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Syndra Build Guide by frodo2208

Middle Syndra – Precision, Power, Perfection

Middle Syndra – Precision, Power, Perfection

Updated on May 9, 2025
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League of Legends Build Guide Author frodo2208 Build Guide By frodo2208 5 2 130,469 Views 0 Comments
5 2 130,469 Views 0 Comments League of Legends Build Guide Author frodo2208 Syndra Build Guide By frodo2208 Updated on May 9, 2025
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Runes: Standard

Inspiration
First Strike
Magical Footwear
Triple Tonic
Jack of all Trades

Sorcery
Manaflow Band
Transcendence
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Table of Contents

Introduction
Introduction & Lore of Syndra

Introduction
Why play Syndra?
Pros & Cons
Essentials
Runes, Items & Laning Fundamentals

Runes & Summoner Spells
Itemization
Advanced
High-Level Burst Mage Play

Mechanics
Abilities
Gameplay
Extras
Bonus Content for Syndra Mains

Skin Tier List
Conclusions
Update Log
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Introduction

Syndra – The Unbound Power | Midlane Guide (Patch 25.09)

Hey, I’m a Master-tier player with a peak of 300 LP.
I’ve been playing League for years and built this guide to help you unleash Syndra’s full potential - not just as a burst mage, but as a precision weapon.

Syndra is about control, spacing, and execution. You don’t just cast spells - you dictate the fight.
Whether you're pressuring lane, zoning objectives, or deleting carries in one combo: this guide will sharpen your skillset and your instincts.

Let’s break them - one sphere at a time.
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Why play Syndra?


Why Should I Play Syndra?

Syndra is a lane-dominant burst mage with incredible scaling and high carry potential.
Her control over space, combined with unmatched pick potential, makes her one of the deadliest champions in the right hands.

Her passive unlock system rewards consistency and lane control, while her ultimate can delete carries from the map when fully stacked.

Core Items:
Blackfire Torch Boots of Swiftness Cosmic Drive Shadowflame Rabadon's Deathcap Void Staff

She excels in:
✔️ Long-range one-shots
✔️ Zoning objectives & punishing missteps
✔️ Strong mid-game tempo
✔️ Solo carry potential through raw damage

If you enjoy punishing poor positioning, controlling teamfights with well-placed stuns, and one-shotting the enemy ADC before they realize you exist — Syndra’s the champion for you.
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Pros & Cons

Pros & Cons



Pros
  • Massive burst potential with full orb ultimate
  • Dominant laning phase with strong poke and waveclear
  • Great pick potential with long-range E+Q stun
  • Scales extremely well with items and passive upgrades
  • Strong anti-dive and disengage zoning
  • Safe blind pick in most matchups
Cons
  • No mobility – vulnerable to hard engage
  • Requires precision to land stuns consistently
  • Skillshot-dependent damage window
  • Falls off without proper farm/stacking
  • High cooldowns early without ability haste
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Runes & Summoner Spells

Runes & Summoner Spells



Standard: First Strike + Inspiration


First Strike gives Syndra a gold advantage during burst combos.
It rewards fast reaction, poke trades, and full-orb ults – perfect for experienced Syndra players who can engage on their own terms.

Magical Footwear saves gold and adds mobility.
Triple Tonic provides massive laning sustain and versatility, while Jack of all Trades boosts your team utility and all-around stats.

Manaflow Band ensures you don’t run out of mana, and Transcendence offers great haste to keep casting.

Use Ability Haste • Adaptive Force • Scaling Health as your standard shard setup.



Summoner Spells

Flash is a must.
It allows you to reposition after casting Scatter the Weak or to secure kills with Flash → Unleashed Power.
You can't outplay without it – it's your core defensive and offensive tool.
Teleport is the go-to secondary.
It gives tempo, wave control, cross-map response, and helps you scale.
Perfect for Syndra’s scaling and objective setup playstyle.
Ignite is for aggressive snowballing.
Use it in kill lanes or against healing-heavy mids like Sylas, Vladimir, or Akshan.
Only take this if you’re confident you can push for early kills.
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Itemization

Itemization



Blackfire Torch – Your main power spike.
It grants ability haste, mana regen, and bonus magic damage over time.
Great for extended trades and control-style teamfights. Build this first in nearly every game.



Cosmic Drive – Core for mobility and spam potential.
Gives AP, movement speed, and haste.
After hitting with spells, you gain bonus MS – perfect for staying safe while weaving combos.




Shadowflame – Best mid-game burst boost.
Shreds squishies with low MR and punishes shield-heavy comps.
Combo with Blackfire Torch for pure poke burn and one-shot pressure.



Rabadon's Deathcap – Raw damage amplification.
Take this as 4th or 5th item when you need full carry damage.
Always buy this late-game – the AP boost multiplies all your threat.




Void Staff – Critical against MR stackers.
Buy this if enemies build Spirit Visage, Abyssal Mask, or just have natural MR scaling.
Never skip this if you're full build and can’t break through frontliners.




Boots of Swiftness – Best overall boots for Syndra.
Low cost, huge slow resistance, and lets you reposition quickly after landing your combo.
Use this into poke lanes or when mobility matters more than raw stats.

Other options:


Situational Items
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Abilities

Abilities








Transcendent (Passive)

Syndra collects Splinters of Wrath from damaging champions and leveling up. Each ability becomes empowered at 40 stacks.

