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Jhin Build Guide by Takashi202

Jungle Takashi202 - Jhingle

Jungle Takashi202 - Jhingle

Updated on June 4, 2021
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League of Legends Build Guide Author Takashi202 Build Guide By Takashi202 10 3 15,074 Views 0 Comments
10 3 15,074 Views 0 Comments League of Legends Build Guide Author Takashi202 Jhin Build Guide By Takashi202 Updated on June 4, 2021
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Runes: Standard

Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter

Presence of Mind
Legend: Bloodline

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Takashi202 - Jhingle

By Takashi202
Red Buff>Raptors>Wolves>Gromp>Blue Buff
Why should you play Jhin Jungle?
Because it's fun :D
Pros and Cons
-Can help lanes from distance
-Early ganks

-Very easy to die to camps
-High mana usage
How to be useful
At 3rd lvl you should use W a lot to stun enemies on their lanes from jungle.

INNATE - DEATH IN 4 ACTS: Jhin's basic attacks consume ammunition, requiring him to reload after attacking 4 times, which takes 2.5 seconds. Jhin will also begin reloading after 10 seconds of not being in combat, which can be interrupted by declaring an attack or casting an ability.

Jhin's fourth attack will critically strike and deal 15 / 20 / 25% (based on level) of the target's missing health bonus physical damage. This critical strike will occur versus structures but deals only (20% + 15%) AD bonus physical damage.

INNATE - EVERY MOMENT MATTERS: Jhin gains 4% − 44% (based on level)「 (+ 0.4% per 1% critical strike chance) (+ 0.25% per 1% bonus attack speed) 」 bonus attack damage.

Additionally, critical strikes grant Jhin 10% (+ 0.4% per 1% bonus attack speed) bonus movement speed for 2 seconds.

ACTIVE: Jhin's launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its damage by 35% of the base damage.

PASSIVE: Enemy champions slowed by a Captive Audience or damaged by Jhin or his allies, are Caught Out for 4 seconds.

ACTIVE: Jhin's fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion. Deals 75% damage against non-champions.

Caught Out champions are also rooted, granting Jhin [Whisper] Every Moment Matters' bonus movement speed.

PASSIVE - BEAUTY IN DEATH: Jhin summons a blooming Lotus Trap under every enemy champion he kills.

Additionally, Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2, which are unaffected by Beauty in Death.

ACTIVE: Jhin places a Lotus Trap at the target location which Noxious Trap stealths and arms after a brief delay, lasting up to 180 seconds. The Lotus Trap blooms upon enemy contact, revealing enemies in the area for 4 seconds.

Blooming Lotus Traps slow enemies for 35% for 2 seconds before detonating, dealing magic damage. Lotus Traps deal 65% damage against non-champions and champions recently hit by one.

ACTIVE: Jhin begins channeling, gaining a wider field of view, though not a larger vision range, during which he has the ability to cancel or recast Curtain Call up to four times. Jhin cannot cancel the channeling or fire the first shot until after 1 second, and has 10 seconds in which to use all casts.

RECAST: After 0.25 seconds, Jhin fires a round in the target direction that deals physical damage to all enemies hit, increased by 0% − 300% (based on target's missing health), until colliding with an enemy champion, revealing the traveled area for 0.5 seconds and all enemies hit for 2 seconds while also slowing them by 80% for 0.5 seconds.

The fourth shot will critically strike for (100% + 25%) bonus physical damage.

League of Legends Build Guide Author Takashi202
Takashi202 Jhin Guide
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Takashi202 - Jhingle

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