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Recommended Items
Runes: Standard
Inspiration
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Standard
Flash
Teleport
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Table of Contents
Introduction ✘ Introduction ✘ Why play Syndra? ✘ Pros & Cons
|
Essentials ✘ Runes & Summoner Spells ✘ Itemization
|
Advanced ✘ Mechanics ✘ Abilities ✘ Gameplay
|
Extras ✘ Skin Tier List ✘ Conclusions ✘ Update Log
|
Syndra – The Unbound Power | Midlane Guide (Patch 25.09)
Hey, I’m a Master-tier player with a peak of 300 LP.
I’ve been playing League for years and built this guide to help you unleash Syndra’s full potential - not just as a burst mage, but as a precision weapon.
Syndra is about control, spacing, and execution. You don’t just cast spells - you dictate the fight.
Whether you're pressuring lane, zoning objectives, or deleting carries in one combo: this guide will sharpen your skillset and your instincts.
Let’s break them - one sphere at a time.
Why Should I Play Syndra? Syndra is a lane-dominant burst mage with incredible scaling and high carry potential. Her control over space, combined with unmatched pick potential, makes her one of the deadliest champions in the right hands. Her passive unlock system rewards consistency and lane control, while her ultimate can delete carries from the map when fully stacked. Core Items: ![]() ![]() ![]() ![]() ![]() ![]() She excels in: ✔️ Long-range one-shots ✔️ Zoning objectives & punishing missteps ✔️ Strong mid-game tempo ✔️ Solo carry potential through raw damage If you enjoy punishing poor positioning, controlling teamfights with well-placed stuns, and one-shotting the enemy ADC before they realize you exist — Syndra’s the champion for you. |
Pros & Cons
Pros
|
Cons
|
Runes & Summoner Spells
Standard: First Strike + Inspiration
![]() It rewards fast reaction, poke trades, and full-orb ults – perfect for experienced Syndra players who can engage on their own terms. ![]() ![]() ![]() ![]() ![]() Use Ability Haste • Adaptive Force • Scaling Health as your standard shard setup. |
Summoner Spells
|
Itemization
![]() It grants ability haste, mana regen, and bonus magic damage over time. Great for extended trades and control-style teamfights. Build this first in nearly every game. |
![]() Gives AP, movement speed, and haste. After hitting with spells, you gain bonus MS – perfect for staying safe while weaving combos. |
![]() Shreds squishies with low MR and punishes shield-heavy comps. Combo with ![]() |
![]() Take this as 4th or 5th item when you need full carry damage. Always buy this late-game – the AP boost multiplies all your threat. |
![]() Buy this if enemies build ![]() ![]() Never skip this if you're full build and can’t break through frontliners. |
![]() Low cost, huge slow resistance, and lets you reposition quickly after landing your combo. Use this into poke lanes or when mobility matters more than raw stats. Other options:
|
Situational Items
|
|
Abilities

Transcendent (Passive)
Syndra collects Splinters of Wrath from damaging champions and leveling up. Each ability becomes empowered at 40 stacks.
✦ Gain Splinters of Wrath by:
– Damaging an enemy champion with 2 abilities within 4 seconds = +1 stack
– Killing a cannon minion = +1 stack
– Leveling up = +5 stacks
(max 120 stacks)
✦ Empowerments:
– Q: Stores 2 charges
– W: 20% bonus true damage
– E: Wider cone & longer stun
– R: Executes below 15% HP

Dark Sphere (Q)
Range: 800 Mana: 40 Cooldown: 4
Syndra conjures a dark sphere at a target location, dealing 70 / 110 / 150 / 190 / 230 (+65% AP) magic damage after a short delay.
Spheres last 6 seconds and interact with W, E and R.
✦ Empowered: Stores 2 charges. Cooldown between casts: 1s