✦ Gain Splinters of Wrath by:
– Damaging an enemy champion with 2 abilities within 4 seconds = +1 stack
– Killing a cannon minion = +1 stack
– Leveling up = +5 stacks
(max 120 stacks)

✦ Empowerments:
– Q: Stores 2 charges
– W: 20% bonus true damage
– E: Wider cone & longer stun
– R: Executes below 15% HP





Dark Sphere (Q)

Range: 800 Mana: 40 Cooldown: 4
Syndra conjures a dark sphere at a target location, dealing 70 / 110 / 150 / 190 / 230 (+65% AP) magic damage after a short delay.

Spheres last 6 seconds and interact with W, E and R.

✦ Empowered: Stores 2 charges. Cooldown between casts: 1s





Force of Will (W)

Range: 925 Mana: 60 Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Grabs a sphere or minion, then throws it at a target location, dealing 80 / 120 / 160 / 200 / 240 (+70% AP) magic damage and slowing by 25% for 1.5 seconds.

✦ Empowered: Deals 20% bonus true damage





Scatter the Weak (E)

Range: 700 Mana: 50 Cooldown: 15 / 14 / 13 / 12 / 11
Syndra knocks back and damages enemies in a cone for 85 / 130 / 175 / 220 / 265 (+60% AP) magic damage.
Spheres hit by the wave will be knocked further and stun enemies for 1.25–2.25s based on distance.

✦ Empowered: Increases width and range of the cone





Unleashed Power (R)

Range: 750 Mana: 100 Cooldown: 100 / 85 / 70
Syndra hurls all spheres at a target enemy, each dealing 90 / 135 / 180 (+20% AP) magic damage.
Unleashes up to 7 spheres (3 base + existing spheres on field).

✦ Empowered: Executes targets below 15% HP


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Gameplay

Gameplay



Laning Phase (Level 1–6)

Use Dark Sphere to last-hit and harass – it's your safest trading tool from level 1.
At level 3, combine Q + W for strong trade windows and wave control.
Don’t waste E – it’s your only peel and stun. Hold it for jungle pressure or counter-trade.
Conserve mana early. Avoid full combo unless you’re confident it hits.

Focus on lane priority and building Splinters early – especially through cannon waves and Q+W trades.



Midgame (Level 7–13)

Play around vision and threat angles – Syndra thrives on catching enemies walking into fog.
You spike hard on 2 items. Use your burst to instantly remove squishies from fights.
E+Q becomes your pick combo. Catch, burst, reset.
Always count your spheres. Don’t ult with 3 when 6 could kill.

Syndra plays like a trapper – set zones, punish missteps, and vanish after impact.



Lategame (14+)

You’re fragile, but lethal. Positioning is everything.
Hover behind frontliners or flank wide for fog-of-war burst plays.

If they dive: peel with E → Q → R
If they clump: Q → E stun → unleash all
If you flank: full combo from the edge of vision

One wrong target = wasted ult. One right target = game over.



General Tips

✔️ Always count spheres before using R
✔️ Keep your Ball active – use Q on cooldown to build pressure
✔️ Hold E unless it’s guaranteed value
✔️ Q+W combo zones hard in midgame
✔️ Pick angles that give you multiple threats or full disengage options


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Mechanics

Mechanics

In this section, we’ll go over some key mechanics and micro-tips that make Syndra effective at every level of play.
While she isn’t the most mechanically demanding mage, mastering these tricks will separate you from the rest.



Flash → R Engage
The classic play: Flash → Unleashed Power instantly.
Great to punish immobile carries or initiate fights unexpectedly from fog of war.
Aim for grouped targets and follow up with Scatter the Weak for full impact.


Q → W Poke
Syndra’s bread-and-butter trading tool.
Dark Sphere Force of Will → AA for efficient poke and lane control.
Use this to harass melee mids or force waves under tower.


Sphere Management Fundamentals
Always track your spheres – idle spheres = no threat.
Place them near chokepoints or enemies to create pressure.
Use Dark Sphere behind the frontline to zone carries or force awkward movement.



Maximize Passive Damage
Transcendent empowers Syndra’s abilities.
Weave abilities between spells to boost DPS – especially in extended fights or duels.
Perfect for finishing kills when spells are on cooldown.



Combo Variations
Adapt your execution depending on range, pressure and threat level:


Objective Control with Spheres
Use Force of Will + Scatter the Weak to zone enemies away from Dragon or Baron.
Place spheres between them and the pit, and threaten engages while your team secures the objective.


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Skin Tier List

Skin Tier List



S+ Tier



S Tier



A Tier



B Tier


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Conclusions

Conclusions



Syndra is not just a lane bully or a burst mage – she’s a true control champion with infinite outplay potential.

She rewards players who are patient, calculated, and positionally disciplined. If you enjoy shaping teamfights with raw power, vision control and punishing mistakes, Syndra will carry you – both literally and stylistically.

A good Syndra deletes one target.
A great Syndra deletes the whole team.
A perfect Syndra wins fights before they begin.



Thanks for reading!
If you liked this guide, upvote it on Mobafire or leave a comment.
I’m always updating it with patch info, new tech, and gameplay tips – so check back regularly!


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Changelog

Changelog



09.05.2025
• Full Syndra guide reworked for Patch 25.09
• New layout, updated runes, items, and gameplay strategy
• All chapters overhauled: Abilities, Runes, Itemization, Mechanics, Skins, and more




23.11.2016
• Guide originally published
• Added the chapter “Syndra” with basic information and introduction




24.11.2016
• Added the “Abilities” chapter
• Added the “Masteries” chapter



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