Taliyah Build Guide by BUILDAWALLLL
TALIYAH JUNGLE GUIDE! ON A MISSION TO RANK 1 TALIYAHBy BUILDAWALLLL | Updated on March 16, 2019
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order STARTING AT BLUE
Threats & Synergies
only a threat because sejuani is tanky and does damage to 1v1 in the early levels unless you can kite around her
easy to spank this champ because he has do dash in and your E will do a grip of damage
not a lot of champs can beat him 1v1 but you can if you place your E in the path he has to dash into you
gotta be quick enough to E when he comes in with Q and you beat him
she has to dash into you to fight so just plave your E on the ground and it will destroy her. force her to dash thru your E kite around it
same as all champs with a dash Taliyah counters him , if he flys into you just E between you and him so he has to dash thru it
very annoying to play against because she can jump around and stun you and doesn't have to dash to you to get to you , this is about who can catch the other one off guard first
if renekton is on your team camp him it is the most free ganks ever , as soon as he stuns W E Q combo towards you and free kill
Taliyah is good with sylas and basically and champion with lock down cc because he can bait good ganks and as soon as they are stunned do your W E Q combo dead
anyone that can set up good ganks with a lot of cc is great for Taliyah
Champion Build Guide
STRONG LATE AND EARLY GAME
COUNTERS ALMOST EVERY JUNGLER ATM
CAN HYPER CARRY
MANA ALL GAME (THANKS FOR THE NERF RITO)
SQUISHY FOR THE MOST PART
THE ONLY GOOD CHOICES ARE DARK HARVEST OR ELECTROCUTE AND IVE NEVER EXPERIENCED ELECTRO BETTER THEN DARK HARVEST
DOMINATION:CHEAP SHOT IS A GREAT RUNE FOR TALIYAH BECAUSE YOUR W IS A FORM OF CC AND ITS THE FIRST PART OF YOUR COMBO SO WHEN YOU W E Q ALL THE DAMAGE HAS A LITTLE TRUE DAMAGE FOR A SECOND ITS AWESOME!
DOMINATION: THE THIRD ONE IS REALLY UP TO YOU BUT I TAKE EYEBALL COLLECTION BECAUSE I BUY A LOT OF CONTROL WARDS AND GET A SWEEPER LATER ON
DOMINATION : RELENTLESS HUNTER IS A MUST HAVE ON TALIYAH FOR THE MOVEMENT SPEED IT HELPS GET YOU AROUND THE MAP WITH YOUR PASSIVE AND CELERITY ITS GREAT THIS IS ONE OF THE REASONS TALIYAH IS A GREAT JUNGLER BECUASE OF HER SPEED TO GET FROM LANE TO LANE
CELERITY: IS A GREAT RUNE ON TALIYAH BECUASE THE MOVEMENT SPEED GETS ENHANCED EVEN MORE FROM HER PASSIVE AND EVEN MORE WHEN YOURE IN THE RIVER BECUASE OF
WATER WALKING: YOU WILL BE IN THE JUNGLE ALOT GET THIS RUNE
Entering combat or casting an ability puts Rock Surfing on a 2 second cooldown that is continuously refreshed while remaining in combat.
Q Threaded Volley=Active: After 0.25 seconds, Taliyah unleashes 5 Stone Shards in quick succession in the target direction over 1.5 seconds, dealing magic damage to the first target hit. Units hit by multiple Stone Shards take 50% damage beyond the first.
Minimum Magic Damage:
70 / 95 / 120 / 145 / 170 (+ 45% AP)
Taliyah can move and cast other abilities while launching Stone Shards. After launching the third Stone Shard she's also able to basic attack.
Casting Threaded Volley creates an area of Worked Ground 450 units radius wide around Taliyah that lasts 45 seconds. While on Worked Ground, Taliyah only hurls one Stone Shard upon casting Threaded Volley, reducing its mana cost to 1.
W Seismic Shove= Active: After 0.25 seconds, Taliyah marks the target location and selects a direction. After 1 second, the ground erupts, dealing magic damage to all enemies hit and knocking them in the chosen direction for 1 second.
60 / 80 / 100 / 120 / 140 (+ 40% AP)
E UNRAVELED EARTH= Active: After 0.25 seconds, Taliyah scatters 18 boulders over the ground in a cone before her, dealing magic damage to all enemies hit.
50 / 75 / 100 / 125 / 150 (+ 40% AP)
The boulders then remain for 4 seconds, slowing all enemies within the area by 20% (+ 4% per 100 AP). At the end of their duration, all remaining boulders explode, dealing Unraveled Earth's initial damage once more.
Enemies who dash over or are knocked through the boulders will detonate them instantly, each dealing magic damage. Enemies can detonate multiple boulders, but they will only take damage from a maximum of 4, reduced by 0% − 45% (based on boulder hit).
R WEAVERS WALLLL=
Active: Taliyah channels for 1 second before summoning a massive wall of spiraling rock that tears through the battlefield in the target direction, creating impassable terrain for 5 seconds and knocking aside allied and enemy champions it passes through as it emerges.
Taliyah can reactivate Weaver's Wall while channeling to ride atop the wall at 1500 speed as it emerges. Taking damage during or after the cast time will force her off the wall, which will continue along its path normally. After 0.75 seconds she can input a movement command to manually jump off the wall.
Weaver's Wall can be reactivated after it reaches its maximum range to destroy it instantl
HAVE A GREAT DAY AND GOOD LUCK ! <3