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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yasuo
Outplays Tahm from start and his knock-up prevents the activation of Thick Skin. Do not fight him without Devour and never fight him alone if he is fed. You will lose.
Synergies
Ideal
Strong
Ok
Low
None
How This Guide Came to Be
Devour's damage over time and splash damage do wonders for taking out camps quick and Thick Skin helps keep you alive. Tongue Lash will do decent damage against large monster and is for slowing champions. If you want to gank early, swap when you level Tongue Lash with Thick Skin, but early camps may easily kill you.
I suggest killing gromp, blue buff, and wolves, then backing to buy next jungle item as you should have 450 gold by this point. If needed, also pick up another health pot for dealing with red buff.
You will be slow getting back to the jungle, but you will earn additional gold from each camp. You then want to farm until you can afford the Stalker's Blade with the Cinderhulk Enchantment which should cost 1400 gold at this point.
At this point many people will start their boots, but I prefer to rush Warmogs instead. I find boots to be entirely optional when playing Tahm Kench because I have both Tongue Lash and Chilling Smite to slow enemies to the point they are easily catch-able.
The need for boots is dependent on your ability to successfully slow enemies.
After Warmogs, I try to build Rylai's Sceptor for its additional slowing power, 100 AP, and 400 health. Wit's End is nice for its effect on enemy magic resistance as well as my own attack speed and magic resistance.
For extra fun and slowing power, I sometimes try to build a Frozen Mallet next. Followed up by Frozen Heart's mana, armor, cdr, and lowering enemy attack speed, it can be an extremely nice combination.
You will be slow getting back to the jungle, but you will earn additional gold from each camp. You then want to farm until you can afford the Stalker's Blade with the Cinderhulk Enchantment which should cost 1400 gold at this point.
At this point many people will start their boots, but I prefer to rush Warmogs instead. I find boots to be entirely optional when playing Tahm Kench because I have both Tongue Lash and Chilling Smite to slow enemies to the point they are easily catch-able.
The need for boots is dependent on your ability to successfully slow enemies.
After Warmogs, I try to build Rylai's Sceptor for its additional slowing power, 100 AP, and 400 health. Wit's End is nice for its effect on enemy magic resistance as well as my own attack speed and magic resistance.
For extra fun and slowing power, I sometimes try to build a Frozen Mallet next. Followed up by Frozen Heart's mana, armor, cdr, and lowering enemy attack speed, it can be an extremely nice combination.
+Ability to save allies from harm
+Can completely shut down an enemy champion
+Massive %HP damage
+Long-ranged ultimate for gank setups and objectives
+Strong health-scaling into damage
+Extremely strong late game potential
-Only single target CC
-Requires melee range to rescue / consume champions
-Requires GOOD coordination with teammates
-Easy to run out of mana early game
-Early ganks are slow and difficult
+Can completely shut down an enemy champion
+Massive %HP damage
+Long-ranged ultimate for gank setups and objectives
+Strong health-scaling into damage
+Extremely strong late game potential
-Only single target CC
-Requires melee range to rescue / consume champions
-Requires GOOD coordination with teammates
-Easy to run out of mana early game
-Early ganks are slow and difficult
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