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Spells:
Exhaust
Flash
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
I'll attempt to do the best job i can in describing Talon's gameplay and how to work him best. Certainly, i won't be able to cover everything, and i won't be guaranteeing win (although my first two games have been insta-20 surrenders with me on top). If you have any questions, simply comment and i will attempt to get back to you ASAP (unless theres like 50 comments per day, then i might not be able to get back to you D: ).
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All attack damage.
Extremly powerful abilities.
Stealth, slow, silence, and damage over time that leaves a blood trail.
Great AoE damage.
Cons:
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Squishy.
Low durability.
Very CC prone (exhaust ends all lifesteal and attack damage meaning a useless Talon).
Expensive build (i'd say bloodthirstier and IE combo is expensive for a non-jungler).
All in all, Talon is like a melee hybrid between Vayne and Katarina.
With a Youmuu's Ghostblade, building Greater Mark of DesolationArPen quints is not necessary. Furthermore, Talon is not a champion that relies on attack speed, meaning that the current set of runes is basically the best way to go if you want to squeeze the most out of it.
When in a fight, use the following: Q -> E -> W -> R -> melee. Slows increase damage done by Talon, therefore don't attempt to melee until you've landed at least a Rake. I don't ult first because the daggers deal more damage if they pass through an enemy twice rather then only on the way back. Also, Noxian Diplomacy is applied with an attacked which is immediately following a Cutthroat, maximizing damage. The Cutthroat silence should keep your enemy as bay in order for you to throw down Rake and finish with Shadow Assault and basic attack.
Talon's ultimate can also function as an escape mechanism and as a stealth initiating/joining battle. The stealth and damage need to be utilized to the maximum. Remember, he does not retain stealth after the daggers have returned from his ulti.
Recommended choices:
Flash and your ulti go hand in hand. Easy escape from any sticky situation.
Exhaust for taking out the enemy AD carry or slowing down a chasing enemy.
Other viable choices:
Ignite... damage over time is excellent plus heal reduction, as an assassin that should insure a kill.
Cleanse so you can take off Quicksilver Sash and replace it with a Black Cleaver or some other Attack Damage item (however not recommended as you wont get any magic resist).
Teleport so you can easily pitch in on a gank or return to your lane quickly.
Ghost so you can book it out, run back in, or chase that sucker!!
Dominion Spells (can be found under Summoner Profile -> Spells):
When dominion comes out, i personally will grab the spell Garrison (Allied Turret: Grants massive Regeneration and Attack Speed for 8 seconds. Enemy Turret: Reduces Damage by 80% for 8 seconds) for easier map control. If you're being double teamed at a point, throw that sucker down and do your Talon work. If you're going for a point and get ganked in the process, throw that 80% turret damage reduction and kill or run like hell.
I don't recommend getting Promote because Talon is seriously not a support.
Not so great:
Clarity, Fortify, Heal, Clairvoyance, Rally, and Revive are all not the best choices for Talon. However, every single (i promise) spell can be used on Talon (or any other champion, seriously) and have some benefit to the team. Just because i or someone else is saying that isn't the best choice doesn't mean you have to let it go.
Think AD Soraka.
Oh and here are two screenshots to show you i'm not BSing about my stuff (both are surrenders at 20, i didnt have time to buy a B.F. Sword at the first game):
Image(s) by other player(s):
Image by jawzxz
August 27, 2011: Revised guide language and wording some more, added a couple more images.
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