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Support Nid - Primal Efficiency [In Progress]
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Nidalee - More than a heal bot
First guide, still in progress, clicked publish accidentally.
x3 Greater Quintessence of Gold
x9 Greater Mark of Magic Penetration
x9 Greater Seal of Gold
x9 Greater Glyph of Ability Power
5.3 Gold Per 5
11 Ability Power
8.5 Magic Penetration
With this set up you start the game with an exceptionally high natural gold generation alleviating your need to last hit or, more importantly, rush a gold gen item. You also have a bit of AP which help make your early spells more effective, specifically your spears become a threat. The mres aids in keeping your damage relevant into late game.
I would even suggest, as you become better at early laning, switching the mastery point from Veteran's Scars for Summoner's Wrath to increase the bonus movement speed to 35%. 1/8/21 would be the new spec.
[align=center]Other Tempting Options?[/align]
|Flash is game changing for burst or mobility challenged but Nidalee can do better with careful pouncing and brush jukes.
|Teleport is great but Nidalee can cross the map at super speeds with cougar form, pounce and brush.
Ignite, perfect to cut heals or hp regen but the damage is mediocre compared to your carry's dps.
|Clairvoyance. Wards, traps, and team work should allow you to dominate the map making the peek every 50 seconds seem not that tempting after all.
I start with a mana crystal and a single ward . I rush Tear of the Goddess then basic boots no later than level 6, pouncing constantly to fill it ~20 minute mark. The next two item buys vary in order, Catalyst the Protector and Chalice of Harmony; depending on if you are taking a lot of harass or not respectively. Third major purchase is Archangel's Staff; yes before level 2 boots, Cougar Form and brush give you all the speed you need at this point. Afterwards I finish my Rod of Ages as soon as I have enough to get it's max benefit. Next I buy Sorcerer's Shoes to keep my spears chunky. By this point the game is basically a lots of scrimmages for power so I start building a little beefy; Giant's Belt in preparation for Warmog's Armor. When drawn out team fights start you should finish your Athene's Unholy Grail to refill your mana from assists and kills. If you make it this far the last item is really up to you, Rabadon's Deathcap increase your spells power, Lich Bane for extra burst or dps. Frozen Heart or Force of Nature are great defensive items and the utility of Guardian Angel can't be overlooked either.
Passive : Prowl
An amazing 15% speed boost that allows you to delay buying level 2 boots. It activates when entering brush and lasts 2 seconds after exiting.
Ultimate R : Aspect Of The Cougar
Switches her between her two forms. While a cougar she gains movement speed, armor and magic resist but loses 425 range on her auto attack. Has a 4 second cool down.
Q : Javelin Toss
A long range collision skill shot that deals more damage the farther Nidalee is from the target when it lands; up to a 250% increase.
W : Bushwhack
Places a trap on the ground that when sprung will deal slight damage over 2 seconds and reveal targets for 12 seconds. The amazing part is that when sprung traps will reduce resists for as long as the champion is revealed, up to 40% reduction.
E : Primal Surge
Instant single target heal with a steroid effect; will buff the target's attack speed for 7 seconds.
Q : Takedown
Enhancers Nidalee's next auto attack to deal more base damage; the total damage will increase inversely based on the target's current health up to a 300% increase in damage.
W : Pounce
A short forward jump that deals damage in a small area when she lands. Can be used to chase or run away, and to jump over thin walls.
E : Swipe
Nidalee damage all units in melee range in a cone in front of her, most useful for adding burst damage to her human->cougar harass combo or clearing minion waves.
When you hit level 2 get your spear and start the harass game. I find that at about 70% max range is good damage and not enough time to avoid if fired from brush. Keep your opponents on their toes and try to deny last hits.
At level 3 you'll either get heal if your carry is taking any counter harass or just level spear to 2. At this point your lane may be somewhat pushed up or the enemy team will be calling for a gank so ward and trap the river especially well. Continue the spear harass to maintain lane dominance.
If you get a good spear hit on an enemy lacking escapes call your jungle for a gank, this becomes much easier at level 6 when you can close the distance and burst the target as a cougar and then chunk as a human with spear.
If you're doing well after you get cougar form, feel free to let your carry solo bot as you head to mid to help with ganks there. Often one spear from mid brush is enough for a mage to win a mid fight, and you can always cougar close burst human spear for the secure kill.