

Level 2 you can either take Distortion or Shatter Orb depending on your needs.
Shatter Orb will give you poke.
Distortion will allow you to engage or disengage.

Max Shatter Orb first for some easy poke in lane, it's a lot easier to hit than your chains and has a lower cooldown.
Ethereal Chains does a little more damage as you level it up, but it's not worth it. (It deals 2x 35 more damage at level 5.) The snare duration stays the same and the cooldown goes down from 14 seconds to 10 seconds.

Max Distortion second for a lower cooldown on jumping around!

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ALWAYS buy a Sightstone first. Wards are an extremely useful tool for winning games. They prevent ganks, they set up objectives and kills, ...
If you do not buy this item first, do not play support.

Early Game

800+ Gold
Sightstone > Boots > Control Ward

Less than 800 Gold
Ruby Crystal > Boots > Control Ward
If you are fighting a lot or the enemy bot lane has a lot of CC or burst damage, get a Ruby Crystal for some extra Health, otherwise get Boots.

Mid Game

Get Eye of the Watchers for the extra ward and inventory space when you feel the need.

There are a lot of different options and play styles here.

If you have good carries and the enemy team has big tanks that will run up to them
(Cho'Gath, Darius, Gnar, Galio, ...)
Rush a Void Staff so you can take them down and keep your carries alive.

If you have good carries and the enemy team has melee fighters that will run up to them
Rush a Rylai's Crystal Scepter to slow them.

If the enemy team has one or more squishy targets you can kill
Rush Luden's Echo for some extra burst damage.

If you are fed and the enemy team has an assassin that keeps targetting you
(Zed, Talon, Shaco, ...)
Rush Zhonya's Hourglass so you can stay alive.

If you keep getting locked up by CC before you can do anything
(Morgana, Fizz, Lux, ...)
Rush Banshee's Veil so you can't instantly die from one random spell.

Late Game

Void Staff if the enemy team buys Magic Resistance.
Rabadon's Deathcap if the enemy team doesn't buy MR or after Void Staff.
Morellonomicon if you need the healing reduction or cooldown reduction (not recommended on LB)
Liandry's Torment if the enemy team has high Health tanks (not recommended on LB)

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Tips & Tricks


  • W - wait for passive - Q
    Very basic combo to get your passive damage on multiple targets.
    Works great on minion waves.
  • W + RW - wait for passive - Q
    You can use this combo to get your passive damage on more targets.
  • W + RW + W (back) - wait for passive to proc on targets - R (back) - Q
    You can land this combo from very far on grouped enemy champions, then W back out to safety and then R back in to hit your Q + passive on all of them.

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To Do

  • Add more champion matchups
  • Add a how-to-play section
  • Maybe add some videos?

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Please leave any constructive feedback in the comments, so I can update the guide where needed.