Force of Will (W)
Range: 925 Mana: 60 Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Grabs a sphere or minion, then throws it at a target location, dealing 80 / 120 / 160 / 200 / 240 (+70% AP) magic damage and slowing by 25% for 1.5 seconds.
✦ Empowered: Deals 20% bonus true damage

Scatter the Weak (E)
Range: 700 Mana: 50 Cooldown: 15 / 14 / 13 / 12 / 11
Syndra knocks back and damages enemies in a cone for 85 / 130 / 175 / 220 / 265 (+60% AP) magic damage.
Spheres hit by the wave will be knocked further and stun enemies for 1.25–2.25s based on distance.
✦ Empowered: Increases width and range of the cone

Unleashed Power (R)
Range: 750 Mana: 100 Cooldown: 100 / 85 / 70
Syndra hurls all spheres at a target enemy, each dealing 90 / 135 / 180 (+20% AP) magic damage.
Unleashes up to 7 spheres (3 base + existing spheres on field).
✦ Empowered: Executes targets below 15% HP
Gameplay
Laning Phase (Level 1–6)





Focus on lane priority and building Splinters early – especially through cannon waves and Q+W trades.
Midgame (Level 7–13)




Syndra plays like a trapper – set zones, punish missteps, and vanish after impact.
Lategame (14+)
You’re fragile, but lethal. Positioning is everything.
Hover behind frontliners or flank wide for fog-of-war burst plays.
If they dive: peel with E → Q → R
If they clump: Q → E stun → unleash all
If you flank: full combo from the edge of vision
One wrong target = wasted ult. One right target = game over.
General Tips
✔️ Always count spheres before using R
✔️ Keep your Ball active – use Q on cooldown to build pressure
✔️ Hold E unless it’s guaranteed value
✔️ Q+W combo zones hard in midgame
✔️ Pick angles that give you multiple threats or full disengage options
Mechanics
In this section, we’ll go over some key mechanics and micro-tips that make Syndra effective at every level of play.
While she isn’t the most mechanically demanding mage, mastering these tricks will separate you from the rest.
Flash → R Engage
The classic play: Flash →

Great to punish immobile carries or initiate fights unexpectedly from fog of war.
Aim for grouped targets and follow up with

Q → W Poke
Syndra’s bread-and-butter trading tool.


Use this to harass melee mids or force waves under tower.
Sphere Management Fundamentals
Always track your spheres – idle spheres = no threat.
Place them near chokepoints or enemies to create pressure.
Use

Maximize Passive Damage

Weave abilities between spells to boost DPS – especially in extended fights or duels.
Perfect for finishing kills when spells are on cooldown.
Combo Variations
Adapt your execution depending on range, pressure and threat level:
- Standard Trade:
Dark Sphere →
Force of Will → AA
- All-In Combo:
Dark Sphere →
Unleashed Power →
Scatter the Weak → AA
- Defensive Peel:
Scatter the Weak →
Unleashed Power →
Force of Will
- Flash Engage: Flash →
Unleashed Power → W → AA
- Zone Setup: Q (into brush/terrain) → W → wait → R
Objective Control with Spheres
Use


Place spheres between them and the pit, and threaten engages while your team secures the objective.
Conclusions
Syndra is not just a lane bully or a burst mage – she’s a true control champion with infinite outplay potential.
She rewards players who are patient, calculated, and positionally disciplined. If you enjoy shaping teamfights with raw power, vision control and punishing mistakes, Syndra will carry you – both literally and stylistically.



Thanks for reading!
If you liked this guide, upvote it on Mobafire or leave a comment.
I’m always updating it with patch info, new tech, and gameplay tips – so check back regularly!
Changelog
09.05.2025
• Full Syndra guide reworked for Patch 25.09
• New layout, updated runes, items, and gameplay strategy
• All chapters overhauled: Abilities, Runes, Itemization, Mechanics, Skins, and more
23.11.2016
• Guide originally published
• Added the chapter “Syndra” with basic information and introduction
24.11.2016
• Added the “Abilities” chapter
• Added the “Masteries” chapter
